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rvd89
12.03.05, 23:12
Hallo,
Seit ich meine cedega config abgeändert habe damit mein richtiges windows verwendet wird und nicht das fake habe ich ein problem.
wenn ich ein spiel starten will bekomme ich folgendes:

wine: Unhandled exception, starting debugger...
WineDbg starting on pid 1
No debug information in ELF '/usr/lib/transgaming_cedega//winex/bin/wine' (0x000
00000)
Breakpoint 1 at 0x4000d650
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libn
tdll.so' (0x40019000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libw
ine.so' (0x4011d000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_unic
ode.so' (0x40132000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_port
.so' (0x401f9000)
No debug information in ELF '/lib/tls/libm.so.6' (0x4020f000)
No debug information in ELF '/lib/tls/libc.so.6' (0x40232000)
No debug information in ELF '/lib/tls/libpthread.so.0' (0x40349000)
No debug information in ELF '/lib/libdl.so.2' (0x4035b000)
No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libuser32.so
' (0x406e3000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libgdi32.so'
(0x4080b000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libkernel32.
so' (0x40882000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libadvapi32.
so' (0x40903000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwinmm.so'
(0x4092a000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libversion.s
o' (0x40980000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/liblz32.so'
(0x4098a000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libshell32.s
o' (0x40991000)
No debug information in ELF '/usr/lib/libpng.so.3' (0x40a20000)
No debug information in ELF '/lib/libz.so.1' (0x40a4e000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libshlwapi.s
o' (0x40a5f000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libcomctl32.
so' (0x40a9f000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/liboleaut32.
so' (0x40b24000)
No debug information in ELF '/usr/lib/libjpeg.so.62' (0x40b9c000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineserve
r.so' (0x40bbb000)
No debug information in ELF '/usr/lib/libfreetype.so.6' (0x40c10000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libx11drv.so
' (0x40c7f000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_tsx1
1.so' (0x40cff000)
No debug information in ELF '/usr/X11R6/lib/libSM.so.6' (0x40d24000)
No debug information in ELF '/usr/X11R6/lib/libICE.so.6' (0x40d2c000)
No debug information in ELF '/usr/lib/libGL.so.1' (0x40d44000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libGLU.so.1'
(0x40db2000)
No debug information in ELF '/usr/X11R6/lib/libXext.so.6' (0x40e6d000)
No debug information in ELF '/usr/X11R6/lib/libX11.so.6' (0x40e7b000)
No debug information in ELF '/usr/lib/libGLcore.so.1' (0x40f77000)
No debug information in ELF '/usr/lib/tls/libnvidia-tls.so.1' (0x41668000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/xlcUTF8Load.so
.2' (0x40d12000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2' (0
x41712000)
No debug information in ELF '/usr/X11R6/lib/libXcursor.so.1' (0x41743000)
No debug information in ELF '/usr/X11R6/lib/libXrender.so.1' (0x4174c000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineoss.d
rv.so' (0x41880000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm32.s
o' (0x41899000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm.drv
.so' (0x419c0000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmidimap.d
rv.so' (0x419c8000)
No debug information in 32bit DLL 'G:\data2\spiele\pirates\Pirates.exe' (0x00400
000)
No debug information in 32bit DLL 'NTDLL.DLL' (0x40057000)
No debug information in 32bit DLL 'KERNEL32.DLL' (0x408b5000)
No debug information in 32bit DLL 'ADVAPI32.DLL' (0x40915000)
No debug information in 32bit DLL 'GDI32.DLL' (0x4082a000)
No debug information in 32bit DLL 'USER32.DLL' (0x4071a000)
No debug information in 32bit DLL 'WINMM.DLL' (0x40938000)
No debug information in 32bit DLL 'G:\DATA2\SPIELE\PIRATES\BINKW32.DLL' (0x18000
000)
No debug information in 32bit DLL 'LZ32.DLL' (0x4098d000)
No debug information in 32bit DLL 'VERSION.DLL' (0x40983000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM32\MSVCRT.DLL' (0x77be0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM32\RPCRT4.DLL' (0x77e50000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM32\OLE32.DLL' (0x774b0000)
No debug information in 32bit DLL 'SHLWAPI.DLL' (0x40a7c000)
No debug information in 32bit DLL 'COMCTL32.DLL' (0x40aad000)
No debug information in 32bit DLL 'SHELL32.DLL' (0x409b7000)
No debug information in 32bit DLL 'OLEAUT32.DLL' (0x40b46000)
wine: Unhandled exception, starting debugger...
WineDbg starting on pid 3
No debug information in ELF '/usr/lib/transgaming_cedega//winex/bin/wine' (0x000
00000)
Breakpoint 1 at 0x4000d650
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libn
tdll.so' (0x40019000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libw
ine.so' (0x4011d000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_unic
ode.so' (0x40132000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_port
.so' (0x401f9000)
No debug information in ELF '/lib/tls/libm.so.6' (0x4020f000)
No debug information in ELF '/lib/tls/libc.so.6' (0x40232000)
No debug information in ELF '/lib/tls/libpthread.so.0' (0x40349000)
No debug information in ELF '/lib/libdl.so.2' (0x4035b000)
No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
No debug information in ELF '/usr/lib/transgaming_cedega/winex/bin/winedbg.so' (
0x404b1000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libadvapi32.
so' (0x40723000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libkernel32.
so' (0x4074a000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineserve
r.so' (0x407cb000)
No debug information in 32bit DLL '/usr/lib/transgaming_cedega/winex/bin/winedbg
' (0x404b9000)
No debug information in 32bit DLL 'NTDLL.DLL' (0x40057000)
No debug information in 32bit DLL 'KERNEL32.DLL' (0x4077d000)
No debug information in 32bit DLL 'ADVAPI32.DLL' (0x40735000)
Unhandled exception: page fault on read access to 0x619584d0 in 32-bit code (0x4
04c73f6).
In 32-bit mode.
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:404c73f6 ESP:40712464 EBP:407124e4 EFLAGS:00210246( R- 00 I Z- -P1 )
EAX:619584cc EBX:404e48f8 ECX:4071234c EDX:0000001b
ESI:00000000 EDI:00000000
Stack dump:
0x40712464 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x257464): 0000
0010 404d8db7 4071247c 0000001c
0x40712474 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x257474): 7806
ea74 2114124c 00000000 0000001c
0x40712484 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x257484): 4011
d300 00000015 0000001c 00000000
0x40712494 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x257494): 0000
0001 90146698 bfffec80 00000001
0x407124a4 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x2574a4): ffff
ffff bfffecc8 00000040 bfffec80
0x407124b4 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x2574b4): 4020
44b3 90146698 0000001c 00000000
0x407124c4 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x2574c4):

Backtrace:
=>0 0x404c73f6 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0xc3f6 in wi
nedbg.so) (ebp=407124e4)
1 0x404c9453 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0xe453 in wi
nedbg.so) (ebp=407124fc)
2 0x404c97a1 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0xe7a1 in wi
nedbg.so) (ebp=40712550)
3 0x404c65a1 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0xb5a1 in wi
nedbg.so) (ebp=407126c0)
4 0x404d0b08 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x15b08 in w
inedbg.so) (ebp=407127e8)
5 0x404d0dc2 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x15dc2 in w
inedbg.so) (ebp=4071285c)
6 0x404d127a (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0x1627a in w
inedbg.so) (ebp=40712890)
7 0x404ba3d5 (/usr/lib/transgaming_cedega/winex/bin/winedbg.EntryPoint+0x2d in
winedbg) (ebp=407128ac)
8 0x400cb3cc (NTDLL.DLL.wine_server_call+0x1e74 in libntdll.so) (ebp=40712954)
9 0x400cb4df (NTDLL.DLL.wine_server_call+0x1f87 in libntdll.so) (ebp=40712a88)
10 0x4034e7f3 (NTDLL.DLL.memcpy+0xb5213 in libpthread.so.0) (ebp=40712afc)
11 0x402e962a (NTDLL.DLL.memcpy+0x5004a in libc.so.6) (ebp=00000000)

0x404c73f6 (/usr/lib/transgaming_cedega/winex/bin/winedbg..data+0xc3f6 in winedbg.so): addl 0x4(%eax),%eax
Modules:
Address Module Name
0x40057000-40059000 (PE) NTDLL.DLL
0x404b9000-404bb000 (PE) /usr/lib/transgaming_cedega/winex/bin/winedbg
0x40735000-40737000 (PE) ADVAPI32.DLL
0x4077d000-4077f000 (PE) KERNEL32.DLL
Threads:
process tid prio
00000003 (D) /usr/lib/transgaming_cedega/winex/bin/winedbg
00000004 0 <==
00000001
00000002 0
WineDbg terminated on pid 3
Cannot close *fd* 17
Cannot close *fd* 16

Kann mir da jemand helfen?

mfg

rvd89

Seblxuser
13.03.05, 10:09
Poste mal deine Config, sonst kan dir nimand helfen

flammenflitzer
13.03.05, 10:45
Hast Du im Kernel:
#
# Executable file formats / Emulations
#
CONFIG_BINFMT_ELF=y
CONFIG_BINFMT_MISC=y
CONFIG_IA32_EMULATION=y
CONFIG_IA32_AOUT=y
CONFIG_COMPAT=y
CONFIG_SYSVIPC_COMPAT=y
CONFIG_UID16=y

Außerdem solltes Du meines Wissens in der fstab eintragen:
###neu für Cedega
none /proc/sys/fs/binfmt_misc binfmt_misc defaults 0 0

rvd89
13.03.05, 12:12
meine config sieht so aus:

WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/windows/C/"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32"
"Temp" = "e:\\"
"Path" = "c:\\windows;c:\\windows\\system32"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"
;
; Use the mozilla control as the IE control where available
;"MozillaControl" = "Y"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "32"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"


[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"

[opengl]
; Report a truncated list of OpenGL extensions to the application
;;"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

[joystick]
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"


[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
;"0"="/path/to/extra/fonts"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaa.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead_demo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_breakthrough.exe\\version]
"windows" = "win2k"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2
[AppDefaults\\hl2.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!
[AppDefaults\\Pirates\!.exe\\d3dgl]
"ForceMaxTextureBlendStages" = "8"
# </wineconf>



@flammenflitzer
wie kann ich gucken ob ich das im kernel habe? (sorry hab linux noch nicht allzu lange)

flammenflitzer
13.03.05, 12:37
Konsole als Root
cat /etc/fstab | grep binfmt_misc*
oder
cat /etc/fstab
Ausgabe posten
cat /usr/src/linux/.config | grep CONFIG_BINFMT*
Ausgabe posten

rvd89
13.03.05, 12:51
cat /etc/fstab:

/dev/hda8 / reiserfs acl,user_xattr 1 1
/dev/hda6 /windows/D vfat users,gid=users,umask=0002,iocharset=utf8 0 0
/dev/hda7 swap swap pri=42 0 0
devpts /dev/pts devpts mode=0620,gid=5 0 0
proc /proc proc defaults 0 0
usbfs /proc/bus/usb usbfs noauto 0 0
sysfs /sys sysfs noauto 0 0
/dev/dvdram /media/dvdram subfs fs=cdfss,ro,procuid,nosuid,nodev,exec,iocharset=ut f8 0 0
/dev/hda5 /data2 vfat users,exec,gid=users,umask=0002,iocharset=utf8 0 0

/dev/hda1 /windows/C vfat users,exec,gid=users,umask=0002,iocharset=utf8 0 0


cat /usr/src/linux/.config | grep CONFIG_BINFMT*:
cat: /usr/src/linux/.config: Datei oder Verzeichnis nicht gefunden

flammenflitzer
13.03.05, 14:06
Was hast Du denn für ein Linuxsystem?
Normal liegt die Kernelconfig unter diesem Pfad.
Ich würde schon mal den Eintrag in der fstab vornehmen.
Weiter vermute ich, daß da im Kernel etwas fehlt. Um das festzustellen muß man erst mal die .config finden.

rvd89
13.03.05, 14:22
ich benutze suse 9.2

flammenflitzer
13.03.05, 14:35
Also ich habe in Suse mal reingeschnuppert. War aber die einzige der in etwa 10 getesteten Distris, mit der sich mein usb-Kabelmodem nicht konfigurieren ließ. Ich glaube, bei Problemen sollte man yast u.ä. weglassen und per Hand editieren. Ist aber bei Suse nicht so einfach, da die Standards ignorieren und Dateien und Verzeichnisse anders benennen bzw. ablegen als unter Linux üblich. Aus diesem (u.a.) Gründen bin ich kein Suse-Freund. Ich glaube hier mußt Du mal beim Suse-Forum nachforschen. Oder Yast bzw. einen anderen Suse Helfer bemühen und versuchen die Optionen in den Kernel zu bringen.
Also recherchiere mal, wo bei Suse die .config liegt. (und wenn Du sie gefunden hast, kannst Du sie in /usr/src/linux verlinken oder ablegen, da gehört sie nämlich hin.)

rvd89
13.03.05, 16:07
also ich habe 4 orte wo eine config ist.

1. /usr/src/linux-2.6.8-24-obj/i386/debug
2. /usr/src/linux-2.6.8-24-obj/i386/bigsmp
3. /usr/src/linux-2.6.8-24-obj/i386/default
4. /usr/src/linux-2.6.8-24-obj/i386/smp

rvd89
13.03.05, 16:33
so ich habe mal mein fake_windows wieder eingestellt und damit funktioniert das

gladiac
13.03.05, 16:42
Man sollte nie Spiele von einer FAT oder NTFS Partition starten. Es gibt nur Probleme. Schaut euch mal im Forum von TransGaming um.

Wieso es nicht geht, deine Partition ist nicht mit der exec Option gemountet. Details dazu gibt es in den Release Notes!