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Nikkita
08.04.04, 12:59
Hi Leute

Also ich hab ein Problem mit Ra3 wenn ich ein Server joinen will dann geht der einfach zurück zum Desktop. Benutzte Kanotix(Debian) als Distribution. Wenn ich aber Quake3 normal Singelplayer starte dann läuft das.

DarkSorcerer
08.04.04, 13:01
q3 von der console starten, wenn er aussteigt, schauen ob ein fehler kommt, falls ja, hier posten.

Nikkita
08.04.04, 13:51
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Toshiba
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
3 mods parsed
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
/home/max/.q3a/arena
/usr/local/games/quake3/arena/vm.pk3 (2 files)
/usr/local/games/quake3/arena/textures.pk3 (3 files)
/usr/local/games/quake3/arena/sounds.pk3 (19 files)
/usr/local/games/quake3/arena/scripts.pk3 (3 files)
/usr/local/games/quake3/arena/ra3mp9.pk3 (233 files)
/usr/local/games/quake3/arena/ra3mp8.pk3 (255 files)
/usr/local/games/quake3/arena/ra3mp7.pk3 (145 files)
/usr/local/games/quake3/arena/ra3mp6.pk3 (81 files)
/usr/local/games/quake3/arena/ra3mp5.pk3 (90 files)
/usr/local/games/quake3/arena/ra3mp4.pk3 (43 files)
./quake3.x86/arena
/home/max/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
11250 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
GL_VERSION: 1.4.0 NVIDIA 46.20
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_AR
B_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_tex
ture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_
transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_windo
w_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_
EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed
_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal G
L_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_pale
tte GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL
_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_E
XT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_
clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_
NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texge
n_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_ar
ray_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_
1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/bloodsport512.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/rivrstyx3.shader'
...loading 'scripts/ra3mp6.shader'
...loading 'scripts/machu.shader'
...loading 'scripts/sea.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/returntods.shader'
...loading 'scripts/launchaddon.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/mandarin.shader'
...loading 'scripts/n0ir.shader'
...loading 'scripts/danight.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/ka_flagbanner.shader'
...loading 'scripts/q3finkodm6_beta.shader'
...loading 'scripts/ra3finko1.shader'
...loading 'scripts/rivrstyx.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/evil1.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/gamma2.shader'
...loading 'scripts/evil4.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 676282 bytes of code
ui loaded in 2089504 bytes on the hunk
36 arenas parsed
32 bots parsed
execing q3config.cfg
cl_punkbuster is read only.
execing q3config.cfg
cl_punkbuster is read only.
]\pb_cl_enable
^5PunkBuster Client: PunkBuster Client (v1.069 | A0) Enabled
^5PunkBuster Client: Game Version [Q3 1.32b linux-i386 Nov 14 2002]
^5PunkBuster Client: Not Connected to a Server
]\connect 62.4.81.252:28000
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
62.4.81.252:28000 resolved to 62.4.81.252:28000
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
^5PunkBuster Client: Connected to Server 62.4.81.252:28000
mis-typed CD key?Server is full.
Server is full.
]\connect 62.93.201.101:27500
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
62.93.201.101:27500 resolved to 62.93.201.101:27500
^5PunkBuster Client: Connected to Server 62.93.201.101:27500
mis-typed CD key?----- FS_Startup -----
Current search path:
/usr/local/games/quake3/arena/vm.pk3 (2 files)
on the pure list
/usr/local/games/quake3/arena/textures.pk3 (3 files)
on the pure list
/usr/local/games/quake3/arena/sounds.pk3 (19 files)
on the pure list
/usr/local/games/quake3/arena/scripts.pk3 (3 files)
on the pure list
/usr/local/games/quake3/arena/ra3map9.pk3 (44 files)
on the pure list
/usr/local/games/quake3/arena/ra3map8.pk3 (39 files)
on the pure list
/usr/local/games/quake3/arena/ra3map7.pk3 (58 files)
on the pure list
/usr/local/games/quake3/arena/ra3map6.pk3 (59 files)
on the pure list
/usr/local/games/quake3/arena/ra3map5.pk3 (23 files)
on the pure list
/usr/local/games/quake3/arena/ra3map4.pk3 (32 files)
on the pure list
/usr/local/games/quake3/arena/ra3map3.pk3 (39 files)
on the pure list
/usr/local/games/quake3/arena/ra3map20.pk3 (231 files)
on the pure list
/usr/local/games/quake3/arena/ra3map2.pk3 (55 files)
on the pure list
/usr/local/games/quake3/arena/ra3map19.pk3 (61 files)
on the pure list
/usr/local/games/quake3/arena/ra3map18.pk3 (46 files)
on the pure list
/usr/local/games/quake3/arena/ra3map17.pk3 (112 files)
on the pure list
/usr/local/games/quake3/arena/ra3map16.pk3 (130 files)
on the pure list
/usr/local/games/quake3/arena/ra3map15.pk3 (176 files)
on the pure list
/usr/local/games/quake3/arena/ra3map14.pk3 (7 files)
on the pure list
/usr/local/games/quake3/arena/ra3map13.pk3 (72 files)
on the pure list
/usr/local/games/quake3/arena/ra3map12.pk3 (36 files)
on the pure list
/usr/local/games/quake3/arena/ra3map11.pk3 (32 files)
on the pure list
/usr/local/games/quake3/arena/ra3map10.pk3 (145 files)
on the pure list
/usr/local/games/quake3/arena/ra3map1.pk3 (26 files)
on the pure list
/usr/local/games/quake3/arena/models.pk3 (137 files)
on the pure list
/usr/local/games/quake3/arena/menu.pk3 (26 files)
on the pure list
/usr/local/games/quake3/arena/icons.pk3 (6 files)
on the pure list
/usr/local/games/quake3/arena/gfx.pk3 (23 files)
on the pure list
/usr/local/games/quake3/arena/browser.pk3 (57 files)
on the pure list
/usr/local/games/quake3/arena/6++.pk3 (9 files)
on the pure list
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
on the pure list
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
on the pure list
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
on the pure list
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
on the pure list
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
on the pure list
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
on the pure list
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
on the pure list
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
on the pure list
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
on the pure list
/home/max/.q3a/arena
/usr/local/games/quake3/arena/ra3mp9.pk3 (233 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp8.pk3 (255 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp7.pk3 (145 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp6.pk3 (81 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp5.pk3 (90 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp4.pk3 (43 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp3.pk3 (136 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp2.pk3 (110 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp10.pk3 (106 files)
not on the pure list
/usr/local/games/quake3/arena/ra3mp1.pk3 (197 files)
not on the pure list
/usr/local/games/quake3/arena
./quake3.x86/arena
/home/max/.q3a/baseq3
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
18427 files in pk3 files
Need paks: @arena/VM.pk3@arena/VM.pk3
Received signal 11, exiting...
DOUBLE SIGNAL FAULT: Received signal 11, exiting...
Shutdown tty console
max@Toshiba:~$ artsdsp -m nice quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/max/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
GL_VERSION: 1.4.0 NVIDIA 46.20
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_AR
B_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_tex
ture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_
transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_windo
w_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_
EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed
_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal G
L_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_pale
tte GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL
_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_E
XT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_
clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_
NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texge
n_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_ar
ray_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_
1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8a05ce8 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Toshiba
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
3 mods parsed
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
/home/max/.q3a/arena
/usr/local/games/quake3/arena/vm.pk3 (2 files)
/usr/local/games/quake3/arena
./quake3.x86/arena
/home/max/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
11250 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
GL_VERSION: 1.4.0 NVIDIA 46.20
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_AR
B_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_tex
ture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_
transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_windo
w_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_
EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed
_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal G
L_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_pale
tte GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL
_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_E
XT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_
clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_
NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texge
n_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_ar
ray_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_
1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/bloodsport512.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/rivrstyx3.shader'
...loading 'scripts/ra3mp6.shader'
...loading 'scripts/machu.shader'
...loading 'scripts/sea.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/returntods.shader'
...loading 'scripts/launchaddon.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/mandarin.shader'
...loading 'scripts/n0ir.shader'
...loading 'scripts/danight.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/ka_flagbanner.shader'
...loading 'scripts/q3finkodm6_beta.shader'
...loading 'scripts/ra3finko1.shader'
...loading 'scripts/rivrstyx.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/evil1.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/gamma2.shader'
...loading 'scripts/evil4.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 676282 bytes of code
ui loaded in 2089504 bytes on the hunk
36 arenas parsed
32 bots parsed
execing q3config.cfg
cl_punkbuster is read only.
execing q3config.cfg
cl_punkbuster is read only.
PunkBuster Client: pb_cl
PunkBuster Client: pb_cl_Enable - Enable PunkBuster
PunkBuster Client: pb_cl_Disable - Disable PunkBuster
]\pb_cl_enable
^5PunkBuster Client: PunkBuster Client (v1.069 | A0) Enabled
^5PunkBuster Client: Game Version [Q3 1.32b linux-i386 Nov 14 2002]
^5PunkBuster Client: Not Connected to a Server
]/connect 62.93.201.42
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
62.93.201.42 resolved to 62.93.201.42:27960
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
^5PunkBuster Client: Connected to Server 62.93.201.42:27960
mis-typed CD key?mis-typed CD key?mis-typed CD key?mis-typed CD key?***********
*********
ERROR: Disconnected from server
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 420 Go/AGP/SSE2
GL_VERSION: 1.4.0 NVIDIA 46.20
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_AR
B_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_tex
ture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_
transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_windo
w_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_
EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed
_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal G
L_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_pale
tte GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL
_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_E
XT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_
clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_
NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texge
n_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_ar
ray_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_
1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod

GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/cc.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/bloodsport512.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/rivrstyx3.shader'
...loading 'scripts/ra3mp6.shader'
...loading 'scripts/machu.shader'
...loading 'scripts/sea.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/returntods.shader'
...loading 'scripts/launchaddon.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/mandarin.shader'
...loading 'scripts/n0ir.shader'
...loading 'scripts/danight.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/ka_flagbanner.shader'
...loading 'scripts/q3finkodm6_beta.shader'
...loading 'scripts/ra3finko1.shader'
...loading 'scripts/rivrstyx.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/evil1.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/gamma2.shader'
...loading 'scripts/evil4.shader'
...loading 'scripts/g1zm0_floor.shader'
...loading 'scripts/g1zm0_glass.shader'
...loading 'scripts/g1zm0_wall.shader'
...loading 'scripts/g1zm0_misc.shader'
...loading 'scripts/crt.shader'
...loading 'scripts/g1zm0_skies.shader'
...loading 'scripts/hal.shader'
...loading 'scripts/ra3.shader'
...loading 'scripts/bigra3.shader'
...loading 'scripts/blueinflictsky.shader'
...loading 'scripts/infblood.shader'
...loading 'scripts/inflictpimp.shader'
...loading 'scripts/inflicts_sky.shader'
...loading 'scripts/ra3logo1.shader'
...loading 'scripts/avatar_ra3.shader'
...loading 'scripts/ra3map5.shader'
...loading 'scripts/deathstalker.shader'
...loading 'scripts/mahq.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/senn_ra3.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/ra3szq2dm1.shader'
...loading 'scripts/ra3szq2dm1newwater.shader'
...loading 'scripts/ra3szq2dm1_2.shader'
...loading 'scripts/cremator.shader'
...loading 'scripts/ra3mp16.shader'
...loading 'scripts/stormator.shader'
...loading 'scripts/sgtghost.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/ra3fire2.shader'
...loading 'scripts/sgwdw.shader'
...loading 'scripts/europa_ra3.shader'
...loading 'scripts/fira3.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 676282 bytes of code
ui loaded in 2089504 bytes on the hunk
36 arenas parsed
32 bots parsed
^5PunkBuster Client: Not Connected to a Server
execing q3config.cfg
]/connect 81.2.154.201
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
81.2.154.201 resolved to 81.2.154.201:27960
^5PunkBuster Client: Connected to Server 81.2.154.201:27960
mis-typed CD key?----- FS_Startup -----
Current search path:
/home/max/.q3a/arena
/usr/local/games/quake3/arena/vm.pk3 (2 files)
/usr/local/games/quake3/arena/textures.pk3 (3 files)
/usr/local/games/quake3/arena/sounds.pk3 (19 files)
/usr/local/games/quake3/arena/scripts.pk3 (3 files)
/usr/local/games/quake3/arena/ra3mp9.pk3 (233 files)
/usr/local/games/quake3/arena/ra3mp8.pk3 (255 files)
/usr/local/games/quake3/arena/ra3mp7.pk3 (145 files)
/usr/local/games/quake3/arena/ra3mp6.pk3 (81 files)
/usr/local/games/quake3/arena/ra3mp5.pk3 (90 files)
/usr/local/games/quake3/arena/ra3mp4.pk3 (43 files)
/usr/local/games/quake3/arena/ra3mp3.pk3 (136 files)
/usr/local/games/quake3/arena/ra3mp2.pk3 (110 files)
/usr/local/games/quake3/arena/ra3mp10.pk3 (106 files)
/usr/local/games/quake3/arena/ra3mp1.pk3 (197 files)
/usr/local/games/quake3/arena/ra3map9.pk3 (44 files)
/usr/local/games/quake3/arena/ra3map8.pk3 (39 files)
/usr/local/games/quake3/arena/ra3map7.pk3 (58 files)
/usr/local/games/quake3/arena/ra3map6.pk3 (59 files)
/usr/local/games/quake3/arena/ra3map5.pk3 (23 files)
/usr/local/games/quake3/arena/ra3map4.pk3 (32 files)
/usr/local/games/quake3/arena/ra3map3.pk3 (39 files)
/usr/local/games/quake3/arena/ra3map20.pk3 (231 files)
/usr/local/games/quake3/arena/ra3map2.pk3 (55 files)
/usr/local/games/quake3/arena/ra3map19.pk3 (61 files)
/usr/local/games/quake3/arena/ra3map18.pk3 (46 files)
/usr/local/games/quake3/arena/ra3map17.pk3 (112 files)
/usr/local/games/quake3/arena/ra3map16.pk3 (130 files)
/usr/local/games/quake3/arena/ra3map15.pk3 (176 files)
/usr/local/games/quake3/arena/ra3map14.pk3 (7 files)
/usr/local/games/quake3/arena/ra3map13.pk3 (72 files)
/usr/local/games/quake3/arena/ra3map12.pk3 (36 files)
/usr/local/games/quake3/arena/ra3map11.pk3 (32 files)
/usr/local/games/quake3/arena/ra3map10.pk3 (145 files)
/usr/local/games/quake3/arena/ra3map1.pk3 (26 files)
/usr/local/games/quake3/arena/models.pk3 (137 files)
/usr/local/games/quake3/arena/menu.pk3 (26 files)
/usr/local/games/quake3/arena/icons.pk3 (6 files)
/usr/local/games/quake3/arena/gfx.pk3 (23 files)
/usr/local/games/quake3/arena/browser.pk3 (57 files)
/usr/local/games/quake3/arena/6++.pk3 (9 files)
/usr/local/games/quake3/arena
./quake3.x86/arena
/home/max/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
18427 files in pk3 files
RE_Shutdown( 0 )
Received signal 11, exiting...
DOUBLE SIGNAL FAULT: Received signal 11, exiting...
Shutdown tty console
max@Toshiba:~$

kingron
08.04.04, 16:00
wie blöd muss man eigentlich sein? toller post!

cHarOn
08.04.04, 16:06
na kingron muss ja nicht gleich so hart formuliert werden oder erstens ist er ein noob von den posts her zu urteilen und zweitens denke ich nicht das er weiss was genau die fehlermeldung ist also relax.

kingron
08.04.04, 18:49
hast ja recht ;P

Lacsap
09.04.04, 09:54
"mis-typed CD key?mis-typed CD key?mis-typed CD key?mis-typed CD key?*********** "

alle "q3key" datein löschen und nochmal starten. Entweder hast du keinen originalen key, oder du hast dich verschrieben.

zu finden im "home/.q3a/....."

mfg
-lacsap

Nikkita
09.04.04, 11:13
Also ich hab ein orginal cdkey und verschrieben hab ich mich nicht. Ich weiss nicht warum er meinen cdkey nicht annimmt :/

Fornost
10.04.04, 13:28
"mis-typed CD key?mis-typed CD key?mis-typed CD key?mis-typed CD key?*********** "

alle "q3key" datein löschen und nochmal starten. Entweder hast du keinen originalen key, oder du hast dich verschrieben.

zu finden im "home/.q3a/..."

mfg
-lacsap

oder alle key's bis auf den in "home/.q3a/baseq3" löschen

Lacsap
10.04.04, 15:00
Also ich hab ein orginal cdkey und verschrieben hab ich mich nicht. Ich weiss nicht warum er meinen cdkey nicht annimmt :/

du must trotzdem alle key-datein bis auf baseq löschen. vieleicht sind auch in der datei spaces oder anderer müll.