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Asraniel
02.01.06, 21:28
schaut euch mal die screenshots an, also ich freue mich extrem was da auf uns zukommt. Planeshift sieht zwar nicht schlecht aus, aber das hier scheint irgendwie interessanter.
http://www.zeropointgameplay.com/

Zerom
03.01.06, 16:17
Es heisst MIstlands, not MYstlands ;)
Wir suchen modellers/artists, so ob du bist interesiert, besuch unser IRC channel or forum.
Wir haben schon zwei deutsche personen an der Team :)
(damn my german sux :)

Tribbiani
03.01.06, 16:21
Sieht auf jeden Fall sehr vielversprechend aus.
Werde mir es bei Gelegenheit mal genauer anschauen.

Speedator
04.01.06, 14:17
Nur so nebenbei: Unter welcher Lizenz steht das ganze?
Sehr schöne Arbeit ansonsten. Macht weiter so.

Zero-Core
04.01.06, 16:19
hi,

hab mir den aktuellen snapshot runtergeladen,
leider kann ich mich zu keinem Server verbinden, da in der Serverliste, keine Server
eingetragen sind. Gibt es überhaupt einen Globalen Server dafür, oder muss ich den lokal laufen lassen?

Edit: So hab jetzt mal den lokalen Server gestartet und die "Welt" aus der 0.4.0 version genommen, da anscheinend keine mit dem snapshot
mitgeliefert wird. Es macht eigentlich einen guten Eindruck. Obwohl die fps sehr schwanken und das Spiel extrem ruckelt, trotzdem aktiviertert 3D Beschleunigung( Grafikkarte; nVidia 6600GT), einige Texturen wurden nicht vollständig geladen. Hab auch öfters nen Absturz bekommen mit dem Fehler: Segmentation Fault (SDL Parachute Deployed)
Die Steuerung entspricht in etwa der von Guild Wars, sprich mit WASD bewegen und Kamera Schwenken mit der rechten Maustaste.
Die Spells hauen gut rein und machen ordentlich damage ^^
Ich werde es auf jedenfall im Auge behalten, hoffentlich geht die Entwicklung schnell voran. :)

Zerom
05.01.06, 11:00
It's under the GPL license, so it's open source.
The masterserver, which lists all servers, was down yesterday because of a HD crash. It is up now again.
We run no official server, one of the developers brother (GhostLord) usually has a server up.
The game is still in development, so there still is bugs in the game.
If the game seems slow, turn of the shaders, they uses most of the power.
set r_useglsl 0
in the console.
Removing the shadows will also increase the FPS a lot
set r_shadowmap 0
We have rewritten most of the render engine since the last release/snapshot, and it is a bit faster.
The gameplay still requires a lot of work. And many people has compained about the "floaty" playercontroll.
I'm not sure about the segmentation fault though, it's not a problem we've gotten. It was a long time ago since it crashed on my computer. What system are you running it on?

lukesky
07.01.06, 00:42
hi,
whats about the future development? like the World itself, quests, monsters and go on.

Or arent u be able to think so far in the future atm? (perhalbs ur milestone for things like that is 1-2 years away ;)

Zerom
07.01.06, 11:30
We have a whole campaign written down (not in detail yet though) which we intend to finish. We haven't showed it yet because it's still under development and will probably change some during the development.
But I can say it will be pretty much like Diablo 1. You are trapped in one town, which has passages to different dungeons/themes which you must clear to enter the final world/dungeon.
There will be quests and all other common hack n slash features.
In the ever futher future (if we still work on the game), we'll enter campaign two, in which we plan to involve a lot more rpg elements in the game.
In this first version, we try to limit the game to a more classic hack n slash themed game, so we don't overwork ourselves.

Zero-Core
09.01.06, 12:48
What system are you running it on?

Fedora Core 4

uname -a
Linux 2.6.14-1.1637_FC4 #1 Wed Nov 9 18:19:37 EST 2005 i686 athlon i386 GNU/Linux



sdl-config -version
1.2.8



nVidia Driver 1.0-7676

cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 6
model : 8
model name : AMD Sempron(tm) 2200+
stepping : 1
cpu MHz : 1505.358
cache size : 256 KB
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow
bogomips : 3014.20

lukesky
11.01.06, 03:46
We have a whole campaign written down (not in detail yet though) which we intend to finish. We haven't showed it yet because it's still under development and will probably change some during the development.
But I can say it will be pretty much like Diablo 1. You are trapped in one town, which has passages to different dungeons/themes which you must clear to enter the final world/dungeon.
There will be quests and all other common hack n slash features.
In the ever futher future (if we still work on the game), we'll enter campaign two, in which we plan to involve a lot more rpg elements in the game.
In this first version, we try to limit the game to a more classic hack n slash themed game, so we don't overwork ourselves.
sry that i awser so late, but i had some Problems with my HDD (crashed :////)

but ok .. thanks for the informations but i think its not a project for me (or my freetime). But i hope u will develop faster than ever and produce a great game.

bye bye lukesky