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Hi zusammen!
Jetzt wo ich mein Grafikkarten Problem behoben habe, stellt sich schon wieder ein Problem:
Ich habe Battlefield Vietnam Istalliert, wie es bei
http://www.holarse.de/?content=/emulationen/winex/spiele/bfvietnam
beschrieben ist!!!
Wenn ich jetzt das Spiel mittels "Befehl ausführe bekomme ich einen schwartzen Bildschirm und dann geht der einfach wieder auf die Arbeitsfläche zurück, allerdings im 800x600 Modus(oder so ;) )
Kann mir einer sagen, wodran das liegt?
Gruß
G3n3ra1
Hi
Nein ich kann dir nicht sagen woran dass das liegt, aber: Was passiert wenn du das Spiel aus einer geöffneten Terminalemulation startest? Dann sollten dann wenigstens Fehlermeldungen in der geöffneten konsole erscheinen ...
MfG carnil
Is ziemlich viel, will der nich Posten!
Wie kann ich dir das denn sonst noch schicken?
Gruß
G3n3ra1
Hier ist das Ende davon:
wine: Unhandled exception, starting debugger...
WineDbg starting on pid 806cdd0
No debug information in ELF '/usr/lib/transgaming_winex3//winex/bin/wine' (0x00000000)
Breakpoint 1 at 0x4000dd60
No debug information in ELF '/usr/lib/transgaming_winex3//winex/pthread_lib/libntdll.so' (0x4001a000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/pthread_lib/libwine.so' (0x40111000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwine_unicode.so' (0x40127000)
No debug information in ELF '/lib/i686/libm.so.6' (0x40202000)
No debug information in ELF '/lib/i686/libc.so.6' (0x40225000)
No debug information in ELF '/lib/i686/libpthread.so.0' (0x40358000)
No debug information in ELF '/lib/libdl.so.2' (0x403a9000)
No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libkernel32.so' (0x40723000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwsock32.so' (0x401ee000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libws2_32.so' (0x407a3000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libuser32.so' (0x407ba000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libgdi32.so' (0x408e1000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libadvapi32.so' (0x4094d000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libd3d9.so' (0x4096f000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libddraw.so' (0x40992000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwine_tsx11.so' (0x409d4000)
No debug information in ELF '/usr/X11R6/lib/libSM.so.6' (0x404f3000)
No debug information in ELF '/usr/X11R6/lib/libICE.so.6' (0x409f9000)
No debug information in ELF '/usr/X11R6/lib/libXrender.so.1' (0x40a10000)
No debug information in ELF '/usr/lib/tls/libGL.so.1' (0x40a18000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libGLU.so.1' (0x40a83000)
No debug information in ELF '/usr/X11R6/lib/libXext.so.6' (0x40b3e000)
No debug information in ELF '/usr/X11R6/lib/libX11.so.6' (0x40b4c000)
No debug information in ELF '/usr/lib/tls/libGLcore.so.1' (0x40c48000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwinmm.so' (0x411c5000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libimm32.so' (0x409e6000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libshell32.so' (0x4121a000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libole32.so' (0x41292000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/librpcrt4.so' (0x412f4000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libshlwapi.so' (0x41339000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libcomctl32.so' (0x41379000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libdinput8.so' (0x413fd000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libdinput.so' (0x41402000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/liboleaut32.so' (0x41421000)
No debug information in ELF '/usr/lib/libjpeg.so.62' (0x41497000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libx11drv.so' (0x414b7000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2' (0x401fd000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2' (0x41527000)
No debug information in ELF '/usr/lib/gconv/ISO8859-15.so' (0x403ad000)
No debug information in ELF '/usr/X11R6/lib/libXcursor.so.1' (0x41559000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libd3dgl.so' (0x417a0000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwineoss.drv.so' (0x4995e000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libmsacm32.so' (0x49978000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libwinemp3.acm.so' (0x4998a000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libmsacm.drv.so' (0x41562000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libmidimap.drv.so' (0x4148a000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libpsapi.so' (0x41491000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libjoystick.drv.so' (0x4cd7d000)
No debug information in ELF '/usr/lib/transgaming_winex3//winex/lib/libdsound.so' (0x4e650000)
No debug information in 32bit DLL 'D:\bfvietnam\bfvietnam.exe' (0x00400000)
No debug information in 32bit DLL 'NTDLL.DLL' (0x40056000)
No debug information in 32bit DLL 'KERNEL32.DLL' (0x40756000)
No debug information in 32bit DLL 'ADVAPI32.DLL' (0x4095d000)
No debug information in 32bit DLL 'GDI32.DLL' (0x408ff000)
No debug information in 32bit DLL 'USER32.DLL' (0x407f1000)
No debug information in 32bit DLL 'WS2_32.DLL' (0x407ab000)
No debug information in 32bit DLL 'WSOCK32.DLL' (0x401f2000)
No debug information in 32bit DLL 'DDRAW.DLL' (0x409a7000)
No debug information in 32bit DLL 'D3D9.DLL' (0x4097d000)
No debug information in 32bit DLL 'WINMM.DLL' (0x411d3000)
No debug information in 32bit DLL 'D:\BFVIETNAM\BINKW32.DLL' (0x30000000)
No debug information in 32bit DLL 'D:\BFVIETNAM\MSS32.DLL' (0x21100000)
No debug information in 32bit DLL 'IMM32.DLL' (0x409ec000)
No debug information in 32bit DLL 'RPCRT4.DLL' (0x41317000)
No debug information in 32bit DLL 'OLE32.DLL' (0x412af000)
No debug information in 32bit DLL 'SHLWAPI.DLL' (0x41356000)
No debug information in 32bit DLL 'COMCTL32.DLL' (0x41387000)
No debug information in 32bit DLL 'SHELL32.DLL' (0x4123f000)
No debug information in 32bit DLL 'DINPUT.DLL' (0x4140e000)
No debug information in 32bit DLL 'DINPUT8.DLL' (0x413ff000)
No debug information in 32bit DLL 'OLEAUT32.DLL' (0x41442000)
No debug information in 32bit DLL 'X11DRV.DLL' (0x414d3000)
No debug information in 32bit DLL 'D3DGL.DLL' (0x417af000)
No debug information in 32bit DLL 'MSACM32.DLL' (0x4997d000)
No debug information in 32bit DLL 'WINEOSS.DRV' (0x49961000)
No debug information in 32bit DLL 'MSACM.DRV' (0x41565000)
No debug information in 32bit DLL 'MIDIMAP.DRV' (0x4148c000)
No debug information in 32bit DLL 'PSAPI.DLL' (0x41494000)
Unhandled exception: page fault on read access to 0xdead1010 in 32-bit code (0xdead1010).
In 32-bit mode.
0xdead1010 (MSACM32.DLL.acmStreamUnprepareHeader+0x9514aed8): *** Invalid address 0xdead1010 (MSACM32.DLL.acmStreamUnprepareHeader+0x9514aed8)
-- no code --
Wine-dbg>WineDbg terminated on pid 806cdd0
Keine Ahnung, was das heißt!!!
Gruß
G3n3ra1
Optional-Wine-Config:
If not exist, add these keys to your wine config.
But i'm not sure is it really necessary ;P
;; Battlefield Vietnam settings
[AppDefaults\\bfvietnam.exe\\d3dgl]
"ClipSpaceFix" = "N"
Wine-Registry:
Add these key to your wine registry.
Replace "%YOUR_LANGUAGE%" with YOUR favorite language.
[Software\\EA GAMES\\Battlefield Vietnam]
"LANGUAGE"="%YOUR_LANGUAGE%"
"LANGUAGEID"=dword:00000000
Available Languages:
-Chinese
-English
-French
-German
-Italian
-Japanese
-Korean
-Spanish
Geht nich!!!
Noch genau der Gleiche Fehler! :confused:
Gruß
G3n3ra1
prost!!! :ugly:
hab genau das gleiche problem...aber bei ziehmlich allen spielen...auch counterstrike condition zero etc.
hab aber leider auch noch keine lösung gefunden =(
@_DUKE_:
Du fängst an dich zu wiederholen. Es ist unnötig jeden Thread aus dem Keller zu holen um ihn mit immer gleichen Aussagen zu kommentieren.
sry, dachte nur das es die betroffenen vielleicht aufmuntert, wenn sie nicht allein sind...nee, sry, kommt nicht wieder vor, denke ichj mal ^^
ehm...was für distributionen und cedega versionen haben eigneltich die betroffenen? würd mich mal so interessieren...besonders das mit der cedega version...danke
Pthread Stack Size
------------------
If available, Cedega attempts to make use of pthreads (POSIX threads),
instead of LinuxThreads. Some distros which use pthreads only support
a maximum stack size of 2MB. This can cause problems with some games
which require larger stack sizes. Common symptoms of such problems
include (but are not limited to) a crash to desktop when starting a game
or when loading or saving a level. If this happens, you can work around it
by starting Cedega with pthreads disabled.
To disable pthreads when running from the commandline run with the
'-use-pthreads no' option. If using Point2Play, you can disable pthreads on
the per-game configuration as necessary, or for all games by adding the
following line to the [transgaming] section of the .point2playrc file.
pthreads_forced=off
Games with known problems on 2MB stacks include (but are not limited to):
Medal of Honor: Allied Assault
Command & Conquer: Generals
DOOM 3
Battlefield Vietnam (multiplayer)
StarWars: Jedi Knight II: Jedi Outcast
unter gentoo hat es geholfen glibc mit einen bestimmten parameter neu zu compilen. nptl glaub ich
hm...jetzt gehts nen bissle auf newbie-niveau runter, sry..
ehm...wie genau muss ich das neukompilieren? vorher noch 'dekompilieren'?
und es wär glaub ich ganz geil den parameter zu wissen...naja ich google mal ein bissle...
nptl in deine make.conf zu den useflags hinzufügen!
oder USE="nptl" emerge glibc
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