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Haems
02.02.03, 20:27
Hi,

also Quake 3 läuft an sich wunderbar! Nur leider ist der sound aggehackt und stark verzögert (ca. 1 Sekunde)

arts ist deaktiviert,
mit ALSA und OSS tritt das problem gleichermaßen auf,

System:
ABit BE-6-II, P3 500 MHz, 192 MB RAM, GF2 MX-400, TerraTec 128i PCI (ESS-solo1), Mandrake 9.0


Hier die Quake 3 log:

Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/haems/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP/SSE
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE
GL_VERSION: 1.4.0 NVIDIA 41.91
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB
_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_textu
re_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_tra
nspose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_
EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cli
p_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog
_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_
EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separat
e_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_textur
e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_text
ure_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_fi
lter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_objec
t GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_
blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packe
d_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combine
rs GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL
_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vert
ex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_
texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
30720 samples
16 samplebits
1 submission_chunk
22050 speed
0x4d477000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Haems
IP: 10.0.0.10
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: File Not Found: pbcl.cfg
^5PunkBuster Client: Not Connected to a Server
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) Enabled
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console


Hat jemand eine Idee, wie ich die Soundartefakte wegbekommen könnte?

Vielen Dank im Voraus!

move
02.02.03, 20:41
hmm, hatte mit der TerraTec 128PCi auch das Problem.
Weiß aber auch nicht woran es liegt.

gruß

towo2099
02.02.03, 20:42
Und vor Allem völlig falsch Kategorie und ein Doppelposting!!

Haems
02.02.03, 21:30
Original geschrieben von towo2099
Und vor Allem völlig falsch Kategorie und ein Doppelposting!!

nujaaaaaaaa, das kann man so und so sehen. Alles eine Frage der Interpretation...


Ja, dann wird es wohl doch an meiner Soundkarte liegen :/

nobody0
03.02.03, 00:40
Ja, ich habe einfach eine andere Soundkarte genommen und dann war das Problem weg.
Später hatte dann ein neuer Treiber das Problem beseitigt.

Da muss man rumprobieren; eine Soundkarte funktionierte auf einem Mainboard sogar nur im untersten PCI-Slot richtig!

Haems
03.02.03, 22:42
k, hab nun eine SB 16 drin und geht einwandfrei.
Is aber trotzdem ägerlich, dass die TerraTec nicht geht..