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~Gh05t~
28.05.04, 14:36
Hi all,
ich habe mir eben das WINE RACK auf SuSE 9.1 installiert und das YOU Update gemacht. Hat super geklappt, danach habe ich über Point2Play Half-Life installiert und auf version 1.1.1.0 geupdated. Danach hab ich das Game gestartet, meinen Key eingegeben und dann war Ende. Das Bild wurde kurz schwarz, danach war von HL/Winex nichts mehr zu sehen. Selbiges passiert wenn ich das Game über die Konsole mit winex3 starte. Wenn ich dann winex mit Strg-C schließe kommt:


> winex3 hl.exe
tid 9916 received signal 2. Raising signal 3
/usr/bin/winex3: line 261: 9916 Verlassen $SHELL -c "$RUNWINE $WINVER -debugmsg $DEBUGMSG -use-dos-cwd $WORKDIR -- $COMMAND_LINE"

Wenn ich es mit wine starte kommt einfach gar nichts. Nach der Commandeingabe kann ich wild Text schreiben, solange bis ich wine mit Strg-C schließe (ohne irgend eine Reaktion von wine).
Was mach ich falsch?

PS: Ist die Struktur normal:
~/.point2play/Half-Life/c_drive/Half-Life ??

~Gh05t~
28.05.04, 14:50
ok, ich habe noch ganz andere Probleme:


/windows/WINNT/system32> wine notepad.exe
err:module:import_dll No implementation for NTDLL.DLL.RtlSetSecurityDescriptorRMControl imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlGetSecurityDescriptorRMControl imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSelfRelativeToAbsoluteSD2 imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtFilterToken imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtImpersonateAnonymousToken imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSetSecurityObjectEx imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlNewSecurityObjectEx imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlConvertToAutoInheritSecurityObject imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSetControlSecurityDescriptor imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAuditAccessObjectAce imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAccessDeniedObjectAce imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAccessAllowedObjectAce imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAuditAccessAceEx imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtDeleteObjectAuditAlarm imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultListAndAuditAla rmByHandle imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultListAndAuditAla rm imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeAndAuditAlarm imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultList imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByType imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtNotifyChangeMultipleKeys imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtQueryMultipleValueKey imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtSaveMergedKeys imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlValidRelativeSecurityDescriptor imported from L"Z:\\windows\\WINNT\\system32\\advapi32.dll", setting to 0xdeadbeef
fixme:ntdll:NtQueryInformationToken (0x14,11,(nil),0,0x4069f9e0): stub
fixme:ntdll:NtQuerySecurityObject (0x48,0x00000007,0x4069f628,0x00000000,0x4069f6a0) stub!
fixme:ntdll:NtQuerySecurityObject (0x48,0x0000000f,0x4069f628,0x00000000,0x4069f660) stub!
fixme:ntdll:NtQuerySecurityObject (0x48,0x00000007,0x4069f61c,0x00000000,0x4069f6a0) stub!
fixme:ntdll:NtQuerySecurityObject (0x48,0x0000000f,0x4069f61c,0x00000000,0x4069f654) stub!
fixme:ntdll:NtQuerySecurityObject (0x48,0x00000007,0x4069f61c,0x00000000,0x4069f6a0) stub!
fixme:ntdll:NtQuerySecurityObject (0x48,0x0000000f,0x4069f61c,0x00000000,0x4069f654) stub!
err:module:import_dll No implementation for USER32.DLL.WCSToMBEx imported from L"Z:\\windows\\WINNT\\system32\\imm32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for USER32.DLL.User32InitializeImmEntryTable imported from L"Z:\\windows\\WINNT\\system32\\imm32.dll", setting to 0xdeadbeef
wine: Unhandled exception (thread 000f), starting debugger...
err:module:import_dll No implementation for NTDLL.DLL.RtlSetSecurityDescriptorRMControl imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlGetSecurityDescriptorRMControl imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSelfRelativeToAbsoluteSD2 imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtFilterToken imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtImpersonateAnonymousToken imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSetSecurityObjectEx imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlNewSecurityObjectEx imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlConvertToAutoInheritSecurityObject imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlSetControlSecurityDescriptor imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAuditAccessObjectAce imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAccessDeniedObjectAce imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAccessAllowedObjectAce imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlAddAuditAccessAceEx imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtDeleteObjectAuditAlarm imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultListAndAuditAla rmByHandle imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultListAndAuditAla rm imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeAndAuditAlarm imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByTypeResultList imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtAccessCheckByType imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtNotifyChangeMultipleKeys imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtQueryMultipleValueKey imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.NtSaveMergedKeys imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
err:module:import_dll No implementation for NTDLL.DLL.RtlValidRelativeSecurityDescriptor imported from L"Z:\\WINDOWS\\WINNT\\SYSTEM32\\advapi32.dll", setting to 0xdeadbeef
fixme:ntdll:NtQueryInformationToken (0x10,11,(nil),0,0x4070fa7c): stub
WineDbg starting on pid e
Can't find file for ELF 'wine-kthread' ((nil))
No debug information in ELF 'wine-pthread' ((nil))
Breakpoint 1 at 0x4000d6a0 (_end+0x3fefae90)
No debug information in ELF '/usr/lib/libwine.so.1' (0x40031000)
No debug information in ELF '/lib/tls/libpthread.so.0' (0x40049000)
No debug information in ELF '/lib/tls/libc.so.6' (0x40059000)
*** Invalid address 0x40017f70 (_end+0x3ff05760)
No debug information in ELF '/lib/tls/libm.so.6' (0x40172000)
No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
No debug information in ELF '/usr/lib/wine/ntdll.dll.so' (0x40195000)
No debug information in ELF '/usr/lib/libwine_unicode.so.1' (0x40221000)
No debug information in ELF '/usr/lib/wine/kernel32.dll.so' (0x40430000)
No debug information in ELF '/usr/lib/wine/gdi32.dll.so' (0x406a0000)
No debug information in ELF '/lib/libgcc_s.so.1' (0x4088e000)
No debug information in ELF '/usr/lib/wine/user32.dll.so' (0x40896000)
No debug information in ELF '/usr/lib/libfreetype.so.6' (0x40b19000)
No debug information in ELF '/usr/lib/libfontconfig.so.1' (0x40b82000)
No debug information in ELF '/usr/lib/libexpat.so.0' (0x40bac000)
No debug information in ELF '/usr/lib/wine/x11drv.dll.so' (0x40bcb000)
No debug information in ELF '/usr/X11R6/lib/libSM.so.6' (0x40c6b000)
No debug information in ELF '/usr/X11R6/lib/libICE.so.6' (0x40c74000)
No debug information in ELF '/usr/X11R6/lib/libXrandr.so.2' (0x40c8c000)
No debug information in ELF '/usr/X11R6/lib/libXrender.so.1' (0x40c90000)
No debug information in ELF '/usr/X11R6/lib/libXext.so.6' (0x40c98000)
No debug information in ELF '/usr/X11R6/lib/libX11.so.6' (0x40ca7000)
No debug information in ELF '/usr/lib/tls/libGL.so.1' (0x40da3000)
No debug information in ELF '/usr/lib/tls/libGLcore.so.1' (0x40e00000)
No debug information in ELF '/usr/X11R6/lib/libXcursor.so.1' (0x4136e000)
Unsupported debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2' (0x41355000)
Unsupported debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2' (0x41377000)
No debug information in ELF '/usr/lib/gconv/ISO8859-15.so' (0x4139c000)
No debug information in 32bit DLL 'Z:\windows\WINNT\system32\notepad.exe' (0x1000000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\NTDLL.DLL' (0x401b0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\KERNEL32.DLL' (0x40460000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\MSVCRT.DLL' (0x78000000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\RPCRT4.DLL' (0x77d20000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\ADVAPI32.DLL' (0x79350000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\GDI32.DLL' (0x406e0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\USER32.DLL' (0x408c0000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\SHLWAPI.DLL' (0x70bd0000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\COMCTL32.DLL' (0x71710000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\SHELL32.DLL' (0x77580000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\COMDLG32.DLL' (0x76b00000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\MPR.DLL' (0x782f0000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\WINSPOOL.DRV' (0x777f0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\X11DRV.DLL' (0x40be0000)
No debug information in 32bit DLL 'Z:\WINDOWS\WINNT\SYSTEM32\IMM32.DLL' (0x75df0000)
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code (0xdeadbeef).
In 32-bit mode.
0xdeadbeef (ADVAPI32.DLL..reloc+0x6572deef): *** Invalid address 0xdeadbeef (ADVAPI32.DLL..reloc+0x6572deef)
-- no code --
Wine-dbg>

Winex macht damit das, was wine mit meinem HL macht... gar nix.
Muss ich da noch was konfigurieren?

king_of_R&R
28.05.04, 15:17
poste doch mal deine wine.conf

Gruß
king_of_r&r

~Gh05t~
28.05.04, 17:36
~/.wine/config


WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive A]
"Type" = "floppy"
"Path" = "/media/floppy"
"Label" = "/media/floppy"
"Device" = "/dev/fd0"

[Drive C]
"Path" = "%HOME%/.wine/fake_windows"
"Type" = "hd"
"Label" = "fake_windows"
"Filesystem" = "win95"

[Drive M]
"Type" = "cdrom"
"Path" = "/media/dvdrecorder"
"Label" = "/media/dvdrecorder"
"FS" = "win95"
"Device" = "/dev/sr0"

[Drive X]
"Type" = "hd"
"Path" = "/tmp"
"Label" = "Tmp Drive"
"FS" = "win95"

[Drive Y]
"Type" = "network"
"Path" = "%HOME%"
"Label" = "Home"
"FS" = "win95"

[Drive Z]
"Type" = "network"
"Path" = "/"
"Label" = "Root"
"FS" = "win95"

[wine]
"Windows" = "C:\\Windows"
"System" = "C:\\Windows\\System"
"Temp" = "C:\\Windows\\Temp"
"Path" = "C:\\Windows;C:\\Windows\\System;X:\\;Y:\\"
"Profile" = "c:\\windows\\Profiles\\Administrator"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"
"ShellLinker" = "wineshelllink"

# <wineconf>

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win20,wi n30,win31)
;"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"comdlg32" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"advapi32" = "builtin, native"
"msvcrt" = "native, builtin"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msi" = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
;"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
"dir1" = "/usr/X11R6/lib/X11/fonts/truetype"
"dir2" = "/usr/X11R6/lib/X11/fonts/TrueType"
"dir3" = "/usr/X11R6/lib/X11/fonts/TT"

[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[ppdev]
;; key: io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
;; this has *nothing* to do with the windows version Wine returns:
;; set the "Windows" value in the [Version] section if you want that.
"WineLook" = "Win95"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"
"UsePrimary" = "0"

; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/enscript/afm"
"3" = "/usr/X11R6/lib/X11/fonts/Type1"
"4" = "/usr/lib/wine/afm"

[WinMM]
; Uncomment the "Drivers" line matching your sound setting.

"Drivers" = "wineoss.drv" ; default for most common configurations
;"Drivers" = "winearts.drv" ; for KDE
;"Drivers" = "winealsa.drv" ; for ALSA users
;"Drivers" = "winejack.drv" ; for Jack sound server
;"Drivers" = "winenas.drv" ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = "" ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
;"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
;"DefaultPlayback" = "0" ; use first device (/dev/dsp)
;"DefaultPlayback" = "1" ; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" ; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
;"DefaultCapture" = "0" ; use first device (/dev/dsp)
;"DefaultCapture" = "1" ; use second device (/dev/dsp1)
;"DefaultCapture" = "2" ; use third device (/dev/dsp2)

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs
;; from the Unix host name. You'll need to set ComputerName in
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

[ppd]
"generic" = "/usr/lib/wine/ppd/generic.ppd"
;; sample AppDefaults entries

; 3 InstallShield versions who like to put their full screen window in front,
; without any chance to switch to another X11 application.
; So just catch them in a desktop window.

[AppDefaults\\_INS0432._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0466._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0576._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5176._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5576._MP\\x11drv]
"Desktop" = "640x480"

;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\pickygame.exe\\dsound]
;"EmulDriver" = "N"

# [/wineconf]

~/.transgaming/config


WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/gh05t/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_winex3/winex/bin/wineshelllink"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the TransGaming HUD
;; "ShowFPS" = "Y"

[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
"ClipSpaceFix" = "Y"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"

[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"

[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"


;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"

# </wineconf>

~Gh05t~
31.05.04, 22:53
Was kann man denn da falsch machen? Wie kann ich testen ob wine(x) geht?