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der_angler
06.06.05, 13:50
Hallo Leute,
ich habe in cedega ein großes Problem, und zwar bei allen(!) Spielen ... der Sound! Mal habe ich Sound, mal keinen. Als Beispiel mal "die Siedler 5" ... ich starte das Spiel, und höre im Menü auch die Sounds, starte dann ne Kampange und weg ist der Sound, nix, tot! Oder WarCraft III, ich starte das Game kein Sound. Beende es, starte es wieder Sound ist da. Das gleiche bei Steam, mal habe ich Sound, mal habe ich keinen Sound ... :( .... ist mehr ein Glücksspiel, ich würde sagen in ca. 35% der Fällen klappt es mit der Soundausgabe, den Rest klappt es nicht. Folgende Fehlermeldungen bekomme ich dann (sich immer wiederholend) ausgegeben :
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
ALSA lib pcm_hw.c:134:(sync_ptr1) SNDRV_PCM_IOCTL_SYNC_PTR failed: Broken pipe
ALSA lib pcm_hw.c:134:(sync_ptr1) SNDRV_PCM_IOCTL_SYNC_PTR failed: Broken pipe
ALSA lib pcm_hw.c:134:(sync_ptr1) SNDRV_PCM_IOCTL_SYNC_PTR failed: Broken pipe
Ich habe auch in meiner transgaming-config "winealsa" anstatt "wineoss" angeben. Vielleicht liegt es aber auch an meinem System: MD 64 , gentoo 2005.0 amd64 , kernel 2.6.11-gentoo-r7 , alsa in kernel gebaut (kein modul), SoundBlaster Live 5.1 , Nvidia GeForce 5700LE , Gnome 2.8 , Cedega & CrossoverOfficePro (neuste Versionen) , alsa Sound müsste über ne 32Bit-emul-lib kommen (kann daran aber kaum liegen weil in anderen Programmen habe ich keine Probleme mit dem Sound, weder alsa noch oss)
Das Problem bringt mich noch um den verstand, den es ist mehr als ärgerlich das Spiel 3-4 zu starten, nur damit man auch was hört. Hat also jemand eine Idee??

theTyke
07.06.05, 21:34
Poste doch mal dein cedega config.

der_angler
08.06.05, 00:42
WINE REGISTRY Version 2

[Drive C]
"Path" = "/shared/windows_transgaming"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/firefox"
;
; Use the mozilla control as the IE control where available
"MozillaControl" = "Y"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win2000"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
;"Desktop" = "1024x768"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "128"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "64"
; Use NV_VAR (enabled by default)
"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"


[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
"VertexShaderMode" = "Hardware"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"

[opengl]
; Report a truncated list of OpenGL extensions to the application
;;"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

[joystick]
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"


[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
;"0"="/path/to/extra/fonts"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "winealsa.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
;"UseMMap" = "N"
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
"UseMMap" = "N"
"FullDuplex" = "Y"
"pcm0" = "hw"
"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaa.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead_demo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_breakthrough.exe\\version]
"windows" = "win2k"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.EU.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.EU.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2
[AppDefaults\\hl2.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!
[AppDefaults\\Pirates\!.exe\\d3dgl]
"ForceMaxTextureBlendStages" = "8"
# </wineconf>