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Dreamers
08.10.04, 23:25
Hallo,
mein ut 04 will einfach nicht laufen,
Habe eine Radeon 9800, Treiber sind drauf. Aber es kommt immer noch folgender fehler.

WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Weiß nicht mehr weiter.

bitte um hilfe.

jeppo
09.10.04, 08:02
Crash information will be saved to your logfile.
siehe ~/.ut2004/System/UT2004.log

Fatty
09.10.04, 10:41
Das neueste Update haste aber schon drauf, oder? Weil sonst ist klar, dass das nicht gehen kann... :ugly:

Dreamers
09.10.04, 14:31
Ne das Update habe ich noch nicht drauf. werde es schnell machen und dan wieder posten wenn es nicht geht,

danke an euch.

Dreamers
09.10.04, 15:51
Habe den neuesten Patch drauf und leider ohne erfolg.

Kommt immer noch der fehler

WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.



und hier log Datei:

Log: Log file open, Sat Oct 9 16:49:35 2004
Init: Name subsystem initialized
Init: Version: 3323 (128.29)
Init: Compiled: Sep 10 2004 02:57:53
Init: Command line:
Init: (This is Linux patch version 3323.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.538695...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33507->33506; refs: 347663
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.444087...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=f6e844683a2533d6c1641c70aef839fd
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : RADEON 9800 Pro Generic
Log: GL_VERSION : 1.3.4641 (X4.3.0-3.14.1)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: Startup time: 5.593079 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x85a8811]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ut2004-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE 13EVertexShaderPP13FVertexStreami+0x229) [0x8709729]
Log: [ 4] ./ut2004-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16 FRenderInterface+0x250) [0x85112a0]
Log: [ 5] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInt erface+0xeb0) [0x8331a90]
Log: [ 6] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterfac e+0x66c) [0x8318dcc]
Log: [ 7] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterfa ce+0x1da) [0x831d15a]
Log: [ 8] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x9bb) [0x823ebdb]
Log: [ 9] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x86fb026]
Log: [10] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x86f9249]
Log: [11] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x517) [0x8243397]
Log: [12] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815a798]
Log: [13] ./ut2004-bin [0x81521bf]
Log: [14] ./ut2004-bin(main+0x2c8f) [0x814e1cf]
Log: [15] /lib/tls/libc.so.6(__libc_start_main+0xe0) [0x401b0500]
Log: [16] ./ut2004-bin(getlogin+0xad) [0x814b311]
Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderInterface::SetVertexStreams <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 56 MByte 680 KByte 756 Bytes from HD took 1.239188 seconds (0.450197 reading, 0.788991 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Oct 9 16:49:41 2004


was kann ich noch machen?

dE_MaStEr
16.10.04, 12:08
Habe das selbe Problem. Habe den aktuellsten Patch drauf. Jedoch lässt sich das Spiel nicht starten!

Fehler ist der oben genannte. Nur das ich Fedora drauf habe!

gladiac
16.10.04, 13:15
http://bugzilla.icculus.org/

dE_MaStEr
16.10.04, 13:31
http://bugzilla.icculus.org/

Was soll mich da jetzt nun weiterbringen?