PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : hilfe mein moha sh stürtzt ab



Elcapone
07.10.05, 14:46
bekomme den server gestartet u.s.w aber wenn ich ca 5 min drauf bin geht der of worann kann es liegen?
ich denk das es am start liegt

Ausgabe von cd /home/mohaa1 ; ./spearhead_lnxded +exec server.cfg ..

--- Common Initialization ---
Medal of Honor Spearhead 2.15 linux-i386 Aug 29 2004
----- FS_Startup -----
Current search path:
/root/.spearhead/mainta
/home/mohaa1/mainta/User-Stlo.pk3 (14 files)
/home/mohaa1/mainta/pak5.pk3 (17 files)
/home/mohaa1/mainta/pak4.pk3 (59 files)
/home/mohaa1/mainta/pak3.pk3 (311 files)
/home/mohaa1/mainta/pak2.pk3 (462 files)
/home/mohaa1/mainta/pak1.pk3 (6969 files)
/home/mohaa1/mainta
/home/mohaa1/main/User-Stlo.pk3 (14 files)
/home/mohaa1/main/Pak7De.pk3 (82 files)
/home/mohaa1/main/Pak6De.pk3 (624 files)
/home/mohaa1/main/Pak5.pk3 (259 files)
/home/mohaa1/main/Pak4.pk3 (593 files)
/home/mohaa1/main/Pak3.pk3 (669 files)
/home/mohaa1/main/Pak2.pk3 (4584 files)
/home/mohaa1/main/Pak1.pk3 (396 files)
/home/mohaa1/main/Pak0.pk3 (11174 files)
/home/mohaa1/main/obj_ruins.pk3 (10 files)
/home/mohaa1/main

----------------------
26237 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
You are now setup for medium mode.
Opening IP socket: localhost:12203
Hostname: schweiz044.server4you.de
Alias: schweiz044
IP: xxxxxxxxxxxx
--- Common Initialization Complete --- 1036 ms
Loading Localization File global/localization.txt
execing server.cfg
g_gametype will be changed upon restarting.
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_team1
------ Unloading fgameded.so ------
------- Attempting to load ./mainta/fgameded.so -------
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
------ Server Initialization Complete ------ 5.20 seconds
Hitch warning: 5202 msec frame time

cane
07.10.05, 15:38
Dann schau doch mal was die ganzen Fehlermeldungen zu bedeuten haben und behebe die Fehler...

mfg
cane

gnuroman
07.10.05, 21:51
Die zitierten Fehlermeldungen kann er getrost ignorieren, die sind für mohaa sh Server unter Linux normal.

Vielleicht ein RAM-Problem? Guck dir mal nebenbei die Auslastung von RAM und Prozessor an .. mit top und free

Fisch.666
07.10.05, 22:37
Hi!

Lass mal die Files hier weg:

/home/mohaa1/mainta/User-Stlo.pk3 (14 files)
/home/mohaa1/main/User-Stlo.pk3 (14 files)
/home/mohaa1/main/obj_ruins.pk3 (10 files)

und probiere mal ob der Server dann stabil läuft. Ansonsten überprüf auch mal die md5sum aller .pk3 Dateien. Ich glaube die wurden hier im Forum irgendwann mal geposted, such einfach mal danach.

Nycoon
10.10.05, 08:52
Hi,

ich glaube nicht, dass es an St.Lo liegt. St.lo gehört bei MoH schon fast mit zu den Standart Maps.

poste plz mal deine server.cfg und deine komplette Startzeile.

Gruss Rene