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Flyerman
24.06.03, 12:26
habe winex3, und hoemworld cataclysm installiert, läuft auch
ich will aber in desktop mode zocken
problem is jedoch das es dann so startet (sieh. anhang)
winex config :

; Use a desktop window of 640x480 for Wine
"Desktop" = "800x600"

also sollte es doch eiegntlich in nem grösseren fenster starten (800x600) und nich 640x480

ZuXeZ
24.06.03, 12:44
deine config wäre hilfreich :)

morck
24.06.03, 13:02
läuft cataclysm denn ansonsten gut? ich wollte das nämlich immer schon mal zocken!

Flyerman
24.06.03, 13:08
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;

[Drive C]
"Path" = "${HOME}/.transgaming/c_drive/"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_winex3/winex/bin/wineshelllink"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"
"*" = "native, builtin, so"
[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "Y"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "Y"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"

"Desktop" = "N"

[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
"ClipSpaceFix" = "Y"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-microsoft-verdana-"

[FontPatterns]
"Pattern0" = "-microsoft-verdana*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "N"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "N"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files

[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"

;; App default settings

;; Battle Field 1942 settings

[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings

[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

;; SimCity 4 settings

[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"

;; Warcraft 3

[AppDefaults\\war3.exe\\transgaming]
"cmdline" = "-opengl"

;; Civ 3

[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"

# </wineconf>

@morck
und ja läuft am sonsten sehr gut, das spiel macht echt bock =)
wir können ja mal gegeneinander im inet zocken =)

jeppo
24.06.03, 14:57
haste den auch die auflösung im spiel auf 800x600 gestellt ;)

carni
24.06.03, 15:55
Original geschrieben von Flyerman
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;

...
...

; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"

"Desktop" = "N"

[d3dgl]
"AnisotropicTextureFiltering" = "N"

...
...



Könnte das Problem vielleicht dieses "Desktop"="N" sein? Hab das noch nirgends gesehen?

Gruss, Patrick

ZuXeZ
24.06.03, 20:47
^^ japp das isses...das stand bei mir auch mal drin...hat mich voll verwirrt das der windowmode nich mehr ging...als ichs auskommentiert hatte lief wieder alles prima :)

Flyerman
24.06.03, 21:02
ahh ne desktopmode is auf Y
hab config kopiert nachdem ich wieder auf N geändert hab

das is game startet schon im fenster aber man sieht nich das gesamte menü ...

carni
24.06.03, 22:36
Schmeiss die Option mal ganz raus. Du setzt sie ja zweimal. Einmal sagst du welche Auflösung verwendet werden soll, das zweite mal wird dieser Wert wohl wieder mit "y" überschrieben.

Gruss, Patrick

Flyerman
25.06.03, 09:54
Original geschrieben von carni
Schmeiss die Option mal ganz raus. Du setzt sie ja zweimal. Einmal sagst du welche Auflösung verwendet werden soll, das zweite mal wird dieser Wert wohl wieder mit "y" überschrieben.

Gruss, Patrick

du bist toll =)
ganz vergessen .. 1+1=0 ;]

funtz ..

Flyerman
25.06.03, 10:31
noch n screeny in action =)
die auflösung von 800x600 is etwas klein aber geht scho .. ich werd später mti 1024 testen (windowed mode)