Hallo,
wenn kingron das liesst wird der schon wieder auftauchen, denk ich mal :)
Ohh, das wäre toll, ich versuche es schon vertweifelt unter "wine" laufen zu lassen.
Das spiel lädt, die Grafik ist auch gut, mit dem Sound kann man leben,
nur funktioniert da die ganze Tastatur nicht mehr.
Will meinen Egal was man drückt der macht fast nix aussser sich im Kreise zu drehen ;(
Als Wine setze ich die Version 9.16 ein das (K)Ubuntu.debianpaket...
von Hier: http://www.winehq.org/site/download-deb
Hat hier evtl. jemand eine Idde wie man das evtl. hingriegen kann?
Hallo,
mit wine 0.9.17 läuft das sogar noch schlechter....
Hier ist nicht nur das Steuerungsproblem sondern auch noch
zusätzlich Grafikprobleme mit drinn.
Weiterhin kann ich damit sogar nicht mehr ins Menü zurück um das Spiel
"Ordentlich" zu beenden ;(
Wurde also "verschlimmbessert" :D
Hier mal eine Teilausgabe, da ich nicht weiß ob und wie
man wine so ausführen kann das er automatisch eine Logdatei schreibt:
0)
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14272)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14216)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14184)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=14160)
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fd7d4a0
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7b5a0030)->(WINED3DRS_FLUSHBATCH,0) not handled yet
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6648 < primary_done=7908)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=6416 < primary_done=7676)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=5572 < primary_done=6832)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4576 < primary_done=5836)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=3540 < primary_done=4800)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13300)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13244)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13216)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13188)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13160)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13136)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13112)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13088)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13060)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13036)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=13012)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12988)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12964)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12940)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12916)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12892)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12868)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12844)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12820)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12800)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12776)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12748)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12728)
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=8832 < primary_done=12704)
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