jo beezlebug, den fehler bekomme ich auch ständig.
Dachte zuerst das es an einer .pak Datei lag da ich noch
weitere fehler beim starten bekomme wie....
Code:
Loading Objects\Natural\Trees\oldforest_tree_a1_falling.cgf
WARNING: Unknown physical material mat_wood_light
Loading Objects\Natural\coastal_objects\cst_bush_beach.cgf
.
.
Loading Objects\Natural\basic_jungle\bsc_jungle_rock_e.cgf
Error: Brush/StatObj @ 547.7,1254.8,79.8 is too large or invalid
Loading Objects\outdoor\human_camp\camo_net_side.cgf
Loading Objects\Outdoor\barriers\fence_collision.cgf
Error: Brush/StatObj @ 1099.2,816.0,79.8 is too large or invalid
Loading Objects\multiplayer\buildables\bunkerbig_base.cgf
.
.
Received signal SIGSEGV: program tries to read or write outside the memory that is allocated for it
Stack-Trace: obtained 10 stack frames.
/home/fc/bin32linux/farcry_linuxsv [0x804bcd6]
/lib/libpthread.so.0 [0x400f7825]
/lib/libc.so.6 [0x401a75e8]
/usr/lib/libstdc++.so.6(_ZNSsD1Ev+0x3e) [0x4009d97e]
/home/fc/bin32linux/crygame.so(_ZN12CXServerSlot14OnContextReadyER7CStream+0x2e2) [0x4132be02]
/home/fc/bin32linux/crynetwork.so(_ZN15CServerSlotImpl14OnContextReadyEv+0x58) [0x407833c8]
/home/fc/bin32linux/crynetwork.so(_ZN19CServerStateMachine8OnSignalEjj+0x97) [0x407889b7]
/home/fc/bin32linux/crynetwork.so(_ZN19CServerStateMachine28HandleWAIT_FOR_CONTEXT_READYEjj+0x155) [0x40788305]
/home/fc/bin32linux/crynetwork.so(_ZN19CServerStateMachine14_ProcessSignalEjm+0x98) [0x40788608]
/home/fc/bin32linux/crynetwork.so(_ZN13CStateMachine6UpdateEjj+0x92) [0x40781d52]
Habe die datei noch mal neu hoch geladen aber die fehler kommen
immer noch.
Lesezeichen