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flammenflitzer
03.11.08, 15:42
Hallo
Ich benutze wine-1.1.7. Ich wollte über regedit einige Schlüssel anlegen.

+-Software
|
+-Wine
|
+-Alsa Driver
| |
| +->AutoScanCards
| | [Whether or not to scan all known sound cards and add them to Wine's list
| | Set to "N", and then Devicexxx info is a way to exactly specify the devices
| | used by Wine. (default yes)]
| |
| +->AutoScanDevices
| | [Whether or not to scan all known PCM devices on each card (default no)]
| |
| +->DeviceCount
| | [If present, specifies the number of hard coded Alsa devices to add to Wine's list
| | default 0]
| |
| +->DeviceCTLn (where n goes from 1 to DeviceCount)
| | [Specifies the Alsa control devices to open for Device n]
| |
| +->DevicePCMn (where n goes from 1 to DeviceCount)
| | [Specifies the Alsa PCM devices to open for Device n]
| |
| +->UseDirectHW
| [When set to y, direct hardware access is used
| (can prevent buffer underruns in some cases)]



+-Direct3D
| |
| +->Multisampling
| | [Allows/disallows the use of multisampling.]
| | At the time of writing (a few days before the release of Wine 1.0) at least Nvidia
| | their drivers suffer from GLXBadDrawable errors which are triggered in some cases
| | by our multisampling code. It are bugs in their drivers but it affects a lot of
| | important games like Halflife2. Further there are some FBO multisampling interaction
| | issues. For that reason multisampling is not allowed by default although it works fine
| | in a lot of cases. When set to 'enabled' programs can use multisampling.
| |
| +->DirectDrawRenderer
| | [Select what backend to use for DDraw. Valid options are:
| | gdi - Use GDI to draw on the screen (slow but reliable) (default)
| | opengl - Use OpenGL (fast but not all programs work correctly)
| | see http://wiki.winehq.org/DirectDraw for more information]
| |
| +->RenderTargetLockMode
| | [Selects which mode is used to read and write the framebuffer while it is locked.
| | auto: same as readdraw at the moment, will do benchmarks and use best method later(default)
| | disabled: effectively disables render target locking
| | readdraw: uses glReadPixels for reading, glDrawPixels for drawing
| | readtex: reading with glReadPixels, drawing by drawing a textured quad
| | texdraw: readback using a texture, drawing with glDrawPixels
| | textex: readback using a texture, drawing with a textured quad
| | see http://wiki.winehq.org/DirectDraw for more information]
| |
| +->OffscreenRenderingMode
| | [Selects which mode is used to render offscreen images/textures.
| | backbuffer: the rendering is done in the backbuffer (default)
| | pbuffer: uses PixelBuffers
| | fbo: uses Framebuffer object]

| |
| +->VideoMemorySize <-

Aber unter
+-Software
|
+-Wine

sind nur
Debug
Drivers
+Fonts
+MSHTML
Temporary System Parameter
verfügbar.
+-Direct3D
+-Alsa Driver fehlen. Kann mir da jemand einen Tipp geben?
MfG

a.b.
04.11.08, 21:11
Erstell den Schlüssel einfach.

Sidolin
04.11.08, 21:24
Aber versuch vorher das über winecfg einzustellen was du ändern willst.

flammenflitzer
05.11.08, 14:28
Ich würde das lieber in die config eintragen. Ist das die user.reg?