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yasuo
09.10.04, 13:48
hi, doom3 stürzt bei mir ohne erkennbaren Grund mitten im Spiel ab.

das Log:


~$ doom3
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14
Hostname: brainless
IP: 127.0.0.1
------ Initializing File System ------
Loaded pk4 /usr/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/games/doom3/base/pak000.pk4 with checksum 0xd78136c9
Loaded pk4 /usr/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/heinz/.doom3/base
/usr/games/doom3/base
/usr/games/doom3/base/pak005.pk4 (63 files)
/usr/games/doom3/base/pak004.pk4 (5137 files)
/usr/games/doom3/base/pak003.pk4 (4676 files)
/usr/games/doom3/base/pak002.pk4 (6120 files)
/usr/games/doom3/base/pak001.pk4 (8972 files)
/usr/games/doom3/base/pak000.pk4 (2698 files)
/usr/games/doom3/base/game01.pk4 (2 files)
/usr/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem

renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW!
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_mul
titexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_
ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture
_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_d
ot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_
object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_sub
tract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord G
L_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_poin
t_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specul
ar_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap G
L_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_t
exture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_text
ure_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture
_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_te
xture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_t
o_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponen
t GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_regist
er_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_textur
e_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader
2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV
_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_
SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SU
N_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )

------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordin
ate number
line 67, column 22: error: invalid texture coordinate number
line 68, column 22: error: invalid texture coordinate number
line 71, column 22: error: invalid texture coordinate number
line 72, column 22: error: invalid texture coordinate number
line 73, column 22: error: invalid texture coordinate number
line 79, column 22: error: invalid texture coordinate number
line 80, column 22: error: invalid texture coordinate number
line 81, column 22: error: invalid texture coordinate number



error at 1899:
4], defaultTexCoord;
DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];
DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix
MOV result.texcoord[5], defaultTexCoord;
DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];
DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];

# calculate vector to viewer in R0
SUB R0, program.env[5], vertex.position;

# put into texture space for TEX6
DP3 result.texcoord[6].x, vertex.attrib[9], R0;
DP3 result.texcoord[6].y, vertex.attrib[10], R0;
DP3 result.texcoord[6].z, vertex.attrib[11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];
#SWZ result.color, R0, 1, 1, 1, 1;

ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordin
ate number
line 67, column 22: error: invalid texture coordinate number
line 68, column 22: error: invalid texture coordinate number
line 71, column 22: error: invalid texture coordinate number
line 72, column 22: error: invalid texture coordinate number
line 73, column 22: error: invalid texture coordinate number
line 93, column 22: error: invalid texture coordinate number
line 94, column 22: error: invalid texture coordinate number
line 95, column 22: error: invalid texture coordinate number

error at 1899:
4], defaultTexCoord;
DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];
DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix
MOV result.texcoord[5], defaultTexCoord;
DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];
DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];

# texture 6's texcoords will be the halfangle in texture space

# calculate normalized vector to light in R0
SUB R0, program.env[4], vertex.position;
DP3 R1, R0, R0;


MUL R1, R1, R2.x;

# add together to become the half angle vector in object space (non-normalized)
ADD R0, R0, R1;

# put into texture space
DP3 result.texcoord[6].x, vertex.attrib[9], R0;
DP3 result.texcoord[6].y, vertex.attrib[10], R0;
DP3 result.texcoord[6].z, vertex.attrib[11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22: error: invalid texture coordin
ate number
line 45, column 22: error: invalid texture coordinate number
line 50, column 22: error: invalid texture coordinate number

error at 1202:
4].x, vertex.attrib[9], program.env[8];

# texture 3 gets the transformed tangent
DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6];
DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7];
DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8];

# texture 4 gets the transformed tangent
DP3 result.texcoord[2].z, vertex.normal, program.env[6];
DP3 result.texcoord[3].z, vertex.normal, program.env[7];
DP3 result.texcoord[4].z, vertex.normal,program.env[8];

MOV result.color, vertex.color;

ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22: error: invalid texture coordin
ate number
line 75, column 22: error: invalid texture coordinate number
line 76, column 22: error: invalid texture coordinate number
line 79, column 22: error: invalid texture coordinate number
line 80, column 22: error: invalid texture coordinate number
line 81, column 22: error: invalid texture coordinate number
line 84, column 22: error: invalid texture coordinate number
line 85, column 22: error: invalid texture coordinate number
line 86, column 22: error: invalid texture coordinate number



error at 2311:
4].x, vertex.attrib[9], program.env[20];
DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20];
DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20];

# put into texture space
DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21];
DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21];
DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21];

# put into texture space
DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22];
DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22];
DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22];

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coordin
ate number
line 84, column 22: error: invalid texture coordinate number
line 85, column 22: error: invalid texture coordinate number
line 88, column 22: error: invalid texture coordinate number
line 89, column 22: error: invalid texture coordinate number
line 90, column 22: error: invalid texture coordinate number

error at 2579:
4].x, vertex.texcoord[1], R0;
DP3 result.texcoord[4].y, vertex.texcoord[2], R0;
DP3 result.texcoord[4].z, vertex.texcoord[3], R0;

# texture 5's texcoords will be the unnormalized lightDir in tangent space
DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;
DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;
DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/nv20_bumpAndLight.vp


glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV20 renderSystem
found DLL in pak file: /usr/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/heinz/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1830.22 MHz
Compiled 'weapon_machinegun::Lower': 2367.8 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 4964
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.5
64 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.

reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/alphalabs4
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp: GL_FRAGMENT_PROGRAM_ARB not available
------- Game Map Init SaveGame -------
collision data:
656 models
55652 vertices (1304 KB)
100701 edges (3540 KB)
41780 polygons (2932 KB)
6940 brushes (948 KB)
26120 nodes (714 KB)
84111 polygon refs (657 KB)
27483 brush refs (214 KB)
32103 internal edges
2903 sharp edges
0 contained polygons removed
0 polygons merged
10312 KB total memory used
896 msec to load collision data.
map bounds are (7840.0, 5384.0, 1712.0)
max clip sector is (245.0, 336.5, 214.0)
7 KB passage memory used to build PVS
6 msec to calculate PVS
71 areas
172 portals
14 areas visible on average
852 bytes PVS data
[Load AAS]
loading maps/game/alphalabs4.aas48
done.
[Load AAS]
loading maps/game/alphalabs4.aas96
done.
[Load AAS]
loading maps/game/alphalabs4.aas_guardian
[Load AAS]
loading maps/game/alphalabs4.aas_mancubus
[Load AAS]
loading maps/game/alphalabs4.aas_sabaoth
[Load AAS]
loading maps/game/alphalabs4.aas_cyberdemon
glprogs/heatHazeWithMaskAndVertex.vfp
glprogs/heatHazeWithMaskAndVertex.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/heatHazeWithMask.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/heatHazeWithMask.vfp
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video


WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video
loaded collision model models/mapobjects/delta2/demonpork/puddle.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates2.lwo
loaded collision model models/mapobjects/rideodeath/turnstile.lwo
loaded collision model models/mapobjects/rideodeath/welder/welderarm.lwo
loaded collision model models/mapobjects/guiobjects/alphalabcon/alphalabcon.lwo
loaded collision model models/mapobjects/cpu/cpudesk1.lwo
loaded collision model models/mapobjects/doors/enprodoor2/enprodoor2_rt.lwo
loaded collision model models/mapobjects/doors/enprodoor2/enprodoor2_lf.lwo
loaded collision model models/mapobjects/com/elevguistand/elevguistand.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/mapobjects/skmachines/skceilingdisc.lwo
loaded collision model models/mapobjects/cpu/comrack2.lwo
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lw
o
loaded collision model models/mapobjects/rideodeath/rod_mystbox.lwo
loaded collision model models/mapobjects/cpu/boxmonitor1.lwo
loaded collision model models/mapobjects/cpu/cpudesk1a_f.lwo
loaded collision model models/mapobjects/cpu/cpudesk1_f.lwo
loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/storagecab/gunrack/gunrackcomp.lwo
loaded collision model models/mapobjects/washroom/clamp.ase
loaded collision model models/mapobjects/webs/corner_floor.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/doors/airlockdoor/separates/airdoor.lwo
loaded collision model models/mapobjects/doors/airlockdoor/separates/airdoorfrm.
lwo
loaded collision model models/mapobjects/doors/airlockdoor/airdoormaster.lwo
loaded collision model models/mapobjects/alphalabs3/vagary/vagary_webs.lwo
loaded collision model models/mapobjects/com/modconsole6.lwo
loaded collision model models/mapobjects/healthgui/healthgui.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/com/modconsole3.lwo
loaded collision model models/mapobjects/rideodeath/welder/welderbox.lwo
loaded collision model models/mapobjects/rideodeath/welder/weldercagecomp.lwo
loaded collision model models/mapobjects/rideodeath/welder/welderclaw1.lwo
loaded collision model models/mapobjects/rideodeath/welder/welderclaw2.lwo
loaded collision model models/mapobjects/rideodeath/welder/weldermain.lwo
loaded collision model models/mapobjects/rideodeath/welder/welderpivot.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
1 purged from previous
1194 kept from previous
0 new loaded





all models loaded in 0.0 seconds
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensit
y/lights
WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensit
y/lights
WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensit
y/lights
WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensit
y/lights
WARNING: Couldn't load image: _emptyname
0 purged from previous
155 kept from previous
1758 new loaded
all images loaded in 11.2 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
11151k referenced
935k purged
----------------------------------------
-----------------------------------
22255 msec to load game/alphalabs4
idRenderWorld::GenerateAllInteractions, msec = 98, staticAllocCount = 0.
interactionTable size: 4022088 bytes
38094 interaction take 4266528 bytes
------------- Warnings ---------------
during game/alphalabs4...
WARNING: Couldn't load image: _emptyname
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: Non-portable: path contains uppercase characters: base/dds/makeIntensit
y/lights
WARNING: Non-portable: path contains uppercase characters: base/sound/VO/video
4 warnings
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
shutdown terminal support




kann jemand was damit anfangen?

mich wundert ja schon dass da dauernd models fehlen und son schmarrn

Fatty
09.10.04, 15:04
Da scheint wohl was bei der Installation schief gegangen zu sein.
Kopiere mal die *.pak Dateien nochmal von den CDs / der DVD.

knallzapzerap
09.10.04, 15:38
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1

So sieht es bei mir aus, die anderen files haben die gleiche checksum

yasuo
15.10.04, 13:27
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1

So sieht es bei mir aus, die anderen files haben die gleiche checksum
hab mal neu installiert - und das ein paar mal aber das Problem bleibt.



Loaded pk4 /usr/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621