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[MORD]Locutus
17.05.03, 19:33
Hi,
hab versucht mit wine ein spiel zu installieren.
jedoch bringt er mir immer folgende fehlermeldung:
fixme:process:CreateProcessA (C:\WINDOWS\TEMP\Joi7fad.tmp,...): NORMAL_PRIORITY_CLASS ignored
wobei dann der Name der Temp-Verzeichnisses sich immer verändert.
Kein Spiel bekomme ich ans laufen!
Es kann sein dass ich wine nicht richtig konfiguriert hab, aber was genau ist denn die zeile in der config die ich ändern muß?
verzweifele bald!
Danke für eure hilfe!
Locutus

jeppo
18.05.03, 12:34
guck mal in deine .wine/config ob die pfade richtig sind und exestieren

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system"
"Temp" = "c:\\temp"
"Path" = "c:\\windows;c:\\windows\\system;c:\\temp;f:\\"

[MORD]Locutus
18.05.03, 14:14
Die Verzeichnisse sind richtig!
Hab hier mal meine Config gepostet!
Sorry, aber denke das is der beste Weg um sagen zu können was net stimmt!

[Drive A]
"Path" = "/media/floppy"
"Type" = "floppy"
"Label" = "Floppy"
"Filesystem" = "win95"
"Serial" = "87654321"
"Device" = "/dev/fd0"

[Drive C]
"Path" = "/home/locutus/c"
"Type" = "hd"
"Label" = "MS-DOS"
"Filesystem" = "win95"

[Drive D]
"Path" = "/cdrom"
"Type" = "cdrom"
"Label" = "CD-Rom"
"Filesystem" = "win95"
; make sure that device is correct and has proper permissions !
"Device" = "/dev/cdrom"

[Drive E]
"Path" = "/home/locutus/c/windows/Temp"
"Type" = "hd"
"Label" = "Tmp Drive"
"Filesystem" = "win95"

[Drive F]
"Path" = "${HOME}"
"Type" = "network"
"Label" = "Home"
"Filesystem" = "win95"

[Drive G]
"Path" = "/home/locutus/winec"
"Type" = "hd"
"Label" = "MS-DOS"
"Filesystem" = "win95"

[Drive H]
"Path" = "/windows/D"
"Type" = "hd"
"Label" = "MS-DOS"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system"
"Temp" = "c:\\windows\\Temp"
"Path" = "c:\\windows;c:\\windows\\system;e:\\;e:\\test;f:\\"
"Profile" = "c:\\windows\\Profiles\\Administrator"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"
"ShellLinker" = "wineshelllink"

# <wineconf>

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,wi n30,win31)
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"advapi32" = "builtin, native"
"msvcrt" = "native, builtin"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "1024x784"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
;"dir1" = "/usr/X11R6/lib/X11/fonts/TrueType"
;"dir2" = "/usr/share/fonts/truetype"
;"dir3" = "/usr/X11R6/lib/X11/fonts/TT"
;"dir4" = "/usr/share/fonts/TT"

[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[ppdev]
;; key: io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
;; this has *nothing* to do with the windows version Wine returns:
;; set the "Windows" value in the [Version] section if you want that.
"WineLook" = "Win95"

[Console]
;"Drivers" = "tty"
;"XtermProg" = "nxterm"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/a2ps/afm"
"3" = "/usr/share/enscript"
"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
#"Drivers" = "winearts.drv"
#"Drivers" = "winejack.drv"
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs
;; from the Unix host name. You'll need to set ComputerName in
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

[AppDefaults\\Kazaa.exe\\DllOverrides]
"Windows" = "win98"
"commctrl" = "native"
"comctl32" = "native"
"comdlg32" = "native"
"msvcrt" = "native"
"shdoclc" = "native"
"shdocvw" = "native"
"shlwapi" = "native"
"urlmon" = "native"
"wininet" = "native"

[AppDefaults\\kpp.exe\\DllOverrides]
"Windows" = "win98"
"commctrl" = "native"
"comctl32" = "native"
"comdlg32" = "native"
"msvcrt" = "native"
"shdoclc" = "native"
"shdocvw" = "native"
"shlwapi" = "native"
"urlmon" = "native"
"wininet" = "native"

;; sample AppDefaults entries
[AppDefaults\\iexplore.exe\\DllOverrides]
"shlwapi" = "native"
"rpcrt4" = "native"
"ole32" = "native"
"shdocvw" = "native"
"wininet" = "native"
"shfolder" = "native"
"shell32" = "native"
"shell" = "native"
"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\pickygame.exe\\dsound]
;"EmulDriver" = "N"

# </wineconf>

jeppo
18.05.03, 14:40
manchmal hat win was dagegen wenn temp direkt eigene partition is mach lieber nen unterverzeichnis auf e und setzt die pfade dahin

[MORD]Locutus
18.05.03, 15:05
Also, bei Elite Force, kann ich jetzt den Vorspann sehen in echt guter qualität doch dann wars das auch schon! Der debugger started!
Bei Kazaa lite, kann ich auch zu erst ins Programm doch dann startet auch der Debugger mit folgenden Fehler zeilen in der console:

locutus@locutus:~> wine "c:\Program Files\KaZaA Lite\kpp.exe"
fixme:win32:PE_CreateModule Unknown directory 15 ignored
locutus@locutus:~> fixme:midi:OSS_MidiInit Synthesizer support MIDI in. Not supported yet (please report)
fixme:ole:CoRegisterMessageFilter stub
fixme:shdocvw:WBPCI2_GetGUID stub: dwGuidKind = 1, pGUID = {00000000-0000-0000-0000-000000000000}
fixme:shdocvw:WBPCI2_GetGUID Wrongly returning IPropertyNotifySink interface {9bfbbc02-eff1-101a-84ed-00aa00341d07}
fixme:shdocvw:WBQA_QuickActivate stub: QACONTAINER = 0x406c20e4, QACONTROL = 0x406c2124
fixme:shdocvw:WBPSI_InitNew stub
fixme:shdocvw:WBCP_Advise stub: IUnknown = 0x41732684, connection cookie = 0
fixme:shdocvw:WBOOBJ_SetExtent stub: (0x41dc3b60, 1, (30374 x 22754))
fixme:shdocvw:WBOOBJ_DoVerb : stub iVerb = -5
fixme:shdocvw:WBOOBJ_DoVerb stub for OLEIVERB_INPLACEACTIVATE
fixme:shdocvw:WBOC_GetControlInfo stub: LPCONTROLINFO = 0x41732624
fixme:shdocvw:WBOIPO_GetWindow stub HWND* = 0x406c21f0
fixme:shdocvw:WBCP_Unadvise stub: cookie to disconnect = 1098065404
fixme:shdocvw:WBCP_Unadvise stub: cookie to disconnect = 1098065328
fixme:shdocvw:WBCP_Unadvise stub: cookie to disconnect = 1
fixme:shdocvw:WBOIPO_InPlaceDeactivate stub
fixme:shdocvw:WBOOBJ_SetClientSite stub: (0x41dc3b60, (nil))
fixme:shdocvw:WBOOBJ_Close stub: ()
fixme:winsock:WS_bind Setting WS_SO_REUSEADDR on socket before we binding it
fixme:winsock:WS_bind Setting WS_SO_REUSEADDR on socket before we binding it
wine: Unhandled exception, starting debugger...

ich kann mir da keinen reim drauf machen.
so gehts mir mit jedem spiel oder programm!