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Blackice
18.01.04, 11:24
moin,

mien quake 3 spuckt beim starten folgendes aus:


knoppix@han:~$ quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/knoppix/.q3a/baseq3
/usr/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or curre
nt dir: /usr/games/quake3/opengl32: cannot open shared object file: No such file
or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
Xlib: extension "XFree86-DGA" missing on display ":0.0".
Failed to detect XF86DGA Mouse
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: RADEON 9500 x86/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9500 x86/SSE2
GL_VERSION: 1.3 (X4.3.0-3.7.0)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex
_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisampl
e GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_amb
ient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_
map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossba
r GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix
GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_wi
ndow_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_f
ragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_e
nv_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_
object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_e
nv_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL
_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend
_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_par
ameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_co
lor GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_text
ure3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edg
e_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter
_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectan
gle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_r
eflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_poi
nt_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_
clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_mu
lti_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Received signal 15, exiting...


nach der sound initalization muss ich den prozess quake3.x86 dann immer killen, weil sich das ding immer nur als schwarzen fenster in der linken oberern ecke startet und sonst nichts passiert. wundersam ist dabei auch noch, dass ich, wenn ich mit der maus an den bildschirmrand fahre, den rest meines desktops sehe....

in obigem code sagt er etwas von opengl32 not found? hängt das damit irgendwie zusammen?

mfg
Blackice