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u3xn5
27.01.06, 21:55
Hallo
Ich habe mittels 'Point 2 Play' von meinem Cedega 5.0.3 die version 3.1 heruntergeladen, weil ich Operation flashpoint zocken möchte.

Nun, wenn ich die Version 3.1 aktibiere und was starten möchte über p2p geht das nicht, es passiert nichts.
Darum habe ich mal in der dir /home/nexus/.cedega/winex_ver/winex-3.1/bin
Die datei winex ausgeführt, da ich winex 3.1 über die Konsole Starten wollte, und eventuelle fehlermeldungen ansehnen möchte. Nun, das Klappt, aber winex 3.1 lässt sich nicht starten, hier die Fehler:


nexus@kubuntu:~/.cedega/.winex_ver/winex-3.1/bin$ ./winex3
./winex3: line 118: /usr/lib/transgaming_winex3/winex/bin/pthreads_stack_test: Datei oder Verzeichnis nicht gefunden
./winex3: line 119: [: -gt: unary operator expected
cp: Aufruf von stat für „/usr/lib/transgaming_winex3/winex/.transgaming“ nicht möglich: Datei oder Verzeichnis nicht gefunden
chmod: Zugriff auf „/home/nexus/.transgaming“ nicht möglich: Datei oder Verzeichnis nicht gefunden
./winex3: line 149: /usr/lib/transgaming_winex3/winex/.transgaming/config: Datei oder Verzeichnis nicht gefunden
ln: Erzeugen der symbolischen Verknüpfung „/home/nexus/.transgaming/c_drive/windows/system32/regsvr32“ zu „/usr/lib/transgaming_winex3/winex/bin/regsvr32“: Datei oder Verzeichnis nicht gefunden
ln: Erzeugen der symbolischen Verknüpfung „/home/nexus/.transgaming/c_drive/windows/system32/regsvr32.so“ zu „/usr/lib/transgaming_winex3/winex/bin/regsvr32.so“: Datei oder Verzeichnis nicht gefunden
./winex3: line 158: /usr/lib/transgaming_winex3/winex/update.reg: Datei oder Verzeichnis nicht gefunden
regapi failed


ich habe also KEINEN /home/nexus/.transgaming ordner!
Eventuell wist ihr weiter, oder evt kann mir jmd seinen .transgaming ordner geben.

Hoffnungsvoll,
u3xn5

u3xn5
28.01.06, 18:07
so, hab das prob nu gefixt, wenn winex3.1 geht so halben, aber wenn ich wine starten will kommt das:



exus@kubuntu:~/.cedega/.winex_ver/winex-3.1/bin$ ./winex3 /home/nexus/.cedega/Operation\ Flashpoint/c_drive/Program\ Files/Codemasters/Operation\ Flashpoint/FLASHPOINTRESISTANCE.EXE --winver nt351


wine: Unhandled exception, starting debugger...
Unknown option '--auto'

WineX 3.1-1

Usage: winedbg [options] [--] program_name [arguments]
The -- has to be used if you specify arguments (of the program)

Options:
--debugmsg name Turn debugging-messages on or off
--dll name Enable or disable built-in DLLs
--dosver x.xx DOS version to imitate (e.g. 6.22)
Only valid with --winver win31
--help,-h Show this help message
--managed Allow the window manager to manage created windows
--version,-v Display the Wine version
--winver Version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,wi n30,win31)
--dt Defer trace until Alt+F12
--use-dos-cwd Used to set the DOS current working directory for the process (needs a path)
--cmdline Specifies the application's command line



wine: Unhandled exception, starting debugger...
Unknown option '--auto'

das hier stört mich, den debugger
wie bekomm ich winex 3.1 ohne den debugger zum laufen?

Tux_Pinguin
28.01.06, 21:55
hola,
leider kann ich nicht behilflich sein, würde aber gerne mein wine - problem hier reinsetzen, weil:
1. wer dir helfen kann warscheinlich auch mir helfen kann
2. wir beid eubuntu 5.10 haben

mein problem:
ich hab wine über synpatic installiert.
unter winecfg sieht er dann keine dlls, und so ein "jack" (audio) wird nicht gefunden.
kay, will ich winetools benutzen. problem: compilieren schlägt fehl, weil irgendeine datei in einen (bei mir nicht vorhandenen ordner) nicht gefunden wird.
werd isch klug und lad emir die rpm, jage alien rüber. naja, dann nutze ich die winetools, ne, tu ich nicht, da bei "winetools" in der konsole auch ein fehler kommt, was ich mir darüber erkläre, das einige distributionen andere ordnerstruckturen haben(?) und rpm.basierte sich da untereinander von .deb basierten unterscheiden?

naja, frage:
kann mir jemand helfen?
oder: brauche ich winetools für die vollständig enutzung von wine? oder kann ich das anders konfigurieren, nachdem ich bei synpatic geladne hab?

xanlosch
29.01.06, 09:48
@u3xn5: Schau mal in der config-Datei nach. Dort gibt es bei WineX eigentlich Einstellungen bzgl. des Debuggers. Meines Wissens nach wird aber WineX nicht mehr weiterentwickelt und der Code ist ziemlich alt. Entweder nimmst du ne aktuelle Version von Cedega oder probierst mal Wine aus.

@Tux_Pinguin: Wenn du keine genauen Fehlermeldungen postest und dazu etwas besser schreiben könntest, dann ist es sehr schwierig dir zu helfen, aber ich versuch dennoch ein paar Sachen zu beantworten:

Was die DLL-Überschreibungen betrifft: Die musst du für jede Anwendung selbst eintragen und die entsprechenden DLLs in fake-Windows-System Verzeichnis kopieren.

Was Jack betrifft: Jack ist wie der Esound oder Arts ne erweiterte Möglichkeit den Sound zu kontrollieren (damit u.a. mehrere Programme gleichzeitig einen Sound wiedergeben können).

Was dein Problem mit den Winetools betrifft: Wende dich bitte direkt an den Entwickler der Winetools (http://www.von-thadden.de/Joachim/WineTools/). Du brauchst die Winetools nicht, um Wine optimal zu nutzen !

u3xn5
29.01.06, 12:38
wo isn das config file? ich brauch eben das alte winex, da sonst Operation Flashpoint nicht leuft... :/
Fals es das file in .transgaming/config.txt is, steht da nirgends was mit --auto :/
Und mit wine bekomm ich errors, ich hörte wegen des Kopierschutzes, auch wenn ichs von der CD starte :/

bei mir leuft cedega erst ab der version 4.3...vorher bekomm ich immer den gleichen fehler =(

xanlosch
30.01.06, 17:13
Wenn ich mich recht erinner (habe WineX schon lange nicht mehr im Einsatz), dann sollte es entweder unter ~/.transgaming oder ~/.wine eine Datei namens "config" geben. Die solltest du editieren.

Es ist auch ratsam, bei der Verwendung von WineX kein Cedega oder Wine installiert zu haben, da es sonst zu Konflikten kommt. WineX speichert leider standardmäßig seine Konfigurationen in zig Verzeichnissen :(

u3xn5
03.02.06, 12:32
ja, das file exestiert.
Jedoch finde ich hier nichts über einen debugger oder sonst was :/


WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/nexus/.cedega/Operation Flashpoint/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
"Browser" = ""
"MozillaControl" = "Y"

;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"
;
; Use the mozilla control as the IE control where available
;"MozillaControl" = "Y"
# <wineconf>
[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "winxp"
"Cedega" = "4.3.2"

; DOS version to imitate
;"DOS" = "6.22"
[pthreads]
"PthreadsValue" = "default"

[transgaming]
"renice_wineserver" = "N"
"working_directory" = ""
"alsa_radio" = "N"
"oss_radio" = "Y"
"scheduler_value" = "Default"
"cmdline" = ""

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
"Desktop" = "No"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
"ShowFPS" = "N"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
"ShowMem" = "N"
; How much Video RAM does your card have?
"VideoRam" = "64"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
"NV_VAR" = "N"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
"ARB_VBO" = "N"

[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "N"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "N"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
"DynamicVBO" = "N"
"IndexVBO" = "N"
"FBO" = "N"
"PixelShadersLevel" = "1.3"
"FixedProgram" = "Auto"
"FragmentOffset" = "Auto"
"RectangleTextures" = "Auto"

; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"
[opengl]
; Report a truncated list of OpenGL extensions to the application
"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
"GLExtensionBuffer" = ""

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.
[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
"FreeType" = "Y"

[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

;"0"="/path/to/extra/fonts"
[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif" = "Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv" = "Arial"
"MS Sans Serif" = "Arial"
"System" = "Arial"
"Tahoma" = "Arial"

;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"
[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"
[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"

;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"
[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
[Wineserver]
"SHMWineserver" = "Y"
"Scheduler" = "Yes"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
"dsp0" = "/dev/dsp"
"mixer0" = "/dev/mixer"

;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"
[winealsa]
"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"
"FullDuplex" = "N"
"pcm0" = "hw"
"ctl0" = "hw"

;; App default settings
;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\mohaa.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\mohaademo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead_demo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\version]
"windows" = "win2k"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdline" = "-d:software"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

[AppDefaults\\CohUpdater.EU.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\CohUpdater.EU.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

[AppDefaults\\testeqgame.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2
[AppDefaults\\hl2.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!
[AppDefaults\\Pirates\!.exe\\d3dgl]
"ForceMaxTextureBlendStages" = "8"

;; Star Wars Galaies
[AppDefaults\\LaunchPad.exe\\transgaming]
"cmdline" = "/game:starwars"

# </wineconf>

xanlosch
03.02.06, 14:00
Sorry, da ich CVS-Cedega schon sehr lange nicht mehr nutze, hab ich mich in der Datei geirrt.

Entweder steht die Debugger-Info in der system.reg oder user.reg.

Such mal in beiden Dateien nach dem Abschnitt



#
# Configuration for unhandled exceptions
#
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\AeDebug]
# command line to start a debugger when an exception occurs
"Debugger"="programs/winedbg/winedbg -- --auto %ld %ld"
# to 0 if a message box has to be presented before running the debugger
"Auto"="1"



und ändere den Wert von "Auto" auf "0" ab.

u3xn5
04.02.06, 12:54
danke, es hat bestens funktioniert :)
thx!