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Fisch.666
28.01.07, 15:16
Hi!

Am Freitag wurde die Version 2.2.3 des freien 3D- Ego- Shooters Nexuiz. Hier die News zu diesem Release:



Friday January 26th, 2006 - Lee Vermeulen - Comment

Nexuiz 2.2.3 has been released! You can download the patch or the complete game on the download page here. This patch addresses a security problem we have had, and a number of other bugs and new features. The patch is not required for online play, but strongly recommended for all servers. A complete list of changes can be found here


Hier noch die komplette Changelog:


Release Name: nexuiz223

Notes:


Changes:
bug fixes:

* fixed rocket eating downer teleporters
* fixed center of crylink for small values of g_balance_crylink_secondary_shots
* autoscreenshot fixed again
* chmap command was not validated for master users; could lead to wrong game cvars in-game
* fix empty player names
* respawn when releasing the fire button to prevent shooting on respawning
* fix many engine crashes on loading invalid data files
* fix negative ping values in server browser or "teamstatus" info
* fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2)
* on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off
* outdated links in Docs fixed
* only shuffle map list once per server start; also, the first map was not always chosen randomly
* missing "is playing now" message for observers starting to play
* sequential map selection used a too small cycle when a map was named twice

new features:

* nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users.
* cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there
* vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password
* update notification when the version after 2.2.3 comes out
* a new hidden mutator our old stagers will recognise ;)
* respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future
* new cvar sv_random_seed for reproducable server benchmarks
* in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts
* better configurable gloss
* fake stencil shadows via r_shadows
* sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers
* net_banlist cvar to contain a list of banned IPs
* "tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command
* new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom


Homepage:

http://www.nexuiz.com

Downloads:

http://www.alientrap.org/nexuiz/index.php?module=downloads

Stephanw
28.01.07, 17:08
Ich hoffe, das die Entwickler die Performanceprobleme mal in den Griff bekommen (wenn sie es inzwischen noch nicht haben). Wenn die Grafik auf hohem Level eingestellt ist und es um die Wurst geht, fängt es trotz brachialer Rechenleistung an zu haken.

Ich komme leider nicht dazu, das ganze nochmal zu testen.

Gruß Stephan

Fisch.666
28.01.07, 17:25
Mhhh, mit der 2.1er Version hats bei mir auch geruckelt wie Sau. Werd in den nächsten Tagen mal die neuste ausprobieren, vielleicht läuft es damit besser.