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Hallo,
mein ut 04 will einfach nicht laufen,
Habe eine Radeon 9800, Treiber sind drauf. Aber es kommt immer noch folgender fehler.
WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Weiß nicht mehr weiter.
bitte um hilfe.
Crash information will be saved to your logfile.
siehe ~/.ut2004/System/UT2004.log
Das neueste Update haste aber schon drauf, oder? Weil sonst ist klar, dass das nicht gehen kann... :ugly:
Ne das Update habe ich noch nicht drauf. werde es schnell machen und dan wieder posten wenn es nicht geht,
danke an euch.
Habe den neuesten Patch drauf und leider ohne erfolg.
Kommt immer noch der fehler
WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
und hier log Datei:
Log: Log file open, Sat Oct 9 16:49:35 2004
Init: Name subsystem initialized
Init: Version: 3323 (128.29)
Init: Compiled: Sep 10 2004 02:57:53
Init: Command line:
Init: (This is Linux patch version 3323.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.538695...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Chara cter=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33507->33506; refs: 347663
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.444087...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=f6e844683a2533d6c1641c70aef839fd
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : RADEON 9800 Pro Generic
Log: GL_VERSION : 1.3.4641 (X4.3.0-3.14.1)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: Startup time: 5.593079 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x85a8811]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ut2004-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE 13EVertexShaderPP13FVertexStreami+0x229) [0x8709729]
Log: [ 4] ./ut2004-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16 FRenderInterface+0x250) [0x85112a0]
Log: [ 5] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInt erface+0xeb0) [0x8331a90]
Log: [ 6] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterfac e+0x66c) [0x8318dcc]
Log: [ 7] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterfa ce+0x1da) [0x831d15a]
Log: [ 8] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x9bb) [0x823ebdb]
Log: [ 9] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x86fb026]
Log: [10] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x86f9249]
Log: [11] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x517) [0x8243397]
Log: [12] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815a798]
Log: [13] ./ut2004-bin [0x81521bf]
Log: [14] ./ut2004-bin(main+0x2c8f) [0x814e1cf]
Log: [15] /lib/tls/libc.so.6(__libc_start_main+0xe0) [0x401b0500]
Log: [16] ./ut2004-bin(getlogin+0xad) [0x814b311]
Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderInterface::SetVertexStreams <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 56 MByte 680 KByte 756 Bytes from HD took 1.239188 seconds (0.450197 reading, 0.788991 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sat Oct 9 16:49:41 2004
was kann ich noch machen?
Habe das selbe Problem. Habe den aktuellsten Patch drauf. Jedoch lässt sich das Spiel nicht starten!
Fehler ist der oben genannte. Nur das ich Fedora drauf habe!
http://bugzilla.icculus.org/
http://bugzilla.icculus.org/
Was soll mich da jetzt nun weiterbringen?
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