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kingron
08.03.04, 10:08
wir suchen mal wieder tester für einen installer:

Teil:
Blood 2: the choosen - english

bitte melden! danke ....
ron

EgLe
11.07.06, 00:43
Hallo,

Ohh man, wie ich seh bin ich zu spät auf Linux gewechselt....
wie ich sehe hat sich ja wohl niemand gemeldet und es gibt ja auch kein "Installer" ;(

Versuche das Krampfhaft nun mit Wine 9.16 zum laufen zu bewegen ;)

Mr_Maniac
11.07.06, 01:27
Wo diese Leiche schon mal geschändet ist:
Ich frage mich schon seit langem, ob nicht vielleicht doch ein paar Leute am Blood2-Source-Code rumgeschraubt haben/rumschrauben/rumschrauben würden...

Aber trotz intensivem googlen hatte ich nix dazu gefunden...

bert2002
11.07.06, 10:14
Och eigentlich Schade das der installer verschollen ist!

MfG bert2002

kratz00
11.07.06, 12:22
wenn kingron das liesst wird der schon wieder auftauchen, denk ich mal :)

Dark_Knight
11.07.06, 15:54
Wo diese Leiche schon mal geschändet ist:
Ich frage mich schon seit langem, ob nicht vielleicht doch ein paar Leute am Blood2-Source-Code rumgeschraubt haben/rumschrauben/rumschrauben würden...

Aber trotz intensivem googlen hatte ich nix dazu gefunden...
Ist Blood2 den OpenSource gegangen?

Edit: Hoppla. Tatsächlich. Hab ich gar nicht gewusst.
In der Tat komisch das sich da noch niemand dran zu schaffen gemacht hat.
Schade das ich nicht besser Programmieren kann....

Edit2: Liegt vielleich daran das es den Source Code nirgends mehr gibt. Ich hab jetzt mal etwas gesucht, jedoch nix gefunden. Immer nur tote Links.

bert2002
11.07.06, 17:56
Edit2: Liegt vielleich daran das es den Source Code nirgends mehr gibt. Ich hab jetzt mal etwas gesucht, jedoch nix gefunden. Immer nur tote Links.

Also ich hab den Source sowie Binaries (Windows) gefunden, aber der source laest sich nicht entpacken... :(

EgLe
11.07.06, 20:47
Hallo,


wenn kingron das liesst wird der schon wieder auftauchen, denk ich mal :)

Ohh, das wäre toll, ich versuche es schon vertweifelt unter "wine" laufen zu lassen.

Das spiel lädt, die Grafik ist auch gut, mit dem Sound kann man leben,
nur funktioniert da die ganze Tastatur nicht mehr.

Will meinen Egal was man drückt der macht fast nix aussser sich im Kreise zu drehen ;(

Als Wine setze ich die Version 9.16 ein das (K)Ubuntu.debianpaket...
von Hier: http://www.winehq.org/site/download-deb

Hat hier evtl. jemand eine Idde wie man das evtl. hingriegen kann?

stunt77
11.07.06, 23:42
Würde mich auch mal interessieren.

EgLe
15.07.06, 08:07
Hallo,

mit wine 0.9.17 läuft das sogar noch schlechter....
Hier ist nicht nur das Steuerungsproblem sondern auch noch
zusätzlich Grafikprobleme mit drinn.

Weiterhin kann ich damit sogar nicht mehr ins Menü zurück um das Spiel
"Ordentlich" zu beenden ;(

Wurde also "verschlimmbessert" :D

Hier mal eine Teilausgabe, da ich nicht weiß ob und wie
man wine so ausführen kann das er automatisch eine Logdatei schreibt:


0)
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14272)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14216)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14184)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14160)
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6648 < primary_done=7908)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6416 < primary_done=7676)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5572 < primary_done=6832)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4576 < primary_done=5836)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=3540 < primary_done=4800)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13300)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13244)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13216)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13188)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13160)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13136)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13112)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13088)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13060)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13036)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13012)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12988)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12964)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12940)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12916)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12892)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12868)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12844)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12820)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12800)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12776)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12748)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12728)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12704)

xanlosch
15.07.06, 08:29
In deiner Teilausgabe steht leider nichts brauchbares drin :(

Um eine Logdatei, die u.U. sehr groß werden kann, zu erstellen, starte einfach so



wine programmname.exe > logdatei.log 2>&1


wobei du "programmname.exe" mit der richtigen Bezeichnung ersetzen musst. Die Ausgabe wird dann in die "logdatei.log" umgeleitet.