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Thema: GTA-VC / Cedega machts nicht ?

  1. #1
    /dev/null
    Registriert seit
    Nov 2004
    Beiträge
    254

    GTA-VC / Cedega machts nicht ?

    agry:~ # cd /usr/local/games/gta.vc
    agry:/usr/local/games/gta.vc # cedega -debugmsg +err -use-pthreads no gta-vc.exe
    err:win32:PE_fixup_imports No implementation for mss32.dll.243(_AIL_set_3D_sample_distances@12) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.244(_AIL_set_3D_sample_effects_level@Coo l imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.79(_AIL_close_digital_driver@4) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.274(_AIL_set_redist_directory@4) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.146(_AIL_open_digital_driver@16) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.255(_AIL_set_3D_speaker_type@Cool imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.30(_AIL_3D_room_type@4) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.241(_AIL_set_3D_room_type@Cool imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    err:win32:PE_fixup_imports No implementation for mss32.dll.266(_AIL_set_file_callbacks@16) imported from G:\usr\local\games\gta.vc\gta-vc.exe, setting to 0xdeadbeef
    fixme:keyboard:X11DRV_KEYBOARD_DetectLayout Your keyboard layout was not found!
    Using closest match instead (German keyboard layout without dead keys) for scancode mapping.
    Please define your layout in windows/x11drv/keyboard.c and submit them
    to us for inclusion into future Wine releases.
    See the Wine User Guide, chapter "Keyboard" for more information.
    err:seh:EXC_RtlRaiseException possibly COM stub exception at 0xdeadbeef
    fixme:dialog:MSGBOX_OnInit task modal msgbox ! Not modal yet.
    wine: Unhandled exception, starting debugger...
    fixme:console:SetConsoleCtrlHandler (0x404d0d3c,1) - no error checking or testing yet
    WineDbg starting on pid 1
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/bin/wine' (0x00000000)
    Breakpoint 1 at 0x4000bb70
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libntdll.so' (0x40015000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine.so'(0x40116000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_unicode.so' (0x4012c000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_port.so' (0x401f3000)
    No debug information in ELF '/lib/libm.so.6' (0x40218000)
    No debug information in ELF '/lib/libc.so.6' (0x4023a000)
    No debug information in ELF '/lib/libdl.so.2' (0x40350000)
    No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libadvapi32.so' (0x406e3000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libkernel32.so' (0x4070a000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libddraw.so' (0x4078b000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libuser32.so' (0x407cf000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libgdi32.so' (0x408f7000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_tsx11.so' (0x4096e000)
    No debug information in ELF '/usr/X11R6/lib/libSM.so.6' (0x409a3000)
    No debug information in ELF '/usr/X11R6/lib/libICE.so.6' (0x409ac000)
    No debug information in ELF '/usr/lib/libGL.so.1' (0x409c4000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libGLU.so.1' (0x40a32000)
    No debug information in ELF '/usr/X11R6/lib/libXext.so.6' (0x40aed000)
    No debug information in ELF '/usr/X11R6/lib/libX11.so.6' (0x40afc000)
    No debug information in ELF '/usr/lib/libGLcore.so.1' (0x40bf8000)
    No debug information in ELF '/usr/lib/libnvidia-tls.so.1' (0x412e9000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libdinput8.so' (0x40981000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libdinput.so' (0x41393000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwinmm.so' (0x413b7000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwsock32.so' (0x4140d000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libws2_32.so' (0x4141a000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libiphlpapi.so' (0x41432000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libd3d8.so'(0x41441000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libole32.so' (0x41467000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/librpcrt4.so' (0x414cc000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineserver.so' (0x41512000)
    No debug information in ELF '/usr/lib/libfreetype.so.6' (0x41584000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libx11drv.so' (0x415f3000)
    No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/xlcUTF8Load.so.2' (0x41671000)
    No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2' (0x41673000)
    No debug information in ELF '/usr/X11R6/lib/libXcursor.so.1' (0x416b4000)
    No debug information in ELF '/usr/X11R6/lib/libXrender.so.1' (0x416bd000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineoss.drv.so' (0x41830000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm32.so' (0x41849000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm.drv.so' (0x41970000)
    No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmidimap.drv.so' (0x41978000)
    No debug information in 32bit DLL 'G:\usr\local\games\gta.vc\gta-vc.exe' (0x00400000)
    No debug information in 32bit DLL 'NTDLL.DLL' (0x40052000)
    No debug information in 32bit DLL 'KERNEL32.DLL' (0x4073d000)
    No debug information in 32bit DLL 'ADVAPI32.DLL' (0x406f5000)
    No debug information in 32bit DLL 'GDI32.DLL' (0x40916000)
    No debug information in 32bit DLL 'USER32.DLL' (0x40806000)
    No debug information in 32bit DLL 'DDRAW.DLL' (0x407a1000)
    No debug information in 32bit DLL 'WINMM.DLL' (0x413c5000)
    No debug information in 32bit DLL 'DINPUT.DLL' (0x413a0000)
    No debug information in 32bit DLL 'DINPUT8.DLL' (0x40983000)
    No debug information in 32bit DLL 'IPHLPAPI.DLL' (0x41439000)
    No debug information in 32bit DLL 'WS2_32.DLL' (0x41422000)
    No debug information in 32bit DLL 'WSOCK32.DLL' (0x41411000)
    No debug information in 32bit DLL 'D3D8.DLL' (0x41450000)
    No debug information in 32bit DLL 'G:\USR\LOCAL\GAMES\GTA.VC\MSS32.DLL' (0x21000000)
    No debug information in 32bit DLL 'RPCRT4.DLL' (0x414ef000)
    No debug information in 32bit DLL 'OLE32.DLL' (0x41486000)
    No debug information in 32bit DLL 'X11DRV.DLL' (0x41611000)
    No debug information in 32bit DLL 'MSACM32.DLL' (0x4184e000)
    No debug information in 32bit DLL 'WINEOSS.DRV' (0x41833000)
    No debug information in 32bit DLL 'MSACM.DRV' (0x41973000)
    No debug information in 32bit DLL 'MIDIMAP.DRV' (0x4197a000)
    Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code (0xdeadbeef).
    In 32-bit mode.
    Register dump:
    CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:000f
    EIP:deadbeef ESP:406d2dd0 EBP:406d2df8 EFLAGS:00210246( R- 00 I Z- -P1 )
    EAX:00000009 EBX:006e00f0 ECX:00000006 EDX:00782a08
    ESI:006a56ed EDI:009b4591
    Stack dump:
    0x406d2dd0 (NTDLL.DLL.memcpy+0x430310): 005d9135 005d5a40 005d5a10 005d59e0
    0x406d2de0 (NTDLL.DLL.memcpy+0x430320): 005d58e0 00000000 005d90d0 006782a2
    0x406d2df0 (NTDLL.DLL.memcpy+0x430330): 00000000 400fd720 406d2e8c 00667c52
    0x406d2e00 (NTDLL.DLL.memcpy+0x430340): 00000001 4001366c 400fd720 400ed5f3
    0x406d2e10 (NTDLL.DLL.memcpy+0x430350): 401011e4 4005e1c5 400fd720 406d2e38
    0x406d2e20 (NTDLL.DLL.memcpy+0x430360): 400fd720 400ed5f3 401011e4 406d2f38
    0x406d2e30 (NTDLL.DLL.memcpy+0x430370):

    Backtrace:
    =>0 0xdeadbeef (MIDIMAP.DRV..data+0x9d15feef) (ebp=406d2df8)
    1 0x00667c52 (gta-vc.exe.EntryPoint+0x62 in G:\usr\local\games\gta.vc\gta-vc.exe) (ebp=406d2e8c)
    2 0x400c4a5c (NTDLL.DLL.wine_server_call+0x1a80 in libntdll.so) (ebp=406d2f30)
    3 0x400c8be9 (NTDLL.DLL.__wine_get_wmain_args+0x3cad in libntdll.so) (ebp=406d2ff4)
    4 0x400c8d34 (NTDLL.DLL.__wine_get_wmain_args+0x3df8 in libntdll.so) (ebp=00000000)

    0xdeadbeef (MIDIMAP.DRV..data+0x9d15feef): *** Invalid address 0xdeadbeef (MIDIMAP.DRV..data+0x9d15feef)
    -- no code --
    Modules:
    Address Module Name
    0x00400000-00a14000 (PE) G:\usr\local\games\gta.vc\gta-vc.exe
    0x21000000-21056000 (PE) G:\USR\LOCAL\GAMES\GTA.VC\MSS32.DLL
    0x40052000-40054000 (PE) NTDLL.DLL
    0x406f5000-406f7000 (PE) ADVAPI32.DLL
    0x4073d000-4073f000 (PE) KERNEL32.DLL
    0x407a1000-407a3000 (PE) DDRAW.DLL
    0x40806000-40808000 (PE) USER32.DLL
    0x40916000-40918000 (PE) GDI32.DLL
    0x40983000-40985000 (PE) DINPUT8.DLL
    0x413a0000-413a2000 (PE) DINPUT.DLL
    0x413c5000-413c7000 (PE) WINMM.DLL
    0x41411000-41413000 (PE) WSOCK32.DLL
    0x41422000-41424000 (PE) WS2_32.DLL
    0x41439000-4143b000 (PE) IPHLPAPI.DLL
    0x41450000-41452000 (PE) D3D8.DLL
    0x41486000-41488000 (PE) OLE32.DLL
    0x414ef000-414f1000 (PE) RPCRT4.DLL
    0x41611000-41613000 (PE) X11DRV.DLL
    0x41833000-41835000 (PE) WINEOSS.DRV
    0x4184e000-41850000 (PE) MSACM32.DLL
    0x41973000-41975000 (PE) MSACM.DRV
    0x4197a000-4197c000 (PE) MIDIMAP.DRV
    Threads:
    process tid prio
    00000001 (D) G:\usr\local\games\gta.vc\gta-vc.exe
    00000002 0 <==
    WineDbg terminated on pid 1
    /usr/bin/cedega: line 334: 3906 Terminated $SHELL -c "$RUNWINE $WINVER -debugmsg $DEBUGMSG -use-dos-cwd $WORKDIR $EJECT $DT -- $COMMAND_LINE"
    agry:/usr/local/games/gta.vc #
    was ist da kaput ?
    mfg MeHa

  2. #2
    Registrierter Benutzer
    Registriert seit
    Nov 2004
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    73
    du must mal sehen, vielleicht fehlen einige der genannten dlls.

  3. #3
    /dev/null
    Registriert seit
    Nov 2004
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    agry:/usr/local/games/gta.vc # cedega -debugmsg +err -use-pthreads no gta-vc.exe
    err:win32:PE_fixup_imports No implementation for mss32.dll.243
    ms32.dll ist vorhanden (extra noch von dll-files.com geladen)
    mfg MeHa

  4. #4
    Registrierter Benutzer Avatar von kane32
    Registriert seit
    Mar 2003
    Ort
    bei Augsburg
    Beiträge
    873
    ATI-Grafikkarte?

  5. #5
    /dev/null
    Registriert seit
    Nov 2004
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    nope nvidia gf (mit nv treiber (3d)).
    mfg MeHa

  6. #6
    /dev/null
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    Nov 2004
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    mh... die cd setzen staub an ^^ help!
    mfg MeHa

  7. #7
    Registrierter Benutzer
    Registriert seit
    Dec 2004
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    Um welche Version von Cedega handelt es sich? Und in wie weit hast Du Dein configfile geändert?

  8. #8
    /dev/null
    Registriert seit
    Nov 2004
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    Zitat Zitat von dorado
    Um welche Version von Cedega handelt es sich? Und in wie weit hast Du Dein configfile geändert?
    4.2 *denk und geändert wurde nichts (rpm paket per yast eingespielt), cedega scheint aber zu laufen, habe gerade nen test mit einem "nichtspiel" exe file gemacht (rechtsklick öffnen mit cedega) das lief auf anhieb (nen calc programm)
    mfg MeHa

  9. #9
    Registrierter Benutzer
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    Dec 2004
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    Configfile

    Ich habe das Selbe Problem an dem ich gerade Bastel. Die Configuration befindet sich im Homeverzeichnis unter ./transgaming. Ich lese dazu gerade ein Howto. Habe aber die passende Stelle noch nicht Gefunden...

    DAS HOWTO:

    ...
    (Anfang Fehlt)
    ==============================
    Installing a Game Using Cedega
    ==============================

    To install a game using Cedega open a console/terminal window, and follow
    the following procedure:

    1) Insert and mount your cdrom drive.

    For the following examples we will be assuming a CD-ROM mount point
    of /mnt/cdrom; your setup may be different, depending on your Linux
    distribution. The mount point for your cdrom can be found in
    the /etc/fstab file.

    2) Once the cd has been mounted check the contents of the disc.

    $ ls /mnt/cdrom

    Most installers will be named 'setup.exe' or 'install.exe'. If this is
    not the case, you may need to locate the install executable; it is often
    listed in the documentation for the game, or you may need to check the
    game information page on the TransGaming website.

    3) When you have located the correct installer executable, install the
    game using:

    $ cedega /mnt/cdrom/setup.exe

    Then, follow the install instructions for the game you are installing.
    You may experience some graphical errors during the copying
    process. These are generally not harmful.

    Some games require special install instructions or methods. If you are having
    problems installing a game please check the games database and forums found on
    the TransGaming Website.

    Multi-Disc Installers:
    ----------------------
    Some games that have multiple discs to install may not allow for unmounting
    a CD-ROM as it may register as busy. If this is the case, you should run the
    installer with the -monitor-cdrom-eject option, and then you may press the eject
    button on CD-RW or DVD drives and the disc will unmount and eject automatically.
    For non RW/DVD cdrom drives you will need to run: killall -USR2 wineserver
    This command will unmount and eject all CD-ROMs. Please note this command could
    also cause problems if there are multiple copies of the wineserver running.

    This useful functionality is off by default due to the fact that the drivers for
    some hardware could cause problems with flash cards or degrade performance.

    For more information, please see the "CD/DVD Ejection System" section below.

    ===========================
    Playing a Game Using Cedega
    ===========================

    There are three methods for starting a game once it has been installed.

    Using the Desktop Icon:
    -----------------------
    Some (but not all) games will create a desktop icon during the installation
    process. To start the game, simply open this icon using a click or
    double-click, depending on your window manager settings.

    If you wish to pass special options to Cedega or the game edit the desktop
    shortcut and add in the appropriate options.

    Using the Start Menu:
    ---------------------
    Some games, on some Linux distributions will add a link to the start
    menu on your desktop. Simply click the start menu, go to TransGaming -> Programs
    and then the game name/vendor and select the game icon.

    Again, if you wish to pass special options to Cedega or the game edit the menu
    item shortcut.

    Using the Command Line:
    =======================

    Open a console/terminal window and change into the game directory using the
    following commands:

    $ cd ~/TransGaming_Drive/Program Files/[Game Directory]
    $ cedega [wine options] game.exe [game options]

    Options can be passed both to Cedega and the game using the command line.

    The options for Cedega are:

    -bigexe
    Some unzip installers make assumptions about the layout and
    availability of memory in a process. Quite often this conflicts with
    the Linux memory layout. To provide a better memory environment for
    these installers, the cedega startup script can be given a new command
    line option "-bigexe".
    This option is required for executables of a "large" size. Typically
    this is only for demo installers who come packaged up in one large
    executable. Should not be required for most game installers. Exceptions
    may be downloadable Everquest game installers.

    -use-pthreads
    A way to override the use of pthreads. This option should be
    automatically set by Cedega, however, if problems exist it may be useful
    to change the pthreads option. Acceptable values are yes or no.

    -winver
    Specify the version of Windows Cedega will report: win95, win98, winme,
    nt351, nt40, win2k, winxp, win20, win30, win31
    The default setting is win98.

    -debugmsg
    Display error information/output:
    +all, -all, +relay, +dsound, +err are the most common options
    -all is the default option, and will suppress any errors

    -use-dos-cwd
    Specifies the Cedega working directory. The default is the current
    directory. Directories may be specified using either DOS or Linux
    filenames.

    -monitor-cdrom-eject
    Enables the CD eject polling functionality. This option is off by
    default and typically only needs to be enabled for some multidisk
    installers. When enabled, the CD-ROM drives are periodically checked to
    see if the CD-ROM's eject button has been pressed. Even when disabled,
    the eject can be forced by sending the USR2 signal to the wineserver
    process. Care should be taken when enabling this option on systems
    which have compact flash drives.

    -version
    Report the version of Cedega that you are using

    Options for individual games can usually be found in the game's 'README' file.


    ==================
    Configuring Cedega
    ==================

    Cedega configuration options are located in the '.transgaming' directory found
    in your home directory. The main configuration file is '.transgaming/config'.
    This is an ASCII text file. The first time you run Cedega, the '.transgaming'
    directory will be automatically created for you, in a default preconfigured
    state. The default preconfigured state is copied from the
    /usr/lib/transgaming_cedega/.transgaming directory.

    To edit the Cedega configuration settings open '~/.transgaming/config' in your
    favorite text editor.

    Drives Section
    --------------
    This section defines the drives that Cedega will use. New drives can be
    specified here if necessary. Any CD-ROM or DVD drives connected to your system
    will be automatically detected by Cedega at runtime, and new drive letters will
    be dynamically assigned to them. You should not need to add CD-ROM or DVD drives
    manually unless you are having configuration problems.

    The format for this section is as follows:
    [Drive LETTER] - The drive name, where LETTER is the DOS/Windows drive letter
    i.e. c, d, e, z
    Path = LOCATION - The location for the drive root.
    Type = TYPE - Specifies drive type; supported types are: floppy, hd, cdrom
    and network
    Label = XXXX - Drive label, max 11 characters
    Serial = XXXX - Drive serial number, max 8 characters hexadecimal
    Filesystem=TYPE - Filesystem type supported file systems are: dos, fat, win95,
    vfat, and unix
    Device=/dev/DEVICE - Allows you to specify a specific device if raw access is
    required. It is recommend that if the device is symbolically
    linked than you should use the device that is not a link (the
    originator).

    wine Section
    ------------
    This section is for general options.

    "MozillaControl" = "Y"
    This option defines whether or not Cedega will use the Mozilla ActiveX control
    if it is available. The default is on.

    DLL Section
    -----------
    This section defines which DLLs are used by Cedega. The syntax is as follows:
    "dllname" = "builtin, native" or
    "dllname" = "native, builtin"

    The order defines which is used first. If builtin is listed first it will use
    the Cedega builtin dll, if native is listed first Cedega will use a native
    Windows dll if it is present in the configured system directory. Occasionally,
    using a native Windows may improve compatibility with some programs.

    x11drv Section
    --------------
    This section contains the settings for interaction between Cedega and the X
    server. Some of the most commonly used options are:

    "Managed" = "Y"
    This option changes whether the Cedega window is a managed window. The
    default is yes. Managed windows are managed by the Window Manager rather
    than Cedega.

    "Desktop" = "800X600"
    This option allows you to run Cedega within a window of the specified size.
    This line is commented out by default, thus allowing games to create a
    top-level X Window for each window that is opened.

    "DXGrab" = "Y"
    This option turns mouse grab on/off. The default is on. When mouse grab
    is on, the application may lock the mouse cursor within a window, typically
    when the application wants to take over the full screen of your system.

    "XVidMode" = "Y"
    This option allows applications to resize the resolution of your display.
    By default, this option is on, allowing applications to switch between
    resolutions listed in the XF86Config file.

    "UseXRandR" = "N"
    Use XRandR extension, if present, to resize the resolution of your display.
    This option is similar to XVidMode but may provide additional functionality
    in some cases.

    "ShowFPS" = "N"
    This option turns the TransGaming HUD that displays the in game FPS on/off.
    Default is off.

    "ShowMEM" = "N"
    This option toggles to display of memory statics on the TransGaming HUD.
    You must have ShowFPS activated for this to take effect. Default is off.

    "VideoRam" = "32"
    This is the amount of video RAM your video card has (in megabytes).

    "AGPVertexRam" = "32"
    This is the amount of memory (in megabytes) that can be allocated for use
    with accelerated vertex buffers when using NV_VAR. A good value for this
    typically half of your AGP aperture size. For best results using Cedega you
    should set your AGP aperture to at least 128MB (this can be done in your
    bios) and set AGPVertexRam to 64.

    "NV_VAR" = "Y"
    Enable usage of the NVidia Vertex Array Range extension for Accelerated Vertex
    Buffers. This extension is only available on NVidia cards. The default is on.
    This option has precedence over the ARB_VBO option, if both are available and
    enabled.

    "ARB_VBO" = "Y"
    Enable the usage of the OpenGL ARB Vertex Buffer Object extension for
    Accelerated Vertex Buffers. This extension is available on both NVidia and ATI
    cards, although support for it is still experimental at this stage and is not
    as mature or fully featured as NV_VAR. The use of NV_VAR is recommended if
    available, and has precedence if both are enabled. The default is on.


    d3dgl Section
    -------------
    This section contains the settings for advanced graphical functionality.

    "AnisotropicTextureFiltering" = "N"
    Enable anisotropic texture filtering, which is a method of improving the look
    of textures when viewed from an angle. This may result in visual improvements
    in some cases, but may cause a considerable drop in FPS (up to 50%). The
    default is off.

    "VertexShaders" = "Y"
    Vertex shaders are used to add complex-to-compute graphical routines that are
    often optional. While the Cedega implementation of vertex shaders is hardware
    accelerated when the underlying OpenGL driver supports it, it may be implemented
    in software emulation on some cards. It is impossible for Cedega to determine
    if software or hardware vertex shaders are available. When enabled, Cedega
    reports hardware vertex shaders support to applications, if the
    ARB_vertex_program extension is available. When disabled, some applications may
    rely on their own optimized software fallbacks. Default is on.

    "PixelShaders" = "Y"
    Pixel shaders are used to compute complex per-pixel lighting and coloring. In
    some games the use of pixel shaders is optional, and disabling it can result in
    faster gameplay, although at the expense of lower quality graphics. When
    enabled Cedega reports pixel shaders support to applications, if the
    ARB_fragment_program extension is available. When disabled, some applications
    may rely on their own fallbacks. Default is on.
    For more information on this option, please see later in this document.

    "PixelShadersLevel" = "1.3"
    Which version of pixel shader support to report to applications. Valid options
    are "1.0", "1.1", "1.2", and "1.3". The default is "1.3". Note that this has
    no effect if pixel shaders are disabled, or not supported by hardware.

    "ClipSpaceFix" = "Y"
    This option allows Cedega to better emulate the differences in the graphical
    depth component (z) between D3D and OpenGL. As of version 4.0, this option can
    safely be enabled at all times. However in previous versions, it should be
    disabled when applications make use of vertex shaders as this can result in
    incorrect graphics. The default is on.

    "FixedProgram" = "Auto"
    This option contols whether the fixed function over vertex shaders path is
    enabled or if the legacy fixed function path is used. The use of Fixed
    Programs requires the OpenGL ARB_vertex_program extension to be present,and
    for optimal performance, must be implemented in hardware. Valid options are
    Yes/No/Auto. The default value is Auto, which auto-detects the type of
    graphics card used, and enables fixed programs if appropriate. Set this
    option to "No" to use the legacy fixed function path. Set this option to
    "Yes" to use the fixed function over vertex shader technology.
    For more information on this option, please see later in this document.

    "RectangleTextures" = "Auto"
    Most recent hardware has support for non-power of two (NPOT) textures, and
    this is exposed under OpenGL using either the XXX_rectangle_texture or
    ARB_texture_non_power_of_two extensions. This option deals with the former,
    and is used to enable/disable support under Direct3D. Older cards are not
    capable of handling these textures and vertex shaders at the same time, due
    to limitations of the vertex shader hardware, so if you wish to use npot
    textures here, you may need to disable VertexShaders. Set this option
    to "Yes" to use npot textures. Set this to "No" to disable them. The
    default is "Auto", which auto-detects whether your system has sufficient
    capabilities in the VertexShaders, and if not, disables it.


    dinput Section
    --------------
    This section contains options that control how dinput behaves.

    "DefaultDeadZone" = "1000"
    This option allows you to define the default dead zone for your joystick
    expressed as a number between 0 and 10000. The default is 1000 which is
    10% of the range of your joystick.


    joystick Section
    ----------------
    This section contains the configuration for how joysticks should be treated
    under Cedega.

    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"
    Controls the configuration of the function of joystick axes. The joystick name
    and axis functions can be determined with the program 'jstest'. The available
    axis types are:
    "none", "X", "Y", "Z", "RX", "RY", "RZ", "slider", "hat", "POV", and "ball"
    "hat" and "POV" are synonymous. Hats use two axes.
    The name on the left should correspond to that reported by the actual joystick
    installed.

    opengl Section
    --------------
    This section contains options that control how Windows OpenGL (WGL) behaves.

    "FixedGLExtensionBuffer" = "N"
    This option present a truncated list of OpenGL extensions to the application
    rather than the full list of extensions supported by the drivers. This is useful
    in cases where the application cannot handle extremely long options. If you need
    to be able to offer specific options, rather than the fixed list that this
    offers, then you want to also the GLExtensionBuffer option. This option will
    probably only need to be used for Medal of Honor.

    "GLExtensionBuffer" = ""
    This option is a comma-separate list of extensions prefixed with + or - that
    turns on or off the reporting of individual extension to the application. This
    gives the user complete control over what extensions are enabled/disabled so
    they can tweak/tune as necessary. Turning an option on here does not magically
    give the card the capability to do it. The options for the list follow the
    standard OpenGL naming convention (ie "+GL_ARB_imaging,-GL_ARB_depth_texture").
    You should only need to use this option in very extreme cases.
    If "FixedGLExtensionBuffer" = "N" then this option will be ignored.

    Wineserver Section
    ------------------
    This section contains options that controls how the WineServer process is run.

    "SHMWineserver" = "Y"
    This option indicates if Cedega should accelerate interprocess communication (AIC)
    between the client and server. This value can be either "Y" or "N" and defaults
    to "Y". It is suggested that you set it to "Y" as for some titles it can have a
    very positive impact on performance.

    WinMM Section
    -------------
    This section controls the systems that are used for sound play back.

    "Drivers" = "wineoss.drv"
    Controls whether the Open Sound System (OSS) or Advanced Linux Sound Architecture
    (ALSA) sound system is used. Specify "wineoss.drv" to use the OSS sound system
    and "winealsa.drv" to use the ALSA sound system. The default is "wineoss.drv".
    Note that if neither is specified, Cedega will produce no sound.

    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"

    wineoss Section
    ---------------
    This section controls how the Open Sound System (OSS) system is used for sound
    playback, if enabled appropriately in the WinMM section.

    "UseMMap" = "N"
    This option allows you to configure Cedega to write directly to memory on the
    sound card rather than having to use the slower route through the kernel. This
    can be set to either "Y" or "N"; the default is "N". Can improve performance,
    but is not available with all sound cards.

    "FullDuplex" = "N"
    Allows sound to be recorded and played back at the same time. Not available on
    all sound cards. The default is off.

    "dsp0" = "/dev/dsp0"
    "mixer0" = "/dev/mixer0"
    Specify a mapping for which digital audio device to use for OSS sound playback.
    The default for "dps0" is "/dev/dsp0" and for "mixer0" is "/dev/mixer0"

    winealsa Section
    ----------------
    This section controls how the Advanced Linux Sound Architecture (ALSA) system is
    used for sound play back, if enabled appropriately in the WinMM section.

    "UseMMap" = "Y"
    This option allows you to configure Cedega to write directly to memory on the
    sound card rather than having to use the slower route through the kernel. This
    can be set to either "Y" or "N"; the default is "Y". Cann improve performance,
    but is not available with all sound cards.

    "pcm0" = "hw"
    "ctl0" = "hw"
    These options allow you to specify what ALSA sound devices Cedega should use.
    The default values are "hw" for pcm0 and "hw" for ctl0. Appropriate selection of
    these options can allow you to select a secondary sound card or a plugin. It
    should be noted that most ALSA plugins seem to be quite buggy and will not work
    with "UseMMap" = "Y".


    ==============================================
    Sharing a .transgaming Directory Between Users
    ==============================================

    To make your .transgaming directory available to all users on your computer,
    you will need to create a 'transgaming' group and assign all users who will
    be using the shared directory to this group.

    As root, execute the commands described below:

    Copy a clean .transgaming directory to the share location.

    # cp -R /usr/lib/transgaming_cedega/.transgaming /SHARE_LOCATION

    Change the ownership of this folder to the group transgaming.

    # chgrp -R transgaming .transgaming
    # chown -R g+srwx .transgaming

    Make a backup of the original .transgaming directory

    # mv -R /usr/lib/transgaming_cedega/.transgaming /usr/lib/transgaming_cedega/.transgaming.backup

    Create a logical link to the new .transgaming directory.

    # ln -s /SHARE_LOCATION/.transgaming /usr/lib/transgaming_cedega/.transgaming

    Edit the /usr/bin/cedega script to take into account the new link.
    Open /usr/bin/cedega with your favorite text editor and find the line:

    export WINEPREFIX="$HOME/.transgaming"

    and change it to

    export WINEPREFIX="/SHARE_LOCATION"

    If a user on your computer has already run Cedega and has a .transgaming
    directory in their home directory it will need to be moved or deleted before
    they may use the shared directory.

    Please note if your shared .transgaming becomes corrupted and needs to
    be deleted you can delete it (this will cause all installed games to be lost)
    and then copy the backup .transgaming to the share as follows:

    # cp -R /usr/lib/transgaming_cedega/.transgaming.backup /SHARE_LOCATION/.transgaming



    =======================================
    Configuring Cedega differently per Game
    =======================================

    You may wish to have different Cedega settings for each game that you have
    installed. This can be easily done by editing your Cedega config file,
    ~/.transgaming/config

    To add per game settings open this file in your favorite text editor and
    move to the end of the file. At the end of the file add a line:

    [AppDefaults\\EXECUTABLE.EXE\\SECTION]
    AppDefaults Sets the following as default for the application
    Executable.exe The game executable that is run to start the application
    SECTION The section you wish to modify the settings for.
    IE: x11drv, fonts, Drive name/locations.

    For Example, Max Payne has a game executable called 'Max Payne.exe'
    If you wish to have custom settings for Max Payne you would require
    an entry as follows:

    [AppDefaults\\Max Payne.exe\\x11drv]
    "Desktop" = "1024X768"
    "DXGrab" = "N"

    This would force Max Payne to run in a 1024X768 Desktop window with the
    Mouse Grab feature disabled.



    =============================
    Understanding Cedega Features
    =============================

    Fixed Function over Vertex Shaders
    ----------------------------------
    Fixed Function over Vertex Shaders (also called Fixed Programs) is an
    implementation of the Direct3D fixed function vertex processing pipeline
    using programmable vertex shaders. There are two main benefits of this
    technique. First, we can utilize the vertex data in the format as provided
    by Direct3D without the need to convert it into a format that is suitable for
    the OpenGL fixed function pipeline. This allows us to eliminate the copy
    and conversion overhead and store the vertex data directly in accelerated
    (AGP or video) memory. Second, this approach allows us the flexibility of
    implementing Direct3D functionality that is not available in, or has different
    semantics from, the OpenGL fixed function APIs.

    Fixed Programs are currently auto-detected based upon the type of video card
    that your system is running. It is possible to override the auto-detection
    process with the use of the "FixedProgram" option in the [d3dgl] section of
    the config file (this option is unavailable in Point2Play at this time).
    Advanced users may wish to experiment with this option to determine the optimal
    setting for their system and games. In order to use Fixed Programs your graphics
    drivers must support the OpenGL ARB_vertex_program extension.

    To enable Fixed Programs, place the line:
    "FixedProgram" = "Yes"
    in the [d3dgl] section of your config file.

    To disable Fixed Programs, place the line:
    "FixedProgram" = "No"
    in the [d3dgl] section of your config file.

    To have Fixed Programs auto-detected based on your graphics card, place the line:
    "FixedProgram" = "Auto"
    in the [d3dgl] section of your config file (this is the default setting).

    Currently Fixed Programs are enabled by default on NVIDIA GeForce FX and
    later graphics cards, and disabled for earlier cards. Fixed Programs do not
    currently work on ATI cards due to driver issues. See below
    for the recommended settings for specific graphics cards.

    GeForce, GeForce2, GeForce4 MX, and GeForce4 Go series cards:
    While the drivers for these cards do support the ARB_vertex_program extension,
    these cards do not have hardware support for vertex programs and as such they
    are emulated in software by the driver, resulting in very poor performance.
    It is STRONGLY recommended that Fixed Programs be disabled for these cards.

    GeForce3 and GeForce4 series cards:
    These cards do support hardware vertex programs, but high resource requirements
    for some games may prevent Fixed Programs from working correctly. However many
    games are fully functional and gain a significant performance boost by using
    Fixed Programs. It is recommended that you enable Fixed Programs on a game-
    by-game basis. If you experience missing or corrupt geometry in a specific title,
    you should disable Fixed Programs for that game.

    GeForce FX and later cards:
    Fixed Programs can safely be enabled on these cards.
    pet


    Pixel Shaders
    -------------
    Pixel Shaders are a DirectX 8 and higher feature that are used by many
    games for graphical effects. Cedega's Pixel Shaders are built on top of
    the OpenGL ARB_fragment_program extension. ARB_fragment_program is
    more powerful than Pixel Shaders versions 1.0-1.3, but is only
    supported on a higher class of graphics card. Thus, while Pixel Shaders
    are available on Windows systems starting with GeForce 3 or Radeon 8500,
    ARB_fragment_program is only available starting with GeForce FX and
    Radeon 9500 cards.

    What this means is that a game which may have a minimum requirement
    of a GeForce 3 may actually be making the assumption that Pixel Shaders
    are available. In these situations the game may not function correctly
    without them. For example, Battlefield Vietnam requires Pixel Shaders
    to play at higher detail levels. While a GeForce 3 is capable of
    playing the game on a Windows system, a GeForce FX is required to play
    the game under Linux, as only the FX series supports ARB_fragment_program
    on Linux.


    CD/DVD Ejection System
    ----------------------
    In the past, games that came on multiple CD-ROMs posed a problem for
    Cedega users, since the Linux OS would 'lock' the CD-ROM tray in some
    cases, preventing users from ejecting a disk and inserting the
    next disk.

    Cedega 4.0 included a new feature that eliminated this problem in
    many cases. Simply by pressing the eject button on one's CD-ROM drive
    and waiting a few seconds (ejecting may take as long as 10 seconds),
    the disk would automatically be unmounted and ejected. Then one could
    insert a new disk, perform whatever mounting step was required by the
    Linux distribution, and seamlessly continue with an install.

    Beginning with Cedega 4.0.1, automatic monitoring of CD-ROM drive eject
    buttons is off by default due to reported problems with some hardware
    such as compact flash readers and certain CD-ROM drive brands. It can
    be manually enabled by passing --monitor-cdrom-eject on the command line.
    When using Point2Play, the eject monitoring feature is by default enabled
    while running installers, and disabled at other times to prevent in-game
    performance problems. It may be forced on or off in Point2Play by going
    into Configure -> CDROM Eject Monitoring and setting Always ON or
    Always OFF

    When the monitoring option is active, it should work on most recent
    model CD-RW and DVD drives. With older drives, or with the monitoring
    option disabled you can still force the ejection of an otherwise in-use
    disc by using the Point2Play 'Unmount' button, or by manually sending a
    SIGUSR2 signal to the wineserver process using a command such as:

    $ killall -USR2 wineserver

    Of special note, please be warned that while Point2Play will unmount and
    eject only the drive in question, using the command line above will unmount
    and eject all of the drives in your system. If you have other Wine based
    software running, such as CodeWeavers CrossOver Office product, you may wish
    to avoid the use of the unmount button or the killall command mentioned
    above, as they will cause any non Cedega 4.0 based Wine process to halt.
    In all other respects, using the Point2Play unmount feature should act the
    same as hitting the drive's eject button.

    Some installers may require you to re-insert the first CD-ROM to complete
    your install. Depending on the title, this may not yet work successfully.

    Please contact TransGaming support if you have any issues relating to CD-ROM
    eject support, so that we can continue to improve this feature.


    ------------------------------------------------------------------------------
    This document, TransGaming Cedega HOWTO Guide 4.2-1.1.1.1.en,
    is Copyright(c) 2002-2004, TransGaming Technologies Inc.
    Redistribution is permitted for non-commercial use only.


    Vielleicht findet ja jem,and mehr als ich (2x Augen sehen mehr als 2)


    PS: Ich glaube bei mir ist nen Fehler in der NVIDIAkonfiguration, denn mein Tuxracer ist grottenlangsam
    Geändert von dorado (17.12.04 um 18:11 Uhr)

  10. #10
    Registrierter Benutzer
    Registriert seit
    Dec 2004
    Beiträge
    5

    Operation Gelungen...

    Patient lebt!!

    Das Problem sind die Movie-Files...

    Aber da giebts nen Patch auf Gamecopyworld.com Einfach die Moviefiles austauschen das wars. Und schon ist der Fehler weg. also die CDs können entstaubt werden und iherer eigentlichen Bestimmung zugeführt werden.

  11. #11
    /dev/null
    Registriert seit
    Nov 2004
    Beiträge
    254
    jup habs auch so gelöst bekommen, die beiden files gelöscht und zwei neue .txt files (lerr) in entsprechende .mov umbenannt siehe da es geht
    mfg MeHa

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