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Sir
07.10.04, 14:05
Hallo!
ich habe da ein kleines prob mit dem doom3 server!


h7538:/usr/local/games/doom3 # doom3-dedicated
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:24:34
Hostname: h7538.serverkompetenz.net
Alias: h7538
IP: 81.169.183.231
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/root/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak002.pk4 (6120 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
Opening IP socket: localhost:27666
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /root/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2399.76 MHz
Compiled 'removeInitialSplineAngles': 13749.6 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---

Type 'help' for dedicated server info.

terminal support enabled ( use +set in_tty 0 to disabled )
pid: 1653
496 MB System Memory
Async thread started


habe leider null plan wie es weitergehen soll.
der help befehl funktioniert leider auch nicht (Unknown command 'help').
Man muss das ding doch irgenwie über eine config einrichten können! maps, passwort usw....

Fisch.666
07.10.04, 17:10
Hi!

Jetzt brauchst Du nur noch "spawnserver" in die Konsole eingeben, dann sollte er laufen.

Das "help" nicht funktioniert obwohl es dasteht find ich lustig, hab das schonmal bemerkt. Gibt statdessen mal "listCmds" in die Konsole ein, da bekommst Du ne kleine Übersicht mit den Verfügbaren Befehlen.

Dann lies Dir mal den Thread hier durch:

http://www.linuxforen.de/forums/showthread.php?t=146534

Da hab ich nen Link zu nem Startskript incl. mapcycle.cfg und server.cfg geposted. Zusätzlich musst Du im Startskript das "+servermaprestart" entfernen und in die server.cfg noch ganz unten "spawnserver" eintragen.

Dann sollte der laufen. Bei Fragen meld Dich einfach nocheinmal hier.

Sir
07.10.04, 17:35
danke!
aber schon wieder eine fehlermeldung:


----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
Opening IP socket: localhost:27666
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /root/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
e/proc/cpuinfo CPU frequency: 2399.76 MHz
Compiled 'removeInitialSplineAngles': 13542.8 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session -------- session initialized
--------------------------------------
--- Common Initialization Complete ---

Type 'help' for dedicated server info.

terminal support enabled ( use +set in_tty 0 to disabled )
pid: 3186
496 MB System Memory
Async thread started
spawnserver
--------- Game Map Shutdown ----------
--------------------------------------
Server spawned on port 27666.
--------- Game Map Shutdown ----------
--------------------------------------
r_skipNewAmbient cannot be changed in multiplayer.
r_shadows cannot be changed in multiplayer.
r_skipSpecular cannot be changed in multiplayer.
r_skipBump cannot be changed in multiplayer.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mp/d3dm1
glprogs/heatHaze.vfpglprogs/heatHaze.vfpWARNING: material 'textures/glass/outdoor_glass1' had stage with no image
glprogs/heatHazeWithMask.vfpglprogs/heatHazeWithMask.vfpWARNING: material 'textures/sfx/vp1' had stage with no image
----------- Game Map Init ------------
collision data:
272 models
15786 vertices (369 KB)
28000 edges (984 KB)
11451 polygons (804 KB)
2348 brushes (319 KB)
8298 nodes (226 KB)
23566 polygon refs (184 KB)
8330 brush refs (65 KB)
8269 internal edges
1138 sharp edges
0 contained polygons removed
0 polygons merged
2954 KB total memory used
237 msec to load collision data.
map bounds are (5216.0, 4168.0, 4418.0)
max clip sector is (326.0, 260.5, 276.1)
1 KB passage memory used to build PVS
2 msec to calculate PVS
32 areas
72 portals
9 areas visible on average
128 bytes PVS data
[Load AAS]
loading maps/game/mp/d3dm1.aas48
[Load AAS]
loading maps/game/mp/d3dm1.aas96
[Load AAS]
loading maps/game/mp/d3dm1.aas_guardian
[Load AAS]
loading maps/game/mp/d3dm1.aas_mancubus
[Load AAS]
loading maps/game/mp/d3dm1.aas_sabaoth
[Load AAS]
loading maps/game/mp/d3dm1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
r_skipSpecular cannot be changed in multiplayer.
Spawning entities
g_skill cannot be changed in multiplayer.
g_gravity cannot be changed in multiplayer.
Compiled '/root/.doom3/base/maps/game/mp/d3dm1.script': 377.4 ms
---------- Compile stats ----------

Memory usage:
Strings: 80, 12688 bytes
Statements: 69052, 1381040 bytes
Functions: 2132, 252580 bytes
Variables: 148756 bytes
Mem used: 2512488 bytes
Static data: 2277552 bytes
Allocated: 3294412 bytes
Thread size: 7068 bytes

loaded collision model models/mapobjects/steve_temp/map10_hell_smoke.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
loaded collision model models/mapobjects/steve_temp/map10_hell2.lwo
glprogs/heatHazeWithMaskAndVertex.vfpglprogs/heatHazeWithMaskAndVertex.vfpWARNING: material 'textures/sfx/vpring3' had stage with no image
loaded collision model models/mapobjects/enpro/dm_laser_b.lwo
loaded collision model models/mapobjects/enpro/dm_laser_c.lwo
loaded collision model models/mapobjects/doors/smalldoor.lwo
loaded collision model models\mapobjects\com\snail\snailclawhand.lwo
loaded collision model models/mapobjects/com/snail/snailcomp.lwo
loaded collision model models/mapobjects/utility/trapbra/trapbra.lwo
loaded collision model models/mapobjects/cpu/cpufloorinsert2.lwo
loaded collision model models/mapobjects/enpro/dm_cylinder.lwo
removed 2 degenerate triangles
loaded collision model models/mapobjects/utility/tecknob1/tecknob1.lwo
loaded collision model models/mapobjects/com/com_twist.ase
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/cpu/boxmonitor1.lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/outdoors/dm/dm_outside.lwo
loaded collision model models/mapobjects/doors/cpudoor2.lwo
loaded collision model models/mapobjects/com/snail/snailshell1.lwo
loaded collision model models/mapobjects/enpro/dm_cylinderdisc.lwo
loaded collision model models/mapobjects/enpro/dm_laser_a.lwo
loaded collision model models/mapobjects/enpro/dm_laser_d.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
loaded collision model models/mapobjects/cpu/cpudecotrim.lwo
loaded collision model models/mapobjects/cpu/cpumaze1.lwo
loaded collision model models/mapobjects/com/snail/snailshell2.lwo
loaded collision model models/mapobjects/com/snail/snailshell3.lwo
loaded collision model models/mapobjects/enpro/dm_cylinder_spectrum.lwo
loaded collision model models/mapobjects/com/snail/snailclawfinger.lwo
loaded collision model models/mapobjects/teleporter/teleporter_exit.lwo
loaded collision model models/mapobjects/steve_temp/map10_hellpipe.ASE
loaded collision model models/mapobjects/steve_temp/map10_hellpanel.ASE
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ase
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb_broken.ase
loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/cpudoor2r.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2lft.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2rt.lwo
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/steve_temp/map10_hell1.lwo
loaded collision model models/mapobjects/teleporter/telecolon.lwo
loaded collision model models/mapobjects/steve_temp/map10_hell3.lwo
loaded collision model models/mapobjects/swinglights/swinglight1a.lwo
...887 entities spawned, 0 inhibited

12 spawns (5 initials)
==== Processing events ====
r_skipNewAmbient cannot be changed in multiplayer.
r_shadows cannot be changed in multiplayer.
r_skipBump cannot be changed in multiplayer.
WARNING: material 'textures/sfx/vppinch_bfgbolt' had stage with no image
WARNING: material 'models/characters/male_npc/marine/h_mp1_invis' had stage with no image
WARNING: material 'models/characters/male_npc/marine/mp1_invis' had stage with no image
r_skipNewAmbient cannot be changed in multiplayer.
r_shadows cannot be changed in multiplayer.
r_skipBump cannot be changed in multiplayer.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 purged from previous
566 kept from previous
0 new loaded
all models loaded in 0.0 seconds
---------------------------------------------------
0 msec to draw all images
-----------------------------------
7403 msec to load game/mp/d3dm1
------------- Warnings ---------------
during game/mp/d3dm1...
WARNING: material 'models/characters/male_npc/marine/h_mp1_invis' had stage with no image
WARNING: material 'models/characters/male_npc/marine/mp1_invis' had stage with no image
WARNING: material 'textures/glass/outdoor_glass1' had stage with no image
WARNING: material 'textures/sfx/vp1' had stage with no image
WARNING: material 'textures/sfx/vppinch_bfgbolt' had stage with no image
WARNING: material 'textures/sfx/vpring3' had stage with no image
6 warnings
Sending heartbeat to 192.246.40.244:27650


habe auch schon probiert zu connecten!
auch eine fehlermeldung: server uses protokoll 65571

Fisch.666
07.10.04, 20:00
Hi!

Die Fehlermeldungen sind normal, kommen bei mir auch. Sieht eigentlich alles ganz normal aus.

Diese andere Fehlermeldung "server uses protokoll 65571" erscheint die wenn Du mit Deinem Windows Client auf den Server connecten willst? Dann solltest Du den mal auf 1.1 Updaten:

http://www.3dgamers.com/dlselect/games/doom3/d3_1_1.exe.html

Dann noch ein anderer Tip: Lass den Server nicht als root laufen...

Sir
08.10.04, 07:06
vielen dank für die hilfe!
haut einwandfrei hin!