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Thema: Cedega+Steam-Ati-teiber= CS 1.6 läuft Cedega+Steam+ati-treiber=cs1.6 läuft nicht

  1. #1
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    Jan 2005
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    Cedega+Steam-Ati-teiber= CS 1.6 läuft Cedega+Steam+ati-treiber=cs1.6 läuft nicht

    also ich habe den neuesten Ati-treiber gerade installiert und WC3 läuft (aber sehr ruckelig) und bei glxgears kommt folgendes:
    18367 frames in 5.0 seconds = 3673.400 FPS
    21107 frames in 5.0 seconds = 4221.400 FPS
    21062 frames in 5.0 seconds = 4212.400 FPS
    21149 frames in 5.0 seconds = 4229.800 FPS
    21204 frames in 5.0 seconds = 4240.800 FPS

    p.s HL² und andere Source games laufen auch nicht also alle kein Valve game läuft wie mit als auch ohne Steam also bitte helft mir!! p.s habe SuSE Linux 9.1 Prof.

  2. #2
    Registrierter Benutzer Avatar von blackdream
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    zeig mal deine cedega config (soolte unter ~/.cedega/config sein )
    Nichts wird unsere Kinder und Kindeskinder vor einer irdischen Hölle retten.
    Es sei denn: Wir organisieren den Widerstand gegen die Gier des globalen Kapitalismus.
    Joseph Weizenbaum (1923 - 2008)

  3. #3
    Registrierter Benutzer
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    Hier bitte alles was drin steht :

    WINE REGISTRY Version 2
    ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

    ;;
    ;; MS-DOS drives configuration
    ;;
    ;; Each section has the following format:
    ;; [Drive X]
    ;; "Path"="xxx" (Unix path for drive root)
    ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
    ;; "Label"="xxx" (drive label, at most 11 characters)
    ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
    ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
    ;; This is the FS Wine is supposed to emulate on a certain
    ;; directory structure.
    ;; Recommended:
    ;; - "win95" for ext2fs, VFAT and FAT32
    ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
    ;; DON'T use "unix" unless you intend to port programs using Winelib !
    ;; "Device"="/dev/xx" (only if you want to allow raw device access)
    ;;
    [Drive C]
    "Path" = "/home/TheMasterTeacher/.transgaming/c_drive"
    "Type" = "hd"
    "Label" = "Dos Drive"
    "Filesystem" = "win95"

    [Drive D]
    "Path" = "${HOME}"
    "Type" = "hd"
    "Label" = "My Home"
    "Filesystem" = "win95"

    [Drive E]
    "Path" = "/tmp"
    "Type" = "hd"
    "Label" = "tmp"
    "Filesystem" = "win95"

    [Drive G]
    "Path" = "/"
    "Type" = "hd"
    "Label" = "root"
    "Filesystem" = "win95"

    [wine]
    "Windows" = "c:\\windows"
    "System" = "c:\\windows\\system32\\"
    "Temp" = "e:\\"
    "Path" = "c:\\windows\\;c:\\windows\\system32\\"
    "GraphicsDriver" = "x11drv"
    ; Wine doesn't pass directory symlinks to Windows programs by default.
    ; Enabling this may crash some programs that do recursive lookups of a whole
    ; subdir tree in case of a symlink pointing back to itself.
    ;
    ; Note: The WINESHELLLINK Environment variable will override this setting.
    ; (which is set in the winex startup script)
    ;"ShowDirSymlinks" = "1"
    "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
    ;
    ; Browser to be used by winebrowserlink.
    ; Note: The WINEBROWSER Environment variable will override this setting.
    ;"Browser" = "/usr/bin/konqueror"
    ;
    ; Use the mozilla control as the IE control where available
    ;"MozillaControl" = "Y"

    # <wineconf>

    [DllDefaults]
    "DefaultLoadOrder" = "native, builtin, so"

    [DllOverrides]
    "commdlg" = "builtin, native"
    "comdlg32" = "builtin, native"
    "oleaut32" = "builtin, native"
    "ver" = "builtin, native"
    "version" = "builtin, native"
    "shell" = "builtin, native"
    "shell32" = "builtin, native"
    "shfolder" = "builtin, native"
    "shlwapi" = "builtin, native"
    "lzexpand" = "builtin, native"
    "lz32" = "builtin, native"
    "comctl32" = "builtin, native"
    "commctrl" = "builtin, native"
    "advapi32" = "builtin, native"
    "crtdll" = "builtin, native"
    "mpr" = "builtin, native"
    "winspool.drv" = "builtin, native"
    "d3d8" = "builtin, native"
    "d3d9" = "builtin, native"
    "d3drm" = "builtin, native"
    "ddraw" = "builtin, native"
    "dinput" = "builtin, native"
    "dinput8" = "builtin, native"
    "dmusic" = "builtin, native"
    "dsound" = "builtin, native"
    "opengl32" = "builtin, native"
    "msvcrt" = "native, builtin"
    "rpcrt4" = "native, builtin"
    "msvideo" = "builtin, native"
    "msvfw32" = "builtin, native"
    "mcicda.drv" = "builtin, native"
    "mciseq.drv" = "builtin, native"
    "mciwave.drv" = "builtin, native"
    "mciavi.drv" = "native, builtin"
    "mcianim.drv" = "native, builtin"
    "msacm.drv" = "builtin, native"
    "msacm" = "builtin, native"
    "msacm32" = "builtin, native"
    "midimap.drv" = "builtin, native"
    "wininet" = "builtin, native"

    [Version]
    ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
    "Windows" = "win98"
    ; DOS version to imitate
    ;"DOS" = "6.22"

    [x11drv]
    ; Number of colors to allocate from the system palette
    "AllocSystemColors" = "100"
    ; Number of colors to copy from the default palette
    "CopyDefaultColors" = "0"
    ; Use a private color map
    "PrivateColorMap" = "N"
    ; Favor correctness over speed in some graphics operations
    "PerfectGraphics" = "N"
    ; Color depth to use on multi-depth screens
    ;;"ScreenDepth" = "16"
    ; Name of X11 display to use
    ;;"Display" = ":0.0"
    ; Allow the window manager to manage created windows
    "Managed" = "Y"
    ; Use a desktop window of the given size
    ;"Desktop" = "800x600"
    ; Use XFree86 DGA extension if present
    ; (make sure /dev/mem is accessible by you !)
    "UseDGA" = "N"
    ; Use XShm extension if present
    "UseXShm" = "Y"
    ; Enable DirectX mouse grab
    "DXGrab" = "Y"
    ; Use XVidMode extension if present
    "UseXVidMode" = "Y"
    ; Use XRandR extension if present
    "UseXRandR" = "N"
    ; Create the desktop window with a double-buffered visual
    ; (useful to play OpenGL games)
    "DesktopDoubleBuffered" = "Y"
    ; Code page used for captions in managed mode
    ; 0 means default ANSI code page (CP_ACP == 0)
    "TextCP" = "0"
    ; Use this if you have more than one port for video on your setup
    ; (Wine uses for now the first 'input image' it finds).
    ;; "XVideoPort" = "43"
    ; Use this to make your X server execute all commands
    ; sequentially rather than buffering commands. Will make
    ; everything really SLOW but can be nice for debugging.
    ;; "Synchronous" = "Y"
    ; Enable the FPS count on the TransGaming HUD (also activates the HUD)
    ;; "ShowFPS" = "Y"
    ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
    ;; "ShowMem" = "Y"
    ; How much Video RAM does your card have?
    "VideoRam" = "32"
    ; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
    "AGPVertexRam" = "32"
    ; Use NV_VAR (enabled by default)
    ;;"NV_VAR" = "Y"
    ; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
    ;;"ARB_VBO" = "Y"


    [d3dgl]
    "AnisotropicTextureFiltering" = "N"
    "VertexShaders" = "Y"
    ; type of vertex shaders to use (Hardware/Software/Auto)
    ; hardware will use whatever the opengl drivers make available
    ; software will use winex software emulation (will be slow!)
    ; (has not been implemented yet!)
    ;; "VertexShaderMode" = "Auto"
    "PixelShaders" = "Y"
    ; Which version of pixel shaders to attempt to use, if available
    ;;"PixelShadersLevel" = "1.1"
    "ClipSpaceFix" = "Y"
    ; enable software vertex blend weight support (Yes/No/Auto)
    ; provide software blending fallback if hardware support not available
    ; (has not been implemented yet!)
    ;; "SoftwareVertexBlending" = "Auto"
    ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
    ;; "MaxTextureStages" = "8"
    ; (dev-only) Identify polygons under the mouse cursor
    ;; "InterceptMode" = "N"
    ; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
    ;;"FragmentOffset" = "Auto"
    ; use the fixed function over vertex shader pipeline (Yes/No/Auto)
    ;;"FixedProgram" = "Auto"
    ; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
    ;;"RectangleTextures" = "Auto"

    [opengl]
    ; Report a truncated list of OpenGL extensions to the application
    ;;"FixedGLExtensionBuffer" = "N"
    ; list of additions (+) or deletions (-) to the list of extensions
    ; reported when FixedGLExtensionBuffer is enabled. Note that extensions
    ; cannot be enabled if they are not supported by your video card/drivers
    ;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

    [dinput]
    ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
    "DefaultDeadZone" = "1000"

    [joystick]
    ;; Configuration of the function of joystick axes
    ;; The joystick name and axis functions can be determined with jstest.
    ;; The available axis types are:
    ;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
    ;; "slider", "hat", "POV", and "ball"
    ;; "hat" and "POV" are synonymous. Hats use two axes.

    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

    [fonts]
    ;Read documentation/fonts before adding aliases
    "Resolution" = "96"
    "Default" = "-adobe-times-"
    ; Use new improved fonts (uses FreeType and XRender libraries) at user request.
    ; Defaults to "Y".
    ;"FreeType" = "N"


    [FontPatterns]
    "Pattern0" = "-adobe-times*"
    "Pattern1" = "-adobe-helvetica*"
    "Pattern2" = "-adobe-courier*"
    "Pattern3" = "-misc-fixed*"

    [FontDirs]
    ;"0"="/path/to/extra/fonts"

    [FontAlias]
    ;; Add font aliases here. On the left put the name of the windows font family
    ;; that you want to fake, on the right put the a similar font family that you
    ;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
    ;; but may look better (if you choose them correctly).
    ;; Alias' may refer to other alias' that have been defined above them.
    ;; These alias' are the first that WineX loads.
    ;;
    ;; Serif Fonts
    ;"Times New Roman"="Times"
    "MS Serif"="Times New Roman"
    ;;
    ;; Sans Serif Fonts
    ;"Arial"="Helvetica"
    "Helv"="Arial"
    "MS Sans Serif"="Arial"
    "System"="Arial"
    "Tahoma"="Arial"
    ;;
    ;; Mono Space Fonts
    ;"Courier New"="Courier"
    ;"FixedSys"="Courier"

    [memory]
    ;; Attempt to make memory allocation more windows like.
    ;; Not for use with all applications. Best used in app default section.
    ; "MemoryLayoutOverride" = "0x10000000"



    [serialports]
    "Com1" = "/dev/ttyS0"
    "Com2" = "/dev/ttyS1"
    "Com3" = "/dev/ttyS2"
    "Com4" = "/dev/modem"

    [parallelports]
    "Lpt1" = "/dev/lp0"

    [spooler]
    "LPT1:" = "|lpr"
    "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
    "LPT3:" = "/dev/lp3"

    [ports]
    ;"read" = "0x779,0x379,0x280-0x2a0"
    ; "write" = "0x779,0x379,0x280-0x2a0"

    [spy]
    "Exclude" = "WM_SIZE;WM_TIMER;"

    [registry]
    ;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
    ;Defaults are read all, write to Home
    ; Global registries (stored in /etc)
    "LoadGlobalRegistryFiles" = "n"
    ; Home registries (stored in ~user/.wine/)
    "LoadHomeRegistryFiles" = "Y"
    ; Load Windows registries from the Windows directory
    "LoadWindowsRegistryFiles" = "n"
    ; TRY to write all changes to home registries
    "WritetoHomeRegistryFiles" = "Y"
    ; Registry periodic save timeout in seconds
    ; "PeriodicSave" = "600"
    ; Save only modified keys
    "SaveOnlyUpdatedKeys" = "Y"

    [Tweak.Layout]
    ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
    "WineLook" = "Win98"

    [Console]
    "Drivers" = "xterm"
    ;"Drivers" = "tty"
    "XtermProg" = "konsole"
    ;"InitialRows" = "25"
    ;"InitialColumns" = "80"
    ;"TerminalType" = "nxterm"

    [Clipboard]
    "ClearAllSelections" = "0"
    "PersistentSelection" = "1"

    ; List of all directories directly contain .AFM files
    [afmdirs]
    ;"1" = "/usr/share/ghostscript/fonts"
    ;"2" = "/usr/share/a2ps/afm"
    ;"3" = "/usr/share/enscript"
    ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

    [Wineserver]
    "SHMWineserver" = "Y"

    [WinMM]
    "Drivers" = "wineoss.drv"
    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"

    [wineoss]
    "UseMMap" = "N"
    "FullDuplex" = "N"
    ;; Specify a mapping for what digital audio devices to use
    ;"dsp0" = "/dev/dsp0"
    ;"mixer0" = "/dev/mixer0"

    [winealsa]
    "UseMMap" = "Y"
    ;"pcm0" = "hw"
    ;"ctl0" = "hw"

    ;; App default settings

    ;; Battle Field 1942 settings
    [AppDefaults\\bf1942.exe\\d3dgl]
    "ClipSpaceFix" = "N"

    ;; Medal Of Honor settings
    [AppDefaults\\mohaa.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\mohaa.exe\\opengl]
    "FixedGLExtensionBuffer" = "Y"
    [AppDefaults\\mohaademo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\mohaademo.exe\\opengl]
    "FixedGLExtensionBuffer" = "Y"

    [AppDefaults\\moh_spearhead.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\moh_spearhead.exe\\opengl]
    "FixedGLExtensionBuffer" = "Y"
    [AppDefaults\\moh_spearhead.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\moh_spearhead_demo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\moh_spearhead_demo.exe\\opengl]
    "FixedGLExtensionBuffer" = "Y"

    [AppDefaults\\moh_breakthrough.exe\\opengl]
    "FixedGLExtensionBuffer" = "Y"
    [AppDefaults\\moh_breakthrough.exe\\version]
    "windows" = "win2k"

    ;; SimCity 4 settings
    [AppDefaults\\SimCity 4.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\SimCity 4.exe\\transgaming]
    "cmdlineadd" = "-d:software"

    ;; Civ 3
    [AppDefaults\\Civilization3.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\Civilization3x.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\civ3conquests.exe\\Version]
    "Windows" = "win2k"

    ;; Call of Duty
    [AppDefaults\\CoDSP.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CoDMP.exe\\Version]
    "Windows" = "win2k"

    ;; City of Heros
    [AppDefaults\\CityOfHeroes.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CityOfHeroes.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    [AppDefaults\\CohUpdater.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CohUpdater.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"

    ;; Command & Conquer: Generals
    [AppDefaults\\Generals.exe\\Version]
    "Windows" = "win2k"

    ;; Painkiller
    [AppDefaults\\Painkiller.exe\\Version]
    "Windows" = "win2k"

    ;; EverQuest
    [AppDefaults\\eqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2"
    [AppDefaults\\testeqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2"

    ;; Half-life 2
    [AppDefaults\\hl2.exe\\d3dgl]
    "ForceMaxVertexBlendMatrices" = "2"

    ;; Need for Speed Underground
    [AppDefaults\\Speed.exe\\d3dgl]
    "PixelShaders" = "N"

    ;; Max Payne 2
    [AppDefaults\\MaxPayne2.exe\\d3dgl]
    "PixelShaders" = "N"

    ;; Doom 3
    [AppDefaults\\Doom3.exe\\Version]
    "Windows" = "win2k"

    ;; Far Cry
    [AppDefaults\\FarCry.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\FarCry.exe\\d3dgl]
    "PretendGeforceTwoForFixedFunction" = "Y"

    ;; Sid Meier's Pirates!
    [AppDefaults\\Pirates\!.exe\\d3dgl]
    "ForceMaxTextureBlendStages" = "8"
    # </wineconf>

    und noch das das bei fglrxinfo kommt:

    display: :0.0 screen: 0
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: RADEON 9800 Pro Generic
    OpenGL version string: 1.3.4893 (X4.3.0-8.10.19)

  4. #4
    Registrierter Benutzer Avatar von blackdream
    Registriert seit
    Mar 2005
    Beiträge
    324
    hab jetzt nur schnell durchgeschaut aber die beiden optionen solltest du noch nach deiner karte anpassen
    Code:
    ; How much Video RAM does your card have?
    "VideoRam" = "32"
    ; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
    "AGPVertexRam" = "32"
    kann ab und an probs machen wenn die falsch sind
    Nichts wird unsere Kinder und Kindeskinder vor einer irdischen Hölle retten.
    Es sei denn: Wir organisieren den Widerstand gegen die Gier des globalen Kapitalismus.
    Joseph Weizenbaum (1923 - 2008)

  5. #5
    Registrierter Benutzer
    Registriert seit
    Jan 2005
    Beiträge
    83
    k mach ich und thx für schnelle Antowrt


    nur noch ne frage wie finde ich heraus ohne in eine anleitung oder sonst was zu gucken die beiden werte meine Grafikkarte heraus weil ich hab schon in alles was beim PC dabei war rein gekuckt
    Geändert von TheMasterTeache (20.03.05 um 11:55 Uhr)

  6. #6
    Registrierter Benutzer
    Registriert seit
    Jan 2005
    Beiträge
    83
    danke aber het nix gebracht aber wie gesagt wenn die ati-treiber runter sind läuft 1.6 und .co sogar cs:s auch wenn sehr ruckelig damit will ich ja auch nur zeigen das es geht

  7. #7
    Registrierter Benutzer
    Registriert seit
    Jan 2005
    Beiträge
    83
    ich denke das ist leider noch ein Bug von dem ati-treiber und ich hoffe das der bald behoben wird ob von Seiten Cedegas oder von seiten Atis hauptsache ist ja DAS er behobe wird oder?

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