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Thema: WineX 3.3

  1. #1
    Chaosmaster
    Registriert seit
    Aug 2002
    Ort
    Much
    Beiträge
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    WineX 3.3

    WineX 3.3 ist da !!!

    New Features
    ============

    WineX 3.3
    ---------

    * Steam, including the latest versions of Half-Life, CounterStrike,
    Day of Defeat and other mods, is now supported.
    * Dark Age of Camelot is now supported.
    * Drastically improved font support.
    * Fog coordinates have been implemented to provide fog in games such
    as EverQuest.
    * Improved copyprotection for a number of non functioning SafeDisc
    titles in win2k mode.
    * XRandR back end is available for fullscreen games.
    * Initial DirectMusic implementation.
    * DirectInput improvements for a number of games which use
    custom data formats.
    * New joystick configuration options to make them usable with
    games such as GTA3.
    * A number of bug fixes, compatibility fixes and small speed improvements.

    New Config File Options
    -----------------------

    The following are a list of options which are new in WineX 3.3.
    Under most circumstances you will not need to use these options
    and are provided for completeness. All options can be overridden
    on a per executable basis.

    [x11drv] ShowFPS & ShowMem: These two options are new to the
    x11drv section and are responsible for controlling the very
    simplistic TransGaming HUD. ShowFPS must be enabled for ShowMem
    to be enabled. Setting either to "Y" will enable the functionality
    and "N" will disable the functionality. If this option is missing
    it will be disabled.

    [x11drv] UseXRandR: This option controls the use of the X resize and
    rotate, XRandR, extension which provides fullscreen functionality
    in a manner similar to XVidMode. The use of this option will be
    enabled by choosing "Y" and disabled by choosing "N". The default,
    if it is not present, is "N". Note that if this option is enabled
    it will override UseXVidMode.

    [x11drv] VideoRam & AGPVertexRam: These two options indicate
    how much Video and AGP memory, respectively, WineX may use. The
    values are expressed in MB. VideoRam is limited to 256MB. If these
    options are not present, they will both default to 32MB. You should
    set these values to what your system supports to get the best
    performance from WineX.

    [fonts] FreeType: This option controls the use of the improved font
    support added in WineX 3.3. If the option is "N" the improved font
    support will not be used and font support will be equivalent to
    WineX 3.2.1 or earlier. Setting this option to "Y" will enable
    the improved font support. If this option is missing, the new
    font support will be enabled.

    [FontDirs]: Each uniquely named entry in this section specifies
    additional directories where WineX should search for fonts.

    [FontAlias]: This section is new and is used to provide an override
    to the selections provided by fontconfig and WineX. If, however, you
    already have a font with the same name as your alias, the alias will
    be disregarded. This section is only used if you have enabled the
    improved font support (see FreeType option).

    [joystick] section is new and contains a mapping of name to the
    axis functions of that joystick. You can enter any number of
    mappings and use jstest to determine the function of each axis. If
    you do not have a joystick you do not have to enter anything here.
    The available axis types are "none", "X", "Y", "Z", "RX", "RY", "RZ",
    "slider", "hat", "POV", and "ball". "hat" and "POV" are synonymous.
    Hats use two axes.

    [wineoss] dsp0 & mixer0: These two options allow you to control
    which sound card to use in the case that you have multiple sound
    cards on the same machine. /dev/dsp0 and /dev/mixer0 are the
    default values if these options are commented out.


    System Requirements
    ===================

    Operating System
    ----------------
    Core requirements are:
    - Linux Kernel 2.2 or higher. Stock Kernels recommended over RedHat
    7.x/8.x/9.x kernels
    - XFree86 4.0 or higher (4.2 and above recommended)
    - glibc 2.2 or higher
    - working hardware accelerated OpenGL video card

    CPU Type and Speed
    ------------------
    Recommended minimum hardware is
    - 500 MHz or faster Pentium or Athlon CPU
    - 64MB of memory; 128 MB or higher recommended
    - 1 to 2 GB free hard disk space for games
    - Linux-supported 3D graphics card with 16MB of video RAM is required.
    nVidia GeForce-class GPU recommended. ATI Radeon 8500 or higher with
    working ATI FireGL drivers should work, but will not perform as well
    for the moment.

    Please note individual requirements may be higher for certain games.

    Font Improvements
    -----------------

    With this release we now support a larger number of the font APIs
    that some games use. In order for you to take advantage of these
    improvements you will need to ensure that you have a suitably up to date
    version of the freetype2, fontconfig and xrender libraries. If you have
    appropriate versions of all of these libraries, the new font
    support will automatically be used although it can be disabled
    through the config file.

    The majority of the perceived problems with the new fonts will be
    due to either a poorly configured fontconfig library or the
    poor coding of the application which assumes the availability of
    an exact windows core font.

    If you are having any font related problems, please refer to
    our new font FAQ available at
    http://www.transgaming.com/support.php before posting any
    requests for support.

    Prelink and Exec-Shield
    -----------------------

    Prelink is a new set of functionality, available in newer glibc versions
    and distributions such as Fedora Core 1, designed to reduce the startup
    time for applications which use dynamic libraries. The loading speed
    improvements are achieved by preassigning the addresses various dynamic
    linked libraries will be placed in memory so that relocations will not have
    to be performed by the dynamic loader. Unfortunately, more often than
    not, libraries are prelinked into addresses which are incompatible with
    windows programs.

    Windows executables programs generally use a trick, similar to prelink,
    to reduce the size of the executable and improve start times. This trick
    assumes, quite rightly for a windows program, that the address 0x400000
    is always available. Thus when WineX attempts to load the windows
    executable into the starting address and it's not available WineX will
    fail to start the program with an error message mentioning
    "stripped relocation records" and "address 0x400000 not available".

    Exec-shield is a kernel level solution
    (http://people.redhat.com/mingo/exec-...CE-exec-shield)
    which remaps executable code to lower memory address with the
    intention of eliminating ASCII based code overflow attacks. The
    new location of the executable has the potential of conflicting
    with the required windows range which will result in the same error
    message as with prelink.

    The solution to the problems these two new technologies create is to
    disable them so they don't affect any WineX libraries or executable
    code.

    To disable automatic prelinking in the future edit /etc/sysconfig/prelink
    and set PRELINKING to no by making sure the following line is present:
    PRELINKING=no
    Then execute the cron job, most likely /etc/cron.daily/prelink, to
    reverse the prelink all of your libraries or manually run:
    $ prelink -ua

    To disable exec-shield you can either use the boot time option
    "exec-shield=0" or it may be changed, before running WineX, by typing
    either:
    $ echo 0 > /proc/sys/kernel/exec-shield
    or
    $ sysctl -w kernel.exec-shield=0

    Known Issues and Comments
    =========================

    ATI FireGL drivers
    ------------------

    TransGaming has seen some instability with ATI cards using FireGL
    and/or DRI running WineX. Games of note with issues are Battlefield
    1942, Grand Theft Auto - Vice City and Sacrifice. TransGaming is
    continuing to improve support and we welcome all reports and your
    votes in the polls.


    Baldur's Gate 2
    ---------------

    * The "Software Mirror BLT" option under the "2D 16 bit Color Depth"
    should be enabled if the character sprites appear garbled.
    * During the opening scene in the dungeon, occasionally the game will
    not advance after the sewer gollum has talked. Simply restart.

    Battlefield 1942
    ----------------

    * The game must be patched to at least version 1.3 in order to fix problems
    that will prevent it from starting the game engine properly.
    * The [d3dgl] 'ClipSpaceFix' option needs to be disabled to run the game.
    This has been configured by default in the config file.
    * We recommend the use of 22 kHz sound for best performance, especially with
    the movies and cutscenes. 44 kHz sound is known to cause serious
    performance degradation.
    * Use of 24-bit color is recommended if shadow effects are enabled.
    * After quitting a multiplayer session, the game may indicate that it is
    unable to join another game with the message, "Please insert either
    Battlefield 1942 CD". There is no workaround for this other than
    restarting the game.
    * The animated background of the main menu does not work.
    * Copyprotection for versions 1.45, 1.5 and 1.6 does not work. There are
    also issues with punkbuster which is present beginning with 1.6.
    * Alt-tab will crash the application.

    Black & White
    -------------

    * Playing in low texture mode will lead to crashing. You may not
    be able to get back to the configuration screen to return to
    normal detail.

    Call of Duty
    ------------

    * Copyprotection for this title does not presently work.
    * The installer for this game will fail when trying to switch to the
    second CD-ROM. To work around this problem select cancel when it asks
    for the second CD-ROM and say NO to the question concerning reversing
    the changes. Once stopped, insert and mount the second cd and copy
    the files in Setup/Data/Main to the main directory inside the installed
    Call of Duty. Additionally some registry entries will not be automatically
    added. If you wish to play multiplayer then you will need to add the
    following to your system.reg file in order to be able to upgrade your version:
    [SOFTWARE\\Activision\\Call of Duty]
    "InstallDrive"="D:"
    "InstallPath"="C:\\Program Files\\Call Of Duty"
    "Language"="1"
    "Version"="1.1"
    * Often the game will hang upon quitting.

    Civilization III
    ----------------

    * There are several sound problems with this application.
    * Occasionally the game will crash when building the first city.

    Command and Conquer: Generals
    -----------------------------

    * The installer does not allow switching to the 2nd CD-ROM.
    * Some versions of the installer do not even start.
    * Game play is slow.

    Dark Age of Camelot
    -------------------

    * Users whose graphics cards only have 2 texture units (GF2MX,GF2 & GF4MX)
    will notice graphical incorrectness such as a non textured floor.
    * The sound in the installer and login screens is not good.

    Dungeon Siege
    -------------

    * DS will lock up as soon as you move the mouse when using nVidia 4496
    and later drivers. Downgrading drivers is the only reliable way
    to solve the problem. Newer drivers appear to not have this problem
    on NPTL systems.
    * Even with older nvidia drivers, game may not work on some systems.
    * Do not hit the 'ESC' key during game play, as it will cause the
    game to freeze.
    * Some setups may experience deadlocks before the main menu. Running with
    any debug channels on generally works as a remedy.
    * The water does not flow in the game.
    * Multiplayer support is not yet available due to the use of
    DirectPlay 8 in the game.

    Grand Theft Auto 3
    ------------------

    * The opening videos for Grand Theft Auto 3 work quite slowly under
    WineX. The movies may be skipped by pressing the space bar twice.

    Grand Theft Auto Vice City
    --------------------------

    * Occasionally textures may display incorrectly.
    * The opening videos for Grand Theft Auto Vice City work quite slowly under
    WineX. The movies may be skipped by pressing the space bar twice.

    Homeworld 2
    -----------

    * Multiplayer support is not yet available due to the use of
    DirectPlay 8 in the game.

    Max Payne 2
    -----------

    * Pixel Shaders do not work, as they are not implemented by WineX. You
    should make sure they are disabled in the games option screen.

    Medal Of Honor: Allied Assault
    ------------------------------

    * A defect in the game software, which should be fixed in the latest
    Spearhead expansion patch, causes the game to crash under WineX. The
    WineX team has provided a workaround. Both Point2Play and the winex3
    start script are set up so that this game will work out of the box.

    Medal Of Honor: Allied Assault Spearhead and Breakthrough
    ---------------------------------------------------------

    * Copyprotection for these titles do not presently work.

    Morrowind: Elder Scrolls III
    ----------------------------

    * Pixel Shaders, used for water effects, are not yet available.
    * The intro videos can freeze if they fall behind the play frame
    rate due to a coding problem with application.
    * Installation of this title make take up to 3 hours. The installation
    needs to complete on its own otherwise the game will not start.

    Need For Speed: Underground
    ---------------------------

    * The installer presently does not work due to its use of flash.
    This can be worked around by killing the EReg.exe process when
    the installation appears to hang. Additionally you need to use
    the --use-dos-cwd option pointing to your CD-ROM drive.
    * Copyprotection for this title does not presently work.
    * The auto patcher for earlier versions of this title will not work
    and you will have to manually download and patch.
    * To play multiplayer online, you will need to manually register the
    game on EA's website.

    Sim City 4
    ----------

    * To install the game, you must insert and mount the CD-ROM, and
    use the following command line:
    $ winex3 -use-dos-cwd f:/ -- f:/autorun.exe
    If the installer asks you to install a new version of DCOM, say 'no'.
    * The game has small graphical glitches when scrolling with the
    hardware renderer. Use of the software renderer is recommended and
    is automatic with WineX 3.2.
    * Use of the "?" to get information can cause graphical corruption.
    Scrolling the window will clear this up.

    Star Wars: Jedi Academy
    -----------------------

    * The installer cannot install the second CD-ROM. To work around this
    copy the 2nd CD-ROM to the hard drive and point it to this drive
    when you need to switch discs.

    Warcraft III The Frozen Throne
    ------------------------------

    * The desktop icon (shortcut) for Warcraft III will not function correctly
    if installed with WineX 3.1, or earlier, due to the way the previous
    WineX versions changed the command line. Either edit the shortcut to start
    "Warcraft III.exe", rather than "War3.exe", add the -classic parameter,
    or reinstall both Warcraft III and Frozen Throne.


    Let the Games Begin
    LFS Version (6 and CVS)
    [Kernel 2.6.11.11] [Xorg 6.8.1] [KDE 3.4]
    [NVIDIA 1.0-7167]

    Admin: Ieradur

  2. #2
    Chaosmaster
    Registriert seit
    Aug 2002
    Ort
    Much
    Beiträge
    736
    So runtergeladen un mallos Testen... eventuell läuft ja noch ein Spiel mehr
    LFS Version (6 and CVS)
    [Kernel 2.6.11.11] [Xorg 6.8.1] [KDE 3.4]
    [NVIDIA 1.0-7167]

    Admin: Ieradur

  3. #3
    Captain Anarchy
    Gast
    *hmpf* krieg unter Debian (Sid) nen Seg Fault, wenn ich versuche irgendwas zu starten...
    lustiger weise gehts mit --debugmsg +all....ruckt nur nen bisschen...

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