RFC|Gul Dukat
19.11.07, 11:56
Hi,
bin am verzweifeln mit meinem FarCry Server.
Habe alles anch der Anleitung auf www.farcry-maps.com/page.php?15 (http://www.farcry-maps.com/page.php?15) gemacht und auch die die hier im Forum ist probiert (sind kaum Unterschiede).
Wenn ich den Server in der Console mit
./FC_start.sh
starte dann erscheint folgendes:
setting MasterCD folder to: /xxxxx/xxxxx/server/farcry/
Initializing...
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
SProfile_run server
sv_port 27100
sv_port=27100
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
>
Also keine Meldung das der Down ging oder dergleichen. Laut der oben genannten Anleitung ist es ja auch das was ich sehen soll.
Das Problem ist nur das der Server nirgends zu finden ist. Weder im HLSW noch im Ingamebrowser. Ein direkter Connect ist auch nicht Moeglich.
In der ...start.sh steht folgendes:
#####################
# Far Cry Linux dedicated server startup
# edit the following settings as needed
#
#####################
# MANDATORY: Enter the server profile you wish to use
#
server_profile="server"
#
export BINARY_DIR=/xxxxx/xxxxx/server/farcry/bin32linux
export LD_LIBRARY_PATH=$BINARY_DIR
exec $BINARY_DIR/farcry_linuxsv "SProfile_run $server_profile" "-IP:78.47.190.250" "sv_port 27100"
Im Profil Server sind 3 Dateien.
Eine 'fc_server.cfg' mit diesem Inhalt"
g_GameType = "ASSAULT"
gr_FriendlyFire = "1.000000"
gr_MinTeamLimit = "0.000000"
gr_MaxTeamLimit = "16.000000"
sv_maxplayers = "16.000000"
gr_NextMap = "mp_airstrip"
sv_ServerType = "UBI"
sv_password = ""
sv_name = "Mein Server"
gr_RespawnTime = "10.000000"
gr_TimeLimit = "20.000000"
sv_punkbuster = "1.000000"
sv_maxrate_lan = "100000"
sv_rcon_password = "admin"
gr_DedicatedServer = "1"
sv_mapcyclefile = "profiles/server/mapcycle.txt"
Eine 'mapcycle.txt' mit das hier:
mp_airstrip Assault
mp_monkeybay FFA
mp_radio TDM
mp_airstrip Assault
mp_monkeybay TDM
mp_radio FFA
Und noch eine 'server_profiles_placeholder.txt' , die allerdings leer ist.
Und zuguter Letzt steht dann das in der log_LinuxSV.txt:
Log Started at Mon Nov 19 12:43:17 2007
FileVersion: 1.1.1.1395
ProductVersion: 1.1.1.1395
OS User name: 'xxxxx'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,1)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (e_active_shadow_maps_receving,1)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,15.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_min_size,0.000000)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,gameserver)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Setting i_direct_input to 1
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,45)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.125000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,16.000000)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.050000)
Lua cvar: (r_EnvLCMupdateInterval,0.050000)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,1)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,1)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,1024)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,1)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Loading system configuration
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english.pak
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english1.pak
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english2.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/ccgf_cache.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/effects.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/music.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects1.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects2.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/scripts.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/shaders.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/sounds.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/textures.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/textures1.pak
Network initialization
network hostname: localhost
alias: xxxxxxx
ip:127.0.0.1
Physics initialization
MovieSystem initialization skipped for Linux dedicated server
Renderer initialization
Init Shaders
Construct Shader '<Default>'...
Console initialization
Time initialization
AI initialization
Entity system initialization
Initializing Animation System
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
sv_port=27100
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
Mir faellt auf das da nur das Port stimmt, die IP allerdings mit ip:127.0.0.1 angegeben ist.
Was mach ich falsch???
Hoffe mir kann jemand helfen.:)
bin am verzweifeln mit meinem FarCry Server.
Habe alles anch der Anleitung auf www.farcry-maps.com/page.php?15 (http://www.farcry-maps.com/page.php?15) gemacht und auch die die hier im Forum ist probiert (sind kaum Unterschiede).
Wenn ich den Server in der Console mit
./FC_start.sh
starte dann erscheint folgendes:
setting MasterCD folder to: /xxxxx/xxxxx/server/farcry/
Initializing...
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
SProfile_run server
sv_port 27100
sv_port=27100
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
>
Also keine Meldung das der Down ging oder dergleichen. Laut der oben genannten Anleitung ist es ja auch das was ich sehen soll.
Das Problem ist nur das der Server nirgends zu finden ist. Weder im HLSW noch im Ingamebrowser. Ein direkter Connect ist auch nicht Moeglich.
In der ...start.sh steht folgendes:
#####################
# Far Cry Linux dedicated server startup
# edit the following settings as needed
#
#####################
# MANDATORY: Enter the server profile you wish to use
#
server_profile="server"
#
export BINARY_DIR=/xxxxx/xxxxx/server/farcry/bin32linux
export LD_LIBRARY_PATH=$BINARY_DIR
exec $BINARY_DIR/farcry_linuxsv "SProfile_run $server_profile" "-IP:78.47.190.250" "sv_port 27100"
Im Profil Server sind 3 Dateien.
Eine 'fc_server.cfg' mit diesem Inhalt"
g_GameType = "ASSAULT"
gr_FriendlyFire = "1.000000"
gr_MinTeamLimit = "0.000000"
gr_MaxTeamLimit = "16.000000"
sv_maxplayers = "16.000000"
gr_NextMap = "mp_airstrip"
sv_ServerType = "UBI"
sv_password = ""
sv_name = "Mein Server"
gr_RespawnTime = "10.000000"
gr_TimeLimit = "20.000000"
sv_punkbuster = "1.000000"
sv_maxrate_lan = "100000"
sv_rcon_password = "admin"
gr_DedicatedServer = "1"
sv_mapcyclefile = "profiles/server/mapcycle.txt"
Eine 'mapcycle.txt' mit das hier:
mp_airstrip Assault
mp_monkeybay FFA
mp_radio TDM
mp_airstrip Assault
mp_monkeybay TDM
mp_radio FFA
Und noch eine 'server_profiles_placeholder.txt' , die allerdings leer ist.
Und zuguter Letzt steht dann das in der log_LinuxSV.txt:
Log Started at Mon Nov 19 12:43:17 2007
FileVersion: 1.1.1.1395
ProductVersion: 1.1.1.1395
OS User name: 'xxxxx'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,1)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (e_active_shadow_maps_receving,1)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.000000)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,15.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_min_size,0.000000)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,gameserver)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Setting i_direct_input to 1
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,45)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.125000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,16.000000)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.050000)
Lua cvar: (r_EnvLCMupdateInterval,0.050000)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,1)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,1)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,1024)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,1)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Loading system configuration
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english.pak
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english1.pak
Opening pack file /xxxxx/xxxxx/server/farcry/FCData/Localized/english2.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/ccgf_cache.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/effects.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/music.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects1.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/objects2.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/scripts.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/shaders.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/sounds.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/textures.pak
Opening pack file /xxxxx/xxxxx/server/farcry/fcdata/textures1.pak
Network initialization
network hostname: localhost
alias: xxxxxxx
ip:127.0.0.1
Physics initialization
MovieSystem initialization skipped for Linux dedicated server
Renderer initialization
Init Shaders
Construct Shader '<Default>'...
Console initialization
Time initialization
AI initialization
Entity system initialization
Initializing Animation System
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
FAR CRY dedicated server
sv_DedicatedMaxRate=80.00
sv_port=27100
--------------------------------------------------------------------------------
To run a dedicated server you should save a server-profile in the game.
With the following commands you can run this profile.
SProfile_run <profilename> .. to start the game with the settings/map in the profile
start_server <map> .. to start a different map (set g_gametype before e.g. ASSAULT)
Mir faellt auf das da nur das Port stimmt, die IP allerdings mit ip:127.0.0.1 angegeben ist.
Was mach ich falsch???
Hoffe mir kann jemand helfen.:)