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LeXx
19.02.04, 10:46
Hi,
Ich habe Steam nach der Anleitung von Gladiac installiert. Hat auch geklappt.
Nun Log ich mich ein, und klicke auf Games, dann wähl ich Counter Strike aus, nun steht "Preparing to play Counter Strike..." wenn es fertig ist und versucht in das spiel zu laden kommt in Wine folgendes:



err:module:load_builtin_dll failed to load .so lib for builtin L"DDRAW.dll": /usr/local/lib/wine/ddraw.dll.so: undefined symbol: TRCCE
wine: Unhandled exception (thread 0031), starting debugger...
WineDbg starting on pid 30
Loaded debug information from ELF 'wine' ((nil))
No debug information in 32bit DLL 'C:\Program Files\Steam\SteamApps\gkilla@gmx.net\counter-strike\hl.exe' (0x1400000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\NTDLL.DLL' (0x401c0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\KERNEL32.DLL' (0x40470000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\ADVAPI32.DLL' (0x40880000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\GDI32.DLL' (0x40800000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\USER32.DLL' (0x406e0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\IPHLPAPI.DLL' (0x408b0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\WS2_32.DLL' (0x406a0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\WSOCK32.DLL' (0x40680000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\X11DRV.DLL' (0x40940000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\LZ32.DLL' (0x41290000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\VERSION.DLL' (0x41280000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MSWSOCK.DLL' (0x412b0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MSVCRT.DLL' (0x412d0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\SHLWAPI.DLL' (0x70bd0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\RPCRT4.DLL' (0x41410000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\OLE32.DLL' (0x413a0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\COMCTL32.DLL' (0x41450000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\SHELL32.DLL' (0x41320000)
No debug information in 32bit DLL 'C:\PROGRAM FILES\STEAM\STEAM.DLL' (0x20000000)
No debug information in 32bit DLL 'C:\PROGRAM FILES\STEAM\STEAMAPPS\GKILLA@GMX.NET\COUNTER-STRIKE\DBG.DLL' (0x41910000)
No debug information in 32bit DLL 'C:\PROGRAM FILES\STEAM\STEAMAPPS\GKILLA@GMX.NET\COUNTER-STRIKE\FILESYSTEM_STEAM.DLL' (0x10000000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\DINPUT.DLL' (0x41f40000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\WINMM.DLL' (0x41f70000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\WINEOSS.DRV' (0x41fe0000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MSACM32.DLL' (0x42030000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MSACM.DRV' (0x42010000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MIDIMAP.DRV' (0x42170000)
No debug information in 32bit DLL 'C:\PROGRAM FILES\STEAM\STEAMAPPS\GKILLA@GMX.NET\COUNTER-STRIKE\VGUI.DLL' (0x42175000)
No debug information in 32bit DLL 'C:\PROGRAM FILES\STEAM\STEAMAPPS\GKILLA@GMX.NET\COUNTER-STRIKE\MSS32.DLL' (0x21100000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\MPR.DLL' (0x42630000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\WININET.DLL' (0x42600000)
No debug information in 32bit DLL 'C:\WINDOWS\SYSTEM\OLEAUT32.DLL' (0x42660000)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000).
In 32-bit mode.
0x00000000: addb %al,0x0(%eax)
Wine-dbg>


Hier noch meine Wine Config:


WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'
;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;

[Drive A]
"Path" = "/mnt/floppy"
"Type" = "floppy"
"Label" = "Floppy"
"Device" = "/dev/fd0"

[Drive C]
"Path" = "/home/david/.wine/fake_windows"
"Type" = "hd"
"Label" = "/home/david/.wine/fake_windows"
"Filesystem" = "win95"

[Drive D]
"Path" = "/mnt/cdrom"
"Type" = "cdrom"
"Label" = "/mnt/cdrom"
"Filesystem" = "win95"
"Device" = "/dev/hdd"

[Drive X]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "Tmp Drive"
"Filesystem" = "win95"

[Drive Y]
"Path" = "%HOME%"
"Type" = "network"
"Label" = "Home"
"Filesystem" = "win95"

[Drive Z]
"Path" = "/"
"Type" = "hd"
"Label" = "Root"
"Filesystem" = "win95"

[wine]
"Windows" = "C:\\Windows"
"System" = "C:\\Windows\\System"
"Temp" = "X:\\"
"Path" = "C:\\Windows;C:\\Windows\\System;X:\\;X:\\test;Y:\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"
"ShellLinker" = "wineshelllink"

#

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win2k3,w in20,win30,win31)
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.

[DllOverrides]
; some dlls you may want to change
""*" = "builtin, native, so"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XShm extension if present
"UseXShm" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"

"Desktop" = "N"

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Resolution" = "96"
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine

[FontDirs]
;"dir1" = "/usr/X11R6/lib/X11/fonts/TrueType"
;"dir2" = "/usr/share/fonts/truetype"
;"dir3" = "/usr/X11R6/lib/X11/fonts/TT"
;"dir4" = "/usr/share/fonts/TT"

[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[ppdev]
;; key: io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
;; this has *nothing* to do with the windows version Wine returns:
;; set the "Windows" value in the [Version] section if you want that.
"WineLook" = "Win98"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files

[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/a2ps/afm"
"3" = "/usr/share/enscript"
"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
; Uncomment the "Drivers" line matching your sound setting.

"Drivers" = "wineoss.drv" ; default for most common configurations
;"Drivers" = "winearts.drv" ; for KDE
;"Drivers" = "winealsa.drv" ; for ALSA users
;"Drivers" = "winejack.drv" ; for Jack sound server
;"Drivers" = "winenas.drv" ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = "" ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
;"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
;"DefaultPlayback" = "0" ; use first device (/dev/dsp)
;"DefaultPlayback" = "1" ; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" ; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
;"DefaultCapture" = "0" ; use first device (/dev/dsp)
;"DefaultCapture" = "1" ; use second device (/dev/dsp1)
;"DefaultCapture" = "2" ; use third device (/dev/dsp2)

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs
;; from the Unix host name. You'll need to set ComputerName in
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

#########################################
# Application dependent sections follow #
#########################################

[AppDefaults\\_INS5576._MP\\x11drv]
; Lotus Notes R5 installer
; I'm quite not sure this will run on some other machine than mine, but it
; can't hurt
"Managed" = "N"
"Desktop" = "N"

[AppDefaults\\nlnotes.exe\\x11drv]
"Desktop" = "800x600"

[AppDefaults\\explorer.exe\\x11drv]
"Desktop" = "800x600"

[AppDefaults\\notes.exe\\DllOverrides]
"msvcrt" = "native"
"msvcrt40" = "native"
"crtdll" = "native"
"imagehlp" = "native"
"rnaph" = "native"

[AppDefaults\\nlnotes.exe\\DllOverrides]
"msvcrt" = "native"
"msvcrt40" = "native"
"crtdll" = "native"
"imagehlp" = "native"
"rnaph" = "native"

[AppDefaults\\nhldaemn.exe\\DllOverrides]
"msvcrt" = "native"
"msvcrt40" = "native"
"crtdll" = "native"
"imagehlp" = "native"
"rnaph" = "native"

#


# Appended by Mikes IE Setup Script
[AppDefaults\\iexplore.exe\\Version]
"Windows" = "win98"

[AppDefaults\\iexplore.exe\\DllOverrides]
"mshtml" = "native, builtin"
"shfolder" = "native, builtin"
"shell32" = "native, builtin"
"shell" = "native, builtin"
"shdocvw" = "native, builtin"
"shlwapi" = "native, builtin"
"urlmon" = "native, builtin"
"crypt32" = "native, builtin"
"wininet" = "native, builtin"

# Appended by Mikes IE Setup Script
[AppDefaults\\iexplore.exe\\Version]
"Windows" = "win98"

[AppDefaults\\iexplore.exe\\DllOverrides]
"mshtml" = "native, builtin"
"shfolder" = "native, builtin"
"shell32" = "native, builtin"
"shell" = "native, builtin"
"shdocvw" = "native, builtin"
"shlwapi" = "native, builtin"
"urlmon" = "native, builtin"
"crypt32" = "native, builtin"
"wininet" = "native, builtin"

#########################################
# Steam Config by linux-gamers.net #
#########################################

[AppDefaults\\Steam.exe\\DllOverrides]
;"mshtml" = "native, builtin" ;could crash steam
"oleacc" = "builtin, native"
"oleaut32" = "builtin, native"
"ole" = "builtin, native"
"ole32" = "builtin, native"
"crypt32" = "native, builtin"
"comdlg32" = "builtin, native"
"msvcrt" = "native, builtin"
"shlwapi" = "native, builtin"
"shdocvw" = "native, builtin"
"shfolder" = "native, builtin"
;"shell" = "builtin, native"
"wininet" = "native, builtin"
"urlmon" = "native, builtin"
"ole" = "native, builtin"
"comctl32" = "builtin, native"
"ws2_32" = "builtin, native"


[AppDefaults\\hl.exe\\x11drv]
;"Desktop" = "800x600" ;for window problems
"PerfectGraphics" = "N" ;optimization to get more frames
"ClientSideWithCore" = "N" ;optimization to get more frames
"ClientSideWithRender" = "Y"
"ClientSideAntiAliasWithRender" = "N"
"ClientSideAntiAliasWithCore" = "N"
"DXGrab" = "Y"
"DesktopDoubleBuffered" = "N"

[AppDefaults\\hl.exe\\DllOverrides]
"shdocvw" = "native, builtin"
"shlwapi" = "native, builtin"


Hat jemand ne Ahnung wieso das nicht ins Spiel lädt?

LeXx
19.02.04, 15:45
Niemand ne Ahnung?

gladiac
19.02.04, 18:34
wine version??

LeXx
19.02.04, 18:55
20031212

LeXx
19.02.04, 21:49
ok, habe es hinbekommen. Ich hatte beim ersten start den nvidia Treiber nicht installiert gehabt, dann kam die Fehler Meldung das ich kein OpenGL habe, anschließlich hab ich dann den nvidia Treiber installiert (erst jetzt)!
Also ich habe Wine und Steam neuinstalliert und jetzt geht's...