PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : Terminator Salvation



bloodie
11.06.09, 15:15
Huhu,

habe mir das schöne Spiel gegönnt und stehe vor einem klitzekleinen Problemchen. Und zwar läuft das Spiel ohne Probleme, Videos, Menüs werden exakt wiedergegeben nur nicht das Spiel an sich, daß bleibt weiß. Fadenkreuz, Magazinanzeige und die Tipps die da andauernd angezeigt werden funktionieren auch ohne Probleme. Hat da einer nen Rat zu woran es liegen könnte ?

Anbei die wine Meldungen + Bild.

Merci !


fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x168990) WINED3DFMT_A8R8G8B8 320x256
fixme:d3d:context_check_fbo_status Depth attachment: (0x1c11f8) WINED3DFMT_D24S8 2048x2

WhiteShadow
12.06.09, 14:32
Wine Version; Grafikkarte und der Treiber der installiert ist ... bisl was musst Du schon verraten

bloodie
12.06.09, 16:59
Oh ja klar, pardon. Wo bleiben meine nicht vorhandenen Gute Manieren :D

Wine Ver. 1.1.20 - bewusst die gewählt da ab 1.1.22 GuildWars nimmer läuft.

Grafikkarte ist eine XFX GeForce 9800 GTX+ mit dem nVidia Treiber 185.18.14

WhiteShadow
13.06.09, 09:50
es gibt eine Möglichkeit zwei oder mehr Wine-Versionen zu installieren (parallel) also für jedes Spiel eine. Damit könntest Du die neueste Wine-Version testen.
Weiter kann ich hier leider nicht helfen.

ThorstenHirsch
13.06.09, 10:29
Mal im Vollbildmodus probiert?

barofix
29.06.09, 19:06
Beitrag #6 gemeldet.