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doom1121
16.08.05, 13:57
Hi,
ich wollt mal endlich auf linux umsteigen weil ich cedege gesehen habe und unter linux auch windows spielen zocken kann.
Dann habe ich mir cedega drauf installiert und hab ich schlimmste probleme und so hab ich mir gar nicht vorgestellt würde mich freuen wenn mir hier jemand helfen könnte.

Ich habe das aktulleste debian sarg drauf mit dem kernel version: 2.4.27-2-386. Habe einen
p4 2,6ghz, 1024MB ram, creative soundblaster 128live, geforce4600ti.
Habe die neuste Nvidia treiber installiert von der www.nvidia.de Seite. Auch die installation anleitung gelessen und alles gemacht was darin steht.
Danach habe ich mit Cedega.4.4-1-i386.deb installiert mit den root rechte und mit dem befehl dpkg -i Cedega.4.4-1-i386.deb ..
danach bin ich wieder in mein user account eingelogt hab cedega aufgerufen ging ohne problem hat er mit transgaming_drive... erstellt.
Die cedega Config hab ich standart gelassen.
Aber ich füg sie mal hier rein.


WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/david/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"
;
; Use the mozilla control as the IE control where available
;"MozillaControl" = "Y"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win2000"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "128"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"


[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"

[opengl]
; Report a truncated list of OpenGL extensions to the application
;;"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

[joystick]
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"


[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
;"0"="/path/to/extra/fonts"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaa.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead_demo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_breakthrough.exe\\version]
"windows" = "win2k"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"
[AppDefaults\\SimCity 4.exe\\Wineserver]
"SHMWineserver" = "N"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.EU.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.EU.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2
[AppDefaults\\hl2.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!
[AppDefaults\\Pirates\!.exe\\d3dgl]
"ForceMaxTextureBlendStages" = "8"

;; Diablo II
[AppDefaults\\Diablo II.exe\\Version]
"Windows" = "win2k"

# </wineconf>


ok danach habe ich mir Brother of arme installiert mit cedega Setup.exe ging auch alles aber nach dem ich das spiel gestartet hab kommt eine fehlermeldung troz laut transgaming das game unterstüzt wird. Die fehlermeldung ist:


Build: (null)

OS: Windows 2000 5.0 (Build: 2196)
CPU: GenuineIntel Unknown processor @ 2539 MHz [38836748288.000000 0] with 884MB RAM
Video: No Video

General protection fault!

History: WWindow::WndProc <- WWindow::StaticWndProc <- WWindow::PerformCreateWindowEx <- WRichEdit::OpenWindow <- WLog::OnCreate <- WWindow::WndProc <- WLog::WndProc <- WWindow::StaticWndProc <- WWindow::PerformCreateWindowEx <- WTerminal::OpenWindow <- WLog::OpenWindow


Ich habe auch mit gfx getestet ob opengl und HWaccerlate an ist war auch an...
bei den anderen games wie steam hängte es sich auf als er sich nen update gedownloaded hat und bei 100% war. 007 nightlife startet und bendete sich sofort troz das dieses spiel auch unterstüzt wird. das einzigste spiel was ich zum laufen bekamm war mario forever und das ist ein 2d Game.


Bräuchte dringend hilfe wäre sehr dankbar.
Bin noch ein ziemlicher anfänger in sachen linux.
Ich habe auch in linux channels nach gefragt im irc woran es sie wissen es net oder die meisten lief sowas schon bei der standart configuration.
bräuchte sehr sehr dringend hilfe bin schon verzweifelt wieso das nicht geht.
mfg
doom1121

stefan-tiger
16.08.05, 14:21
Debian ist vielleicht für Dich nicht das Richtige. Auch hast du einen alten Kernel installiert.

Hast du das "richtige" cedega, oder die cvs Version? Nur im "richtigen" cedega sind alle DirectX Funktionen, Kopierschutzunterstützung usw. drin für die Spiele die bei transgaming gelistet sind.

Wenn du Mitglied bei transgaming bist kannst du ja erstmal deren Support in Anspruch nehmen.

Was ist "gfx"?

Was sagt "glxinfo"? Und wieviel fps hast du bei glxgears?



Gruß

doom1121
16.08.05, 15:50
Debian ist vielleicht für Dich nicht das Richtige. Auch hast du einen alten Kernel installiert.

Hast du das "richtige" cedega, oder die cvs Version? Nur im "richtigen" cedega sind alle DirectX Funktionen, Kopierschutzunterstützung usw. drin für die Spiele die bei transgaming gelistet sind.

Wenn du Mitglied bei transgaming bist kannst du ja erstmal deren Support in Anspruch nehmen.

Was ist "gfx"?

Was sagt "glxinfo"? Und wieviel fps hast du bei glxgears?



Gruß

ups meine mit gfx ... glxinfo
also glxinfo zeigt an


name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4600/AGP/SSE2
OpenGL version string: 1.5.3 NVIDIA 76.67
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x30 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x31 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x32 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x33 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x34 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x35 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x36 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x37 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x38 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x39 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x3a 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x3b 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x3c 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x3d 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x3e 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x3f 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x40 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x41 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x42 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x43 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x44 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x45 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x46 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x47 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x48 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x49 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x4b 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x4c 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x4d 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x4e 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x53 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x54 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x55 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x56 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x57 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x58 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x59 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x5a 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x5b 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x5c 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x5d 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x5e 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x5f 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x60 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x61 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x62 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x63 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x64 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x65 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x66 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x67 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x68 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x69 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x6a 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x6b 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x6c 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x6d 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x6e 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x6f 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x70 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon

glxgears zeigt an:


17968 frames in 5.0 seconds = 3593.600 FPS
22406 frames in 5.0 seconds = 4481.200 FPS
22226 frames in 5.0 seconds = 4445.200 FPS
22132 frames in 5.0 seconds = 4426.400 FPS

habe debian weil ich suse net wollte kommt mir wie ms vor one maus klick.
äh
wie install ich den dann kernel 2.6 wenn ich den neusten will
gibt da nen bestimmt apt-get befehl?

stefan-tiger
16.08.05, 15:59
...
wie install ich den dann kernel 2.6 wenn ich den neusten will
gibt da nen bestimmt apt-get befehl?

apt-cache search kernel
apt-cache search linux

und dann apt-get install ...

Hast du nun die CVS oder die Vollversion von cedega?

doom1121
16.08.05, 16:02
die vollversion

peter_55
21.08.05, 11:59
http://digital-conquest.ath.cx/wiki/index.php/007:_Nightfire
also laut denen soll die Demo perfekt gehen mit der Version 4.1.1 probier mal die Demo, wenn die bei dir geht, könnte man den Kopierschutz unter Verdacht stellen

Mankind75
21.08.05, 15:35
wie install ich den dann kernel 2.6 wenn ich den neusten will
gibt da nen bestimmt apt-get befehl?

apt-get install kernel-image-Versionsnummer wird dann auch automatisch in GRUB eingetragen.

carnil
21.08.05, 15:58
Hi
apt-get install kernel-image-Versionsnummer wird dann auch automatisch in GRUB eingetragen.
Beachte aber: Ab Version 2.6.12 sollen anscheinend die Kernel-Images mit linux-image-2.6.x bezeichnet werden: Siehe: http://www.debianforum.de/forum/viewtopic.php?t=51148


The reason is because debian now supports alternative kernels; freebsd,
hurd, etc. So, linux is no longer *the* debian kernel. linux-image
fits better, w/ this in mind.

Aber: Sarge ist davon aber nicht betroffen, weil bei Sarge der kernel mit Version 2.6.8 aktuell ist, und dazu heisst der Paketnamen also noch nach dem alten Schema kernel-image-2.6.8-$R-$ARCH.

Man kann natürlich auch das virtual-Package einspielen, hiesse dann kernel-image-2.6-$ARCH