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NerbTheNewb
11.08.07, 14:27
Ich habe erforlgreich Quake4 auf openSuSe installiert. Beim starten bekomme ich jedoch einen Fehlerbericht in dem unteranderem Folgendes zu finden ist.

> SDL_ListModes are currently ignored for resolution filtering.
> Set r_useSDLModes to 1 if you want it
> Fatal Error: Unable to initialize OpenGL

Ich soll also irgendeinen Wert auf "1" setzen. Die Frage ist nur WIE?

Für den Fall dass es sofern noch andere Probleme gibt, hier nochmal den kompletten Bericht:

---------------------------------------------
German version of Quake IV detected, setting protocol to 2.32853
------------ Initializing Decls -------------
Loading guides.... 64 loaded
273ms to load 1124k of material
98ms to load 43k of skin
211ms to load 723k of sound
4ms to load 1k of materialType
328ms to load 2889k of lipSync
70ms to load 105k of playback
998ms to load 1611k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' without VO
.... found additional language 'italian' without VO
.... found additional language 'spanish' without VO
696 strings read from strings/english_code.lang
1794 strings read from strings/english_guis.lang
5756 strings read from strings/english_lips.lang
5759 strings read from strings/english_mappack.lang
6235 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1280x1024 1280x720 1152x864 1024x768 960x720 864x648 800x600 720x576 640x480 640x400 400x300
320x240 320x200
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1280x1024 1280x720 1152x864 1024x768 960x720 864x648 800x600 720x576 640x480 640x400 400x300
320x240 320x200
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
Fatal Error: Unable to initialize OpenGL
--------------- BSE Shutdown ----------------
----------------------------------------------
idRenderSystem::Shutdown()
Sys_Error: Unable to initialize OpenGL

Falls das Problem nicht behoben werden kann bin ich auch dankbar für Erklärungen in jeder Form.

Seblxuser
11.08.07, 17:50
Ich soll also irgendeinen Wert auf "1" setzen. Die Frage ist nur WIE?



Set r_useSDLModes to 1 if you want it


Sys_Error: Unable to initialize OpenGL

sieht danach aus als ob der opengl treiber nicht will?

Welche grafikkarte besitzt du, und welche treiber hast du installiert?

NerbTheNewb
14.08.07, 16:15
Meine Grafikkarte ist eine ATI Readon x850. Und der Treiber, wie man ihn von ati.amd.com herunterladen kann heißt:

ati-driver-installer-8.40.4-x86.x86_64.run

Während der Installation hatte ich das "SuSE/SUSE102-IA32" - Packet ausgewählt, da ich openSUSE 10.2 (32bit-Version) verwende.

fuffy
14.08.07, 16:26
Hi!

Und was ist die Ausgabe von glxinfo?

Gruß
fuffy

NerbTheNewb
06.10.07, 19:45
Hier die ausgabe meiner glxinfo:

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI RADEON X850 XT
OpenGL version string: 2.0.6458 (8.36.5)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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